Battle Fatigue

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BrockRiefenstahl
Posts: 409

Re: Battle Fatigue

Post#81 » Tue Sep 06, 2016 8:41 am

Thanks for your hoenst reply Yaliskah.

I will keep my feet calm, but honestly, this is like one out of 500 moves you guys do, that really made me feel like .........
Well, please take into consideration that on order side we already lack melees especially at lower Tiers and now the few melees (who struggle if they havent tanks beside them fighting in the frontlines), they get even more punished from this. Please put this factor into your calculation.

Thanks to all of you for the Emu and for the Server renting.

Hope it turns out, that you guys areright :/ but for now, I and many others ingame (chat) hate it. and dont see why its needed in the EMU.

Have a good one.

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BrockRiefenstahl
Posts: 409

Re: Battle Fatigue

Post#82 » Tue Sep 06, 2016 8:45 am

Combi wrote:This whining is pointless.
1.RvR wounds debuff is 3 minutes, and only applies if you don't get a rez. If you respawn it will wear off soon enough to play on equal terms again.
2. there's no debuff in scenarios.
3. pve is 15 mins, but if you have problems against mobs with 90% health, then just quit the game and play solitaire.
Cool that I got 15 minutes in RVR T1 yesterday

To your point 3, I dont even start to comment on this moronic insult.
For PvE it means only woooow amazing, now they even **** up AoE farming and I can only pull a few. Common man, don't imply that people are complete noobs only because they are against it. And many times in RvR it is better to rezz yourself (if the other warband is bigger/stronger), the healers have to keep healing. So in a tight Keepfight or so, you feel it if you get x3+++ and this can happen fast! But sure, everyone with another opinion is a "noob" who has to L2P...

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Combi
Posts: 123

Re: Battle Fatigue

Post#83 » Tue Sep 06, 2016 9:12 am

BrockRiefenstahl wrote:Cool that I got 15 minutes in RVR T1 yesterday
Died to warcamp guards?
BrockRiefenstahl wrote:To your point 3, I dont even start to comment on this moronic insult.
Yet you did anyway :roll:
BrockRiefenstahl wrote:For PvE it means only woooow amazing, now they even **** up AoE farming and I can only pull a few. Common man, don't imply that people are complete noobs only because they are against it.
If you die during aoe farming it only means you pulled more than you can handle. And next time you'll pull less, to avoid wounds debuff.
BrockRiefenstahl wrote:And many times in RvR it is better to rezz yourself (if the other warband is bigger/stronger), the healers have to keep healing. So in a tight Keepfight or so, you feel it if you get x3+++ and this can happen fast!
If you respawn during a keepfight instead of waiting for a rez, then by the time you get back the debuff will wear off almost completely. Or worst case scenario you'll get ganked during your way back :mrgreen:
I'd wait for a rez...
BrockRiefenstahl wrote:But sure, everyone with another opinion is a "noob" who has L2P... lol
Don't try to put words into my mouth i never said, kthx.
xrealmer

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saupreusse
Former Staff
Posts: 2450

Re: Battle Fatigue

Post#84 » Tue Sep 06, 2016 10:38 am

BrockRiefenstahl wrote:
Combi wrote:This whining is pointless.
1.RvR wounds debuff is 3 minutes, and only applies if you don't get a rez. If you respawn it will wear off soon enough to play on equal terms again.
2. there's no debuff in scenarios.
3. pve is 15 mins, but if you have problems against mobs with 90% health, then just quit the game and play solitaire.
Cool that I got 15 minutes in RVR T1 yesterday

To your point 3, I dont even start to comment on this moronic insult.
For PvE it means only woooow amazing, now they even **** up AoE farming and I can only pull a few. Common man, don't imply that people are complete noobs only because they are against it. And many times in RvR it is better to rezz yourself (if the other warband is bigger/stronger), the healers have to keep healing. So in a tight Keepfight or so, you feel it if you get x3+++ and this can happen fast! But sure, everyone with another opinion is a "noob" who has to L2P...
It's a bug and will be fixed in the next Patch. It will then be 3minutes in rvr...

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peterthepan3
Posts: 6509

Re: Battle Fatigue

Post#85 » Tue Sep 06, 2016 10:56 am

a 3minute wounds debuff in RvR hardly seems like a big deal, given that it only affects people who rez at WC. by the time you get to the action in some zones (BC, TM) it would've already worn off!
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Rebuke
Posts: 388

Re: Battle Fatigue

Post#86 » Tue Sep 06, 2016 11:40 am

If the wounds debuff is only 3 minutes, why even bother implementing it?

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MyKingdomForAHorse
Posts: 25

Re: Battle Fatigue

Post#87 » Tue Sep 06, 2016 12:18 pm

I for one am delighted that this has been brought back. It has never really sat well with me that games increasingly allow death to go unpunished. If it were me (and I am a sadist :P) I would increase the length of time the wounds debuff is active and make removing the debuff more expensive.

If death has no consequences then why not remove it entirely, then everybody can feel like a winner ;)

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Nasharan
Posts: 8

Re: Battle Fatigue

Post#88 » Tue Sep 06, 2016 12:25 pm

Finally, the days of 20 BW funneling at the keep gate have come to an end. :D

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Gortoon
Posts: 50

Re: Battle Fatigue

Post#89 » Tue Sep 06, 2016 2:03 pm

leave pugs alone. This will heavily impact anyone who will not get a rez, not have a pocket healer. In the end people will just stay the hell back and all we get is a throw banana style fight.

Reset gold, reduce price of things selling to a vendor or whatever else but this? This was a huge fail to live also.

Just my thoughts. And i was wondering why everyone is running away instead of fighting.
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georgehabadasher
Posts: 253

Re: Battle Fatigue

Post#90 » Tue Sep 06, 2016 2:17 pm

Yaliskah wrote:Now my conclusion.

On live, you were spending real money and playing with imposed changes, and you hadn't your word to say. Here you have this luck we are taking consideration of your concerns. Do the same, take consideration of ours.

So please, begin with a "LET SEE THIS", take some time and well, let discuss about calmly. Beginning a discussion after less than 3 hours about it, is a bit hot blooded don't you think? Have you a crystal ball to see how this will impact the game? If yes, well i'm happy. You still here which means our futur is shiny. If not not, well, give this a chance.
It's really great being able to give feedback and have it actually acknowledged by the developers. It's really empowering as a player and I think I speak for everyone when I say I really appreciate it. Although I make a lot of critical posts, they're all (I hope) constructive criticism, and the reason I even take the time is because I know you're taking the time to read them.

As for the second part, we all played with this system for years on live so it's not like we're not familiar with it. When I started playing RoR I thought it was intentionally changed from live. After I got over my automatic "I'm old and I hate change" response, I thought "Good idea, battle fatigue didn't really serve a purpose." I still think that's a true statement. It's not going to kill RvR like some people are saying, but it certainly won't contribute to it. It might keep a few players out of the lakes--whether they're doing scenarios because they dont' want to for healers or farming to pay for it is kind of moot--and I don't think that's a good result.
Last edited by georgehabadasher on Tue Sep 06, 2016 2:30 pm, edited 1 time in total.

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