1) If you stand still and expect a competent enemy to come to YOU and play to your purported strengths, then....:/footpatrol2 wrote:The current meta and meta thats dominated this game is a kiting meta. So it seems that the magus/engie is weak because players are used to pugging and don't fully utilize group synergy. When players Pug they participate in the kiting meta.
You don't have to play this game in the kiting playstyle. You can make a stupid strong group that can be played statically.
I've played in/lead static premade groups. You pick a spot and own it. You dare the opposition to get close to you. The magus/Engineer is critical in those groups. There are many situations in this game that utilize this style of play such as:
Fighting in in-closed spaces. Hallways/Doorways/Tunnels/Chokepoints.
Holding a BO with some type of terrain features. (not completely open terrian, It can be done but its the weakest here.)
Keep defenses hallways.
These static premade groups depend highly on being able to permanently hold the line if the situation calls for it. Again this requires at minimum 3 tanks. Because of this, static premade groups do better in a 12 man setting. It also utilizes body blocking hence formations. Static premade groups can outlast horrific damage and can dish out tons of damage if concentrated on a specific spot. Which is usually the spot they are claiming/standing in. The static premade groups also require a high amount of coordination to get max effect.
Why hasn't Static meta taken off?
Introduction to pvp is through kiting meta.
High amounts of coordination. (actually controlling people's movement/having formations. You move as a extremely close knit cluster. You don't really move a lot with these groups so its less exciting.)
Heavy use of hold the line/perma HTL (HTL in the competitive setting always has been slightly unpopular)
Requires 12 man setting to really get good due to HTL. (Most people just pug, Then try 6 man. Rarely expand to anything higher.)
Having good tanks. Tanks able to rotating challenge shouts/switchin guards coordinate with each other blah blah.
You don't chase targets down if your trying to hold a position. Less exciting.
The playstyle is extremely different then the kiting playstyle, hence leaving their comfort zone.
Most people haven't played this type of playstyle. Engie's/Magus are built almost purely for this style of play. So its percieved that these classes are weak because they are playing a static class in a kiting meta.
2) Can you expand on what you mean by 'magus are built almost purely for this style of play'?
3) No, the Magus/Engi ARE weak because of their clunky mechanic, dots dealing low damage, and lack of a niche outside of rifting/lack of healdebuff etc.
4) Noone has said the magus/engi can't be effective in warband-size orvr. This topic is talking about the Magus/Engi in smaller environments, in which it IS weak.