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Changelog 24/11/2014 (The Blighted Isle and Chrace)

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Barbadian
Posts: 125

Re: Changelog 24/11/2014 (The Blighted Isle and Chrace)

Post#31 » Mon Nov 24, 2014 5:14 pm

amputationsaw wrote:so the mobs are easier to kill but they make so much more dmg, i die after atleast 4 hits from them.
Which mobs?

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Dana
Former Staff
Posts: 2300

Re: Changelog 24/11/2014 (The Blighted Isle and Chrace)

Post#32 » Mon Nov 24, 2014 5:22 pm

Barbadian wrote:
amputationsaw wrote:so the mobs are easier to kill but they make so much more dmg, i die after atleast 4 hits from them.
Which mobs?

I would say you did something wrong :P
"A danger foreseen is a danger avoided."

Dana - WE
Horsegirl - DoK

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Tesq
Posts: 5713

Re: Changelog 24/11/2014 (The Blighted Isle and Chrace)

Post#33 » Mon Nov 24, 2014 5:48 pm

woa so much fixes and still not 10% parry for tank ç_ç ç_ç ç_ç

mounts are unexpected i like it :D
Image

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amputationsaw
Posts: 628

Re: Changelog 24/11/2014 (The Blighted Isle and Chrace)

Post#34 » Mon Nov 24, 2014 5:50 pm

Dana wrote:
Barbadian wrote:
amputationsaw wrote:so the mobs are easier to kill but they make so much more dmg, i die after atleast 4 hits from them.
Which mobs?

I would say you did something wrong :P
i killed normal mobs, everything, on my level. they are making 80-150 dmg per hit

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coledragoth
Posts: 11

Re: Changelog 24/11/2014 (The Blighted Isle and Chrace)

Post#35 » Mon Nov 24, 2014 6:09 pm

Here are some things I found from this patch that have not been mentioned:
1. Some mobs appear dead but if you select them, they have full life. They can aggro on you dealing damage and can move BUT they appear to be in the same spot. Just a wee bit annoying.
2. Mobs occasionally glitch out attack aggro'ing with an attack causing them to run forward then glitch back. While they do this you can only stand where they glitch back to to hit them with auto attacks to kill. Sometimes they can fix them selves after awhile.
3. Mobs used to wander around but now they no longer do so. They all just stand there like statues.

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fixer2050
Posts: 30

Re: Changelog 24/11/2014 (The Blighted Isle and Chrace)

Post#36 » Mon Nov 24, 2014 6:12 pm

I also noticed that. I leveled a marauder and the mobs were doing insanely huge dmg i had pvp buff and the 8lvl mobs were hitting me for 150 dmg. Yes i could kill them with 4 hits but stil the dmg they do is a lot.

herrmarek
Posts: 155

Re: Changelog 24/11/2014 (The Blighted Isle and Chrace)

Post#37 » Mon Nov 24, 2014 6:31 pm

i think that is problem with SM strikes, if i stay and strike, it all ok, but when i run+ try to hit, i can be almost behind opponent, it dont strike, it count that opponent is farrer than he really is

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PartizanRUS
Posts: 612

Re: Changelog 24/11/2014 (The Blighted Isle and Chrace)

Post#38 » Mon Nov 24, 2014 7:02 pm

Found a bug with npc tree that attacking enemy npc :)
around 53000, 59000 Chrace
Image
Burn heretics and mutants, purge the unclean. ingame - Partizan . Hammer of Sigmar guild [RUS]
Image https://i.imgur.com/Un7WASp.jpg Image Image

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Dana
Former Staff
Posts: 2300

Re: Changelog 24/11/2014 (The Blighted Isle and Chrace)

Post#39 » Mon Nov 24, 2014 7:11 pm

PartizanRUS wrote:Found a bug with npc tree that attacking enemy npc :)
around 53000, 59000 Chrace
Image

Yeah :D
"A danger foreseen is a danger avoided."

Dana - WE
Horsegirl - DoK

herrmarek
Posts: 155

Re: Changelog 24/11/2014 (The Blighted Isle and Chrace)

Post#40 » Mon Nov 24, 2014 7:17 pm

Partizan, i call you honorly lumberjack

here is your song

https://www.youtube.com/watch?v=5zey8567bcg

:)

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