What makes knight OP is its ability to be such a force multiplier via two 10% crit tactics and 15% increased incoming healing on the party, and auras etc...
Just make encouraged aim requires a 2hander :^))
Strength and weaknesses of Order Tanks
Re: Strength and weaknesses of Order Tanks
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Re: Strength and weaknesses of Order Tanks
I'm aware. The knight do have access to all of it though. So it can tailor himself to the group needs. No other tank can.Stmichael1989 wrote:Yes, the knight has all these great things, but you can't have all of them together. A lot of the goodies are tactics, some of them mastery spec tactics, and you can only have 4 active at a time.Spoiler:
AoE snare - tactic, requires 3 points in Conquest.
AoE stagger - 9 points in Glory.
KD - 9 points in Vigilance.
10% crit buff - tactic, requires 3 points in Vigilance.
+10% chance to be crit debuff - tactic, requires 7 points in Conquest.
+15% incoming heal buff - tactic, requires 7 points in Glory.
Upgraded punt - Core tactic.
So we've already got 5 listed tactics, and that doesn't allow for Runefang (excellent defensive and offensive boost), Bellow Commands (huge AP regen) or Rugged.
Knights are definitely good, but we're not THAT good.
And there's only really 5 tactics to chose from, as Below Command / Runefang should not be part of your tactic choice in any group setting as a SnB knight (why only buff yourself when you can have the best buffs in the game for your entire group with 100% uptime + the best CC in the game on short CD...)
Rugged can arguably be used for huge RvR fight atm, but it'll become more and more a bad choice as the gear gets better (as of now, it is kinda easy to get about 800 toughness without rugged, which is plenty enough in most situations).
Re: Strength and weaknesses of Order Tanks
KotBS is so ridiculous if you don't run it in your groups your an idiot.
10% heal crit + 15% increased healing.
20% Offensive crit for your dps.
AoE snare
Strong auras which just alone makes the class almost mandatory.
Toughness tactic is potato. Much better options, like 15% dirsrupt with a shield in RvR will provide way more.
3s stagger isn't really that worth the investment into the tree imo. Would rather take To Glory! for melee train fights.
10% heal crit + 15% increased healing.
20% Offensive crit for your dps.
AoE snare
Strong auras which just alone makes the class almost mandatory.
Toughness tactic is potato. Much better options, like 15% dirsrupt with a shield in RvR will provide way more.
3s stagger isn't really that worth the investment into the tree imo. Would rather take To Glory! for melee train fights.
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