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Renown Abilities

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Eathisword
Posts: 808

Re: Renown Abilities

Post#41 » Sat Jul 23, 2016 3:38 pm

This turned out to be a real good thread to read. Good ideas and info here, without the hassle of PuG/premade drama.

Maybe a good sticky if people keep contributing and testing on renown ability once game comes back.
Farfadet, RR72 shaman
Volgograd, RR80 IB
Video thread here.

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Roids
Posts: 128

Re: Realm Abilities

Post#42 » Sat Jul 23, 2016 7:22 pm

roadkillrobin wrote:
Tested this with a lvl 35 vs 35. I went down to -6 to be crit and asked a SH with exactly 5 chance to crit with pet bonus but pet on passive. He spammed Run N Shoot on me and critted me twice on 20 attacks. So no goin negative crit doesn't work to debuff attackers crit rate. It works against crit increase debuffs tho.

For me this sounds most possible way, so you cant go below 0% crit but if you have -6% more you would be on 4% with a 10% debuff on you.

Dabbart
Posts: 2251

Re: Renown Abilities

Post#43 » Sat Jul 23, 2016 7:44 pm

Thanks for the break down. That was just me not understanding:P

As for the negative... If that is in-place, then wouldn't there be an argument for going into the negative for other defenses? IE extra strike-through would persist in-case of buffs?

I never thought it went to negative, I felt it was the same as stacking armor/resists. You plan for the debuff.
Azarael wrote: It's only a nerf if you're bad.

(see, I can shitpost too!)
Secrets wrote: Kindly adjust your attitude to actually help the community and do not impose your will on it. You aren't as powerful as you think.

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roadkillrobin
Posts: 2773

Re: Renown Abilities

Post#44 » Sun Jul 24, 2016 11:27 am

On live (rumours) you just added initive crit chance + bonus crits and subracted the bonus crit reduction. But in general people had alot more bonus crit aswell. Somewere between 30-45 (Non BW/Sorc) So wasn't hard to always get vallue from full FS
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Zealote
Posts: 456

Re: Renown Abilities

Post#45 » Sun Jul 24, 2016 12:14 pm

Dabbart wrote:Thanks for the break down. That was just me not understanding:P

As for the negative... If that is in-place, then wouldn't there be an argument for going into the negative for other defenses? IE extra strike-through would persist in-case of buffs?

I never thought it went to negative, I felt it was the same as stacking armor/resists. You plan for the debuff.
It's prob just me not following (it's a Sunday - that's my excuse :P ), but armour does work that way doesn't it? If you 'over-spend' on armour by going over the 75% mitigation limit, you still gain from it cos that 'extra' armour is taken into account when debuffs and armour pen are applied.

Whereas with crits --assuming it currently works as has been stated in this thread-- if you 'over-spend' on -crit chance, you're just wasting it. E.g. with roadkillrobin's SH test: he had a base chance to be crit (from ini) of 9% and bought -15% (FS3). The SH had 5% crit and still crit him, which seems to suggest that the +crit chance % is being added after the base chance (9%) minus the reduced chance (15%) is 'converted' to 0 (it's hard to say for sure though since there were only 20 tests, with a 10% crit rate). That, if true, would mean that the extra 6% from FS is completely useless.

Just wanna re-emphasise here:
- I don't know for sure how it worked on AoR.
- I'm going by other ppl's results; I haven't tested it myself.
Aetir

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Roids
Posts: 128

Re: Renown Abilities

Post#46 » Mon Jul 25, 2016 3:41 pm

First of all I have to test Regeneration when Server gets online. If it works now as intended its a must have for Tanks and farming.

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Zealote
Posts: 456

Re: Renown Abilities

Post#47 » Mon Jul 25, 2016 6:25 pm

Roids wrote:First of all I have to test Regeneration when Server gets online. If it works now as intended its a must have for Tanks and farming.
It was before so unless it's broken by changes made while the server's down, it should work correctly.

I'm not sure how feasible regen-stacking is atm, but yeah might still come in handy for farming.
Aetir

Dabbart
Posts: 2251

Re: Renown Abilities

Post#48 » Mon Jul 25, 2016 7:37 pm

Spoiler:
Zealote wrote:
Dabbart wrote:Thanks for the break down. That was just me not understanding:P

As for the negative... If that is in-place, then wouldn't there be an argument for going into the negative for other defenses? IE extra strike-through would persist in-case of buffs?

I never thought it went to negative, I felt it was the same as stacking armor/resists. You plan for the debuff.
It's prob just me not following (it's a Sunday - that's my excuse :P ), but armour does work that way doesn't it? If you 'over-spend' on armour by going over the 75% mitigation limit, you still gain from it cos that 'extra' armour is taken into account when debuffs and armour pen are applied.

Whereas with crits --assuming it currently works as has been stated in this thread-- if you 'over-spend' on -crit chance, you're just wasting it. E.g. with roadkillrobin's SH test: he had a base chance to be crit (from ini) of 9% and bought -15% (FS3). The SH had 5% crit and still crit him, which seems to suggest that the +crit chance % is being added after the base chance (9%) minus the reduced chance (15%) is 'converted' to 0 (it's hard to say for sure though since there were only 20 tests, with a 10% crit rate). That, if true, would mean that the extra 6% from FS is completely useless.

Just wanna re-emphasise here:
- I don't know for sure how it worked on AoR.
- I'm going by other ppl's results; I haven't tested it myself.
Yea. Miscommunication:P

You can overstack armor past the max, and it will be negated first via whatever form of armor pen. Same with resistances. I THOUGHT that it worked the exact same with Crit, that you could go into negative% and it would just negate the +crit your opponent had before returning to 0%.
Azarael wrote: It's only a nerf if you're bad.

(see, I can shitpost too!)
Secrets wrote: Kindly adjust your attitude to actually help the community and do not impose your will on it. You aren't as powerful as you think.

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Zealote
Posts: 456

Re: Renown Abilities

Post#49 » Tue Jul 26, 2016 7:42 pm

Dabbart wrote:Yea. Miscommunication:P

You can overstack armor past the max, and it will be negated first via whatever form of armor pen. Same with resistances. I THOUGHT that it worked the exact same with Crit, that you could go into negative% and it would just negate the +crit your opponent had before returning to 0%.
(Emphasis added)

To the bolded part: yeah I thought the same, but roadkillrobin's results (see the SH example) seem to suggest that that's not the case. That's what the discussion's been about really, since noone so far is certain of how it actually worked on AoR (i.e. whether the current implementation --inferred from roadkill's results-- is correct).
Aetir

bloodi
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Posts: 1725

Re: Renown Abilities

Post#50 » Tue Jul 26, 2016 7:45 pm

I asked Aza if any value goes below 0 and he said no.

I am sure for at least armor and Crit. I guess its the same across the board.

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