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Starting up a new server.

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Zlove
Posts: 87

Re: Starting up a new server.

Post#21 » Wed Jul 06, 2016 1:27 am

Druin wrote:
Sejanus wrote:
Revec wrote:im not sure about the specifics of it all, but from what ive heard they cant accept any kind of donations or anything that would give them some sort of "profit" from this. but i have no idea if there might be a loop hole in the legal system in order to donate something. i think that pretty much everyone whos playing again would like to give something to them in order to help out and show appriciation :)
This is the real world we're talking about, of course there is loopholes. :lol:
If you want to know why we can't make any profit whatsoever, check one of the hundred threads about donations.
(Joking) But what if I want to send Dev's cash in their Birthday cards? :lol:
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Genisaurus
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Re: Starting up a new server.

Post#22 » Wed Jul 06, 2016 2:12 am

Sejanus wrote:
Druin wrote:
Sejanus wrote:
This is the real world we're talking about, of course there is loopholes. :lol:
If you want to know why we can't make any profit whatsoever, check one of the hundred threads about donations.
So non-cash upgrades are classified as "profit"? What if you took on another team member as far as server management goes that contributed their income to the progression of the server, like I'm assuming all the current developers do. :?:
Yes, "non-cash" upgrades still count as profit/income, because they displace money that would otherwise have been spent by the owner on the server. In other words, EA/GW's lawyers aren't going to look at our server like a bank statement ("This month their cash flow was positive!"), they're going to look at it like an accountant's ledger ("Their assets increased without a corresponding debit, take 'em down").

The code we started with about a year and a half ago is publicly available. Other people are free to start their own servers. We're not going to stop you. But they also have to be aware of two things:

1. Any one server that accepts donations, or is stupid enough to think they're the first people on the goddamn planet to think of some clever legal loophole, puts every other server at risk. Nolstarius thought they were clever by letting people pay their bills directly ("The money never touches our hands, so we're free!"). That other WoW server I can't think of thought they were clever for selling microtransactions ("Blizzard doesn't offer these services, so we're not competing!") You are not clever. Nobody is. Also, if you're hosting a private server in the US, you're literally in EA's home court. Yeah, their reach is pretty long and their club pretty heavy no matter where you go, but you're making it a lot easier on them for the chance to scrounge a few more NA players.

2. You'd get, at best, half our current playerbase, plus the people we've banned (that have actually left instead of quietly making new accounts and continuing to play without attracting attention), plus the people who don't play/never played because they're upset that we're not 100% pure-bred WAR. That's at most, what, 1200 people? 700 players peak time. And that leaves us with half the population we have now. If you never release all 4 tiers, you might be fine.

If you think you can work around those things, then good luck and godspeed. Enjoy spending the rest of your time wondering why the client supports little interest management, or tracking down the daily five new accounts of the one idiot gold-seller-wannabe who can't figure out how he keeps getting caught, and dealing with that one Turkish blackmailer who thinks he can do a pretty good impression of somebody he's never heard speak. You can have it all. You can look forward to all the shitty tells from people blaming you for a balance change Mythic made in 2010, just because they stopped playing in 2009 and can't be bothered to Google some archived patch notes. It's all yours.

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Sejanus
Posts: 145

Re: Starting up a new server.

Post#23 » Wed Jul 06, 2016 2:26 am

I'm sorry, my idea wasn't to break away from this server at all. I wouldn't want to steal player base or hinder or hurt all this effort in any way. I'm glad and proud of all the work that's been done. I was merely trying to brainstorm anything that would help in as meager of an idea as I can come up with. I was imagining a two server operation where the owner of the second server would have their own personal funds to work from, and while it's not donations, it does increase the resources that the RoR has as a whole. I apologize for not explaining my idea throughly.
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Grolar
Posts: 511

Re: Starting up a new server.

Post#24 » Wed Jul 06, 2016 2:35 am

An NA server would be nice down the road. If and only when the current server has 2500-5000+ players. Then it might seem better to splitting them up to say 1250-2500 per server. Only down side is all the players I've come to love killing might be on a the EU server. That would make me sad...how I love killing them so
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Zlove
Posts: 87

Re: Starting up a new server.

Post#25 » Wed Jul 06, 2016 2:41 am

The only way I would want to see a second server right now is 1) it is only T1 and 2) it's up only when RoR is down. That way we get our "fix" and the Dev's can work in peace. Oh, and so Zabis can stop hitting refresh so much.
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apoxy
Posts: 15

Re: Starting up a new server.

Post#26 » Wed Jul 06, 2016 3:12 am

I REALLLY don't want this server to go away. I just rediscovered this game since I last played in 2008. This is the most fun I've had on video game in like 5 years. I literally started two weeks ago, PLEASE don't do this to me sweet juicy baby jesus.

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Fiddlehero
Posts: 37

Re: Starting up a new server.

Post#27 » Wed Jul 06, 2016 3:12 am

Genisaurus wrote: that one Turkish blackmailer who thinks he can do a pretty good impression of somebody he's never heard speak.
What would a Turkish blackmailer want?
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Zlove
Posts: 87

Re: Starting up a new server.

Post#28 » Wed Jul 06, 2016 3:17 am

Fiddlehero wrote:
Genisaurus wrote: that one Turkish blackmailer who thinks he can do a pretty good impression of somebody he's never heard speak.
What would a Turkish blackmailer want?

That line caught my eye too. Got to be a good story there.
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MariBlough
Posts: 5

Re: Starting up a new server.

Post#29 » Wed Jul 06, 2016 3:21 am

The problem with proposing that any money changes hands between players and devs for a new server is that this will very likely trigger efforts by GW to shut the game down. Intent doesn't matter (voluntary donation/crowdsourcing vs. charging a fee), when it comes to protecting IP rights. Bottom line is, if you want a new server you'll have to start it yourself.

Personally, I can't complain. It's a free version of a game I love.

Dabbart
Posts: 2251

Re: Starting up a new server.

Post#30 » Wed Jul 06, 2016 3:52 am

Zlove wrote:
Fiddlehero wrote:
Genisaurus wrote: that one Turkish blackmailer who thinks he can do a pretty good impression of somebody he's never heard speak.
What would a Turkish blackmailer want?

That line caught my eye too. Got to be a good story there.
One of those things I kinda hope I don't learn the real story too... Garunteed mine is more entertaining...

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