Which mobs?amputationsaw wrote:so the mobs are easier to kill but they make so much more dmg, i die after atleast 4 hits from them.
Changelog 24/11/2014 (The Blighted Isle and Chrace)
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Re: Changelog 24/11/2014 (The Blighted Isle and Chrace)
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Re: Changelog 24/11/2014 (The Blighted Isle and Chrace)
Barbadian wrote:Which mobs?amputationsaw wrote:so the mobs are easier to kill but they make so much more dmg, i die after atleast 4 hits from them.
I would say you did something wrong

"A danger foreseen is a danger avoided."
Dana - WE
Horsegirl - DoK
Dana - WE
Horsegirl - DoK
Re: Changelog 24/11/2014 (The Blighted Isle and Chrace)
woa so much fixes and still not 10% parry for tank ç_ç ç_ç ç_ç
mounts are unexpected i like it
mounts are unexpected i like it


- amputationsaw
- Posts: 628
Re: Changelog 24/11/2014 (The Blighted Isle and Chrace)
i killed normal mobs, everything, on my level. they are making 80-150 dmg per hitDana wrote:Barbadian wrote:Which mobs?amputationsaw wrote:so the mobs are easier to kill but they make so much more dmg, i die after atleast 4 hits from them.
I would say you did something wrong
- coledragoth
- Posts: 11
Re: Changelog 24/11/2014 (The Blighted Isle and Chrace)
Here are some things I found from this patch that have not been mentioned:
1. Some mobs appear dead but if you select them, they have full life. They can aggro on you dealing damage and can move BUT they appear to be in the same spot. Just a wee bit annoying.
2. Mobs occasionally glitch out attack aggro'ing with an attack causing them to run forward then glitch back. While they do this you can only stand where they glitch back to to hit them with auto attacks to kill. Sometimes they can fix them selves after awhile.
3. Mobs used to wander around but now they no longer do so. They all just stand there like statues.
1. Some mobs appear dead but if you select them, they have full life. They can aggro on you dealing damage and can move BUT they appear to be in the same spot. Just a wee bit annoying.
2. Mobs occasionally glitch out attack aggro'ing with an attack causing them to run forward then glitch back. While they do this you can only stand where they glitch back to to hit them with auto attacks to kill. Sometimes they can fix them selves after awhile.
3. Mobs used to wander around but now they no longer do so. They all just stand there like statues.
Re: Changelog 24/11/2014 (The Blighted Isle and Chrace)
I also noticed that. I leveled a marauder and the mobs were doing insanely huge dmg i had pvp buff and the 8lvl mobs were hitting me for 150 dmg. Yes i could kill them with 4 hits but stil the dmg they do is a lot.
Re: Changelog 24/11/2014 (The Blighted Isle and Chrace)
i think that is problem with SM strikes, if i stay and strike, it all ok, but when i run+ try to hit, i can be almost behind opponent, it dont strike, it count that opponent is farrer than he really is
- PartizanRUS
- Posts: 612
Re: Changelog 24/11/2014 (The Blighted Isle and Chrace)
Found a bug with npc tree that attacking enemy npc 
around 53000, 59000 Chrace


around 53000, 59000 Chrace

Burn heretics and mutants, purge the unclean. ingame - Partizan . Hammer of Sigmar guild [RUS]
https://i.imgur.com/Un7WASp.jpg




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Re: Changelog 24/11/2014 (The Blighted Isle and Chrace)
PartizanRUS wrote:Found a bug with npc tree that attacking enemy npc
around 53000, 59000 Chrace
Yeah

"A danger foreseen is a danger avoided."
Dana - WE
Horsegirl - DoK
Dana - WE
Horsegirl - DoK
Re: Changelog 24/11/2014 (The Blighted Isle and Chrace)
Partizan, i call you honorly lumberjack
here is your song
https://www.youtube.com/watch?v=5zey8567bcg

here is your song
https://www.youtube.com/watch?v=5zey8567bcg

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