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Please fix terrible embrace

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Scrilian
Posts: 1570

Re: Please fix terrible embrace

Post#31 » Mon May 16, 2016 12:40 pm

Will we get a comment in regards to TE pulls working when the target is way above the marauder, f.e. keep wall or railways in Reikland Factory sc - is this intentional change from the live behavior or just a bug?
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Morf
Posts: 1247

Re: Please fix terrible embrace

Post#32 » Mon May 16, 2016 1:28 pm

This is priceless, i had no doubt a TE thread would pop up but to fix it ? should be to nerf it, its such a lame skill, no mara has the right to complain about it at all, if it was completely removed it would be a good thing and i say this mainly as a destro player.

ps. hold the line and taunt are your friend when dealing with pullbots and to all the nub mara's you cannot pull players when they are rooted, ch ch or immune !!!!
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Telen
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Re: Please fix terrible embrace

Post#33 » Mon May 16, 2016 1:31 pm

Its the amount of disrupt with no TB so everyone specs DD and disrupt on so much current endgame gear. Could be worse you might have to deal with that disrupt for every ability then have them all removed with CW. With the current bug of TE pulling people from any elevation its far more effective than on live anyway. Getting pulled down on Reikland Factory surprised the **** out of me.
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Desidus
Posts: 81

Re: Please fix terrible embrace

Post#34 » Mon May 16, 2016 9:46 pm

Maybe you should stack more intell.

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kok
Posts: 140

Re: Please fix terrible embrace

Post#35 » Tue May 17, 2016 5:11 am

As a chosen, I have been "fetch" like 6 times in a SC.
At present, the lion can disappear and reappear at random so it is almost impossible to defend against. So People claiming Fetch is "fine" need to get on the other side and get pull a time or two.
As a SM , I get pulled like 4-5 times in one SC.
For your info: ALL pull can pull people from any elevation. They can even pull thought wall with long range due to how server works at the moment.
Of course the main point is:
ALL PULL IS Lame. That include Eng (harder to defend against) and Magus pull.
Getting pulled like 5-6 times in one SC is stupid.
Immunity timers from all pull should increase by 4x the present rate.
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Gachimuchi
Posts: 525

Re: Please fix terrible embrace

Post#36 » Tue May 17, 2016 6:16 am

white lions can melt steel beams pls nerf this sick filth class ty
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Reesh
Posts: 645

Re: Please fix terrible embrace

Post#37 » Tue May 17, 2016 6:28 am

2 terrible things about new pulls:

1. TE clear indication that the pull will occur, allowing other friendly players to prepare for a quick melt.
2. Travel time while getting pulled, extremely long. "Oy mates, let's make coffee while he flies towards us."
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Luth
Posts: 2840

Re: Please fix terrible embrace

Post#38 » Tue May 17, 2016 6:47 am

Reesh wrote:2 terrible things about new pulls:
1. TE clear indication that the pull will occur, allowing other friendly players to prepare for a quick melt.
The visual effect is the same as on the mythic server. The client didn't change.

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Azygous
Posts: 33

Re: Please fix terrible embrace

Post#39 » Tue May 17, 2016 6:50 am

Why would you need fetch when you have unlimited pounce with zero cooldown unlike what was happening in live? Sorry, can't take people playing a broken class as a crutch seriously.

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Sigimund
Posts: 658

Re: Please fix terrible embrace

Post#40 » Tue May 17, 2016 6:53 am

Azygous wrote:Why would you need fetch when you have unlimited pounce with zero cooldown unlike what was happening in live? Sorry, can't take people playing a broken class as a crutch seriously.
What was the cooldown on live?
Last edited by Sigimund on Tue May 17, 2016 6:54 am, edited 1 time in total.

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