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Renown Abilities

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Azarael
Posts: 5332

Re: Renown Abilities

Post#11 » Thu Jul 21, 2016 11:13 am

Regeneration
Hardy Concession
Trivial Blows
Quick Escape
Improved Flee
Last Stand
Efficiency

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Roids
Posts: 128

Re: Renown Abilities

Post#12 » Thu Jul 21, 2016 11:17 am

Azarael wrote:Regeneration
Hardy Concession
Trivial Blows
Quick Escape
Improved Flee
Last Stand
Efficiency

Hm, do I understand it right that you want to say that regeneration works, rest not? :geek:

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Bowldancer
Posts: 305

Re: Renown Abilities

Post#13 » Thu Jul 21, 2016 11:19 am

Thank you Azarael.
Roids wrote: Hm, do I understand it right that you want to say that regeneration works, rest not? :geek:
Yes.
Grimmsch Grimnirsson (2H Slayer, 40/86)
Several 80s
40+: 2H-CHOPPA, AM, RP, WP, SM, IB, KotBS, WL, WH, BW, ENG, SW
More on the way

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Roids
Posts: 128

Re: Renown Abilities

Post#14 » Thu Jul 21, 2016 1:37 pm

So need to try out Regeneration on my KotBs if it works infight, when the Server is up in any future :P

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Morf
Posts: 1247

Re: Realm Abilities

Post#15 » Thu Jul 21, 2016 1:41 pm

Lileldys wrote: 3.) You can't go below 0%

You might want to get clarification on that from a dev, the stat doll jut doesnt show -%, never did on live and the tests i done with a zealot buddy of mine who stacked reduce crit chance to below 0% indicated you can go into the negatives.
Morfee - Shaman / Mynnos - Kotbs / Grubod - Black Orc / Snubz - Squig Herder

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Roids
Posts: 128

Re: Realm Abilities

Post#16 » Thu Jul 21, 2016 2:11 pm

Morf wrote:
Lileldys wrote: 3.) You can't go below 0%

You might want to get clarification on that from a dev, the stat doll jut doesnt show -%, never did on live and the tests i done with a zealot buddy of mine who stacked reduce crit chance to below 0% indicated you can go into the negatives.
Yeah, but roadkillrobin wrote that, if someone can proof it or have tested with other results, please write it here
roadkillrobin wrote:
Tested this with a lvl 35 vs 35. I went down to -6 to be crit and asked a SH with exactly 5 chance to crit with pet bonus but pet on passive. He spammed Run N Shoot on me and critted me twice on 20 attacks. So no goin negative crit doesn't work to debuff attackers crit rate. It works against crit increase debuffs tho.

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roadkillrobin
Posts: 2773

Re: Realm Abilities

Post#17 » Thu Jul 21, 2016 3:04 pm

Morf wrote:
Lileldys wrote: 3.) You can't go below 0%

You might want to get clarification on that from a dev, the stat doll jut doesnt show -%, never did on live and the tests i done with a zealot buddy of mine who stacked reduce crit chance to below 0% indicated you can go into the negatives.
I specced so I was at 1% to be crit and then bought -7 putting my crit chance at negative 6.
SH had 5% exact chance to crit (removed all gear with crit on it and just used the pet bonus), and still critted me. Both at same rank aswell.
So unless somethign changed since then it shouldn't work.
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Morf
Posts: 1247

Re: Realm Abilities

Post#18 » Thu Jul 21, 2016 3:16 pm

roadkillrobin wrote:
I specced so I was at 1% to be crit and then bought -7 putting my crit chance at negative 6.
SH had 5% exact chance to crit (removed all gear with crit on it and just used the pet bonus), and still critted me. Both at same rank aswell.
So unless somethign changed since then it shouldn't work.

Im not 100% sure, just the tests i done was looking like you could go into negative numbers, without remembering the exact numbers it was something like -12% to be crit on a zealot and 7% chance to crit on my choppa, bare in mind that rng is well random which is why on live full tb was a better option then a huge negative chance to be crit with futile strikes.

Just have to await a dev to let us know.
Morfee - Shaman / Mynnos - Kotbs / Grubod - Black Orc / Snubz - Squig Herder

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Zealote
Posts: 456

Re: Realm Abilities

Post#19 » Thu Jul 21, 2016 3:37 pm

Morf wrote:Im not 100% sure, just the tests i done was looking like you could go into negative numbers, without remembering the exact numbers it was something like -12% to be crit on a zealot and 7% chance to crit on my choppa, bare in mind that rng is well random which is why on live full tb was a better option then a huge negative chance to be crit with futile strikes.

Just have to await a dev to let us know.
Well did you crit the zeal? You only need one to prove how it works.

And TB was better than FS overall cos even with 24% less chance to be crit, with the massive crit stacking towards the end you still got crit often anyway, and then for the full dmg. Was better to reduce the burst.

Out of curiosity, what sorta unbuffed crit rates are non-BW/sorc mdps and rdps running with atm in T4?
Aetir

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roadkillrobin
Posts: 2773

Re: Realm Abilities

Post#20 » Thu Jul 21, 2016 5:04 pm

Zealote wrote:
Morf wrote:Im not 100% sure, just the tests i done was looking like you could go into negative numbers, without remembering the exact numbers it was something like -12% to be crit on a zealot and 7% chance to crit on my choppa, bare in mind that rng is well random which is why on live full tb was a better option then a huge negative chance to be crit with futile strikes.

Just have to await a dev to let us know.
Well did you crit the zeal? You only need one to prove how it works.

And TB was better than FS overall cos even with 24% less chance to be crit, with the massive crit stacking towards the end you still got crit often anyway, and then for the full dmg. Was better to reduce the burst.

Out of curiosity, what sorta unbuffed crit rates are non-BW/sorc mdps and rdps running with atm in T4?
I just did some math on this, and it's true that TB in general was better against moast classes. But i clearly remember rockin a RP at negative 15% to be crit back on live so I did some comparisons. And this is what i ended up with. The numbers are basicly how much dmg increase a Order or Destruction would take from crits and not including all the different procs of crits.

(The numbers are based on attacker having 30% base Chance to crit and defender having either full FS or full TB with a base 17% chance to be crit. I also added a 20% increased crit chance for order due to their buff stackings from various sources)

Order on FS: 14.7% (76,5% vs Sorcs)
Order on TB 9.4% (77% vs Sorcs)
Destruction on FS: 28.7% (106.5% vs BW)
Destruction on TB: 13.4% (97% vs BW)

(Asuming I understand how TB worked)
Last edited by roadkillrobin on Thu Jul 21, 2016 7:03 pm, edited 3 times in total.
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