Right a snare as long as your target is running away, as a rdps fighting a melee group in a competitive environment you will always be running away to avoid dying, this is why stealth is superior to charge a rdps can simply flee from a target charging them, sure stealth may not be 100% reliable, there will be times when you sneak up on a rdps and they can see you 20ft away but the majority of the times you will nail them before they see you coming, pop on them, kd and in comes your group, this provides enough pressure that the team with rdps will be on the back foot (pressure is key in competitive play, i know because i have lost enough 6v6 because i cannot dps due to being pressured so much) you can also stack ini (as wrong as that may be) so its less likely for you to be seen.Vandoles wrote: The idea of the change isnt a guaranteed snare, rather a snare as long as you're running away. That's also why I suggested feinted positioning to affect it - that means its a guaranteed snare for 10 seconds every minute. And you blow through your major damage dealing skill to use it - you even blow the ability to KD freely.
You say stealth is a much more effective tool than charge, but you miss the part where a rdps can simply...walk away from a stealther. Any WE/WH knows you need some luck to jump an rdps with stealth.
And although I agree with your reasoning of the swift pursuit tactic (it also adresses 1v1s adequately), I think snap shot and throwing dagger are not as gamebreaking as you might think. In a competitive environment it makes WH/WE even better rdps hunters than they are. But a group still has to gimp itself with a WE/WH to gain that advantage, which kind of evens it out.
As for gimping yourself with a we/wh i agree that ideally slay/wl, slay/slay, chop/mara are the most favoured setups but you would take a wh/we over any rdps, this potential change will make we/wh more viable when fighting rdps and do nothing v melee, if the idea is to make we/wh more viable in competitive play where melee is favoured then why is a range snare even the problem ? as you would be fighting melee groups 90% of the time anyway.