Post#54 » Wed Nov 26, 2014 10:47 pm
Heads up, wall of text inbound!
I spent some time on the PTS when it was running 1.4.9 and this is what i remember/felt/feeling about the changes.
Sorc and BW
WDPS:
Damage went up if you clinged onto a rr100 stick, otherwise it was on par with 3x bugged souls at best. Mind you, this WDPS scaling was not present on every ability.
Backlash:
I cant quite remember the exact number here but i believe it was >1,5k@rr100 with full resource. Anyways, I remember thinking "ouch" when i was testing out some ability chains on my own.Anyhow, as ppl before me, im no big fan of this as the drawback of the machanic. Im siding with the heal-debuff guys on this one.
BO/SM
Sapping/Arm Breaka:
A buffed version of the BO ability, just as stated in the OP.
Heavens/Greenest:
A mix of the two more or less. Same numbers on everything as used in todays Da Greenest, differences beeing it procing on the player hitting stuff instead of beeing hit and it also was a debuff/buff(steal) and not just one of the two.
Phantom/Toughest:
This was a wounds debuff/buff which permanently healed the player and his allies for the same amount as it buffed. This amount was 3x[effective rank], meaning that a BO/SM at rr100 or otherwise bolstered, with a maxxed out toughest/Vaul tree, would buff/debuff 152 wounds and heal 1520HP or 129w/1290hp in a more common "no M4" build(ER=43). This procced just as the precent Toughest, a 10s effect with a 10s ICD, meaning you could never luck out and heal for 5k in four hits.
Nature's/Biggest:
Worked just like todays. However im not sure if the buff to 4x[effective rank] was reverted back to todays 3x[effective rank]. The reason for pointing this out even tho it says 160 in the OP, is that i have a vague memory of me thinking "hey it steals as much hp as the other bellow(Biggest) steal other stats" when i first saw the new Greenest..
New leap abilities:
Someone mentioned this as a change/mirror of the SM M2, it was not. Wings of Heaven was untouched. This was a leap to you defensive target, working in exactly the same way between the two classes. It made you do a short animation after which you flew to your defensive target granting it(but not you) a XX%(cant remember how much, but it didnt look OP, that much i can say, guessing it was in the 20-40 range) reduction to incoming damage for 3s. It had a 30s CD, 80ft range(shorterthan SM M2, longer than WL pounce), didnt scale in any way and had no required plan/balance. These new leaps replaced We'z Bigger and Aethyric Armor in the mastery trees. The old, and now almost useless(see new Enchantments/Bellows above) buffs got removed. What im not sure of about this is if they also swapped the abilities to be the 9p ability in each tree, moving the old 9p moves to the 5p slot. Again this detail i remember vaguely had cant give you a "this" or "that". However, in my opinion, it only seems logical to swap them into the 9p slot. Seening as they are very potent tools,its hard to motivate putting them at 5p, leaving the mediocre self-bubble at 9p when most other classes got the weak stuff coming in low for obvious reasons.
This following bit is just more of my thoughts on the BO/SM stuff, skip ahead if in a hurry. Like you would've gotten this far if you were!
On paper all these looks super juicey, and they are. But dont start crying OP. Its buffs with no drawbacks for sure, but one has to concider this was added to the BO/SM, not the chosen/KotBS. This made the two shittiest(yes, I know there was a few good BOs/SM but those ppl were still held back by the class and wouldve stomped even hard playing a diffrent class) tanks in RvR acually become good/appealing. Still, they dont push the other tanks away to much, the chosen/KotBS still adds grp support/AoE control while the BG/IB brings the best ST buffs/debuffs/CC. THe SM/BO remains the "offDPS" tanks, just with alil more umpf. And no "...but, but, OP solo...". With this they surely went from the easiest tank to kill 1v1 to a very potent duelist, still, there is AMs/DoKs/Maras and still, Balancing WAR around solo would break it(im a solo nerd btw).
Magi/engi
Well, cant tell you much here, never played any of these classes past T1. The only thing I remmeber about the magi getting the WDPS treatment was my magi-playing mates crying about the scaling not getting put on any useful abilities.
General
Leap fix:
This was used for WL/BO/SM@PTS. It felt like alot more work had gone into this than just "a simple bug fix". It felt like they had redone the whole coding behind the leap mechanic. It was ALOT smoother than the old WL pounce, triggered instantly, made you land closer to your target and did not have any trouble with diffrences in Z axis as long as you werent trying to jump at something straight above your head. This made the BO/SM leaps feeling really usefull for making playes/saves and made those abilites shine selling-point style. The WL version however, got abit too strong with this. one could jump around so fast, I remember playing pounce between two destru toons and you didnt even touch the ground(yes, you could tab/pounce mid air) between jumps. This surely would need like a 5s CD if ever this new leap code gets reinvented.
Not only was this new way of coding leaps a super easy save from taking falling damage since it was so fast u could drop on a target and just leap the last bit. It would also require that alot of invisible walls got put up everywhere. How so, you might ask. Well, scaling keep walls was a breeze, even the walls oil platform was reachable as WL(shortest leap). I could pounce to the walls oil, jump of the wall towards the keep, leap to the inner oil mid air and then pounce to a target at the heli pad, in the matter of seconds. It was alot of fun on PTS, however maybe not so healthy for a live server. Also worth noting from my leap testing, BO/SM could jump from the outer wall to the helipad and SOM could jump there straight from the ground with M2. Just some examples. BTW, I never tested if this code were also put behind the Maras lasso, IMO it would oly be logical since its the last of the "targeted reversed knockbacks".
Now, mind that this was all pulled from the top of my head.
/Bejk