Pounce should be an ability that puts WL onto the target. Pounce should not be an ability that lands WL somewhere near, ask WL to put skills on 30-60s CD in order to have any chance to catch Gobbo.
Good news are: WL numbers diminish and once the class is nearly extinct, it can expect to get buffs. Meanwhile it can be replaced with some Order RDPS as Order clearly needs more.
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[Implementation Feedback] White Lion - Pounce
Re: White Lion - Pounce
magicthighs wrote:Finding bugs is what players are for. The RoR team itself doesn't have the people nor the time to do that.
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- peterthepan3
- Posts: 6509
Re: White Lion - Pounce
5 seconds is good considering that this will often turn to 10 if you come up against a competent BO. WL is supposed to be the mobile front-loaded DPS class. Also should factor in SH/Shaman's Run away tactic as, with 10 seconds on the CD of Pounce, the classes would become nigh uncatchable if played well (they already are, to an extent); WL's Pounce is supposed to be the counter to these classes' kiting ability.

Re: White Lion - Pounce
Pounce lets the WL do a hit and run tactic and makes him less dependent on a guard-tank. For this reason the cooldown should not be increased, maybe even lowered. If the ability is too strong, lower the damage, reduce the run-speed-increase or increase the AP-cost.
Arbich-BW/Xanthippe-WP/Schnipsel-AM
- TenTonHammer
- Posts: 3806
Re: White Lion - Pounce
A counter, not THE counterpeterthepan3 wrote:WL's Pounce is supposed to be the counter to these classes' kiting ability.
You shouldnt put soo much emphasis like this is the only catch/CC ability available to order

Re: White Lion - Pounce
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- wargrimnir
- TenTonHammer
- Posts: 3806
Re: White Lion - Pounce
It was also the most powerful moblity, chase and positioning tool in the game and allowed WL's to complealty ignore a compleate subset of CC in the game; knockbacksArbich wrote:Pounce lets the WL do a hit and run tactic and makes him less dependent on a guard-tank. For this reason the cooldown should not be increased, maybe even lowered. If the ability is too strong, lower the damage, reduce the run-speed-increase or increase the AP-cost.
The damage isnt the issue though the ability did hit for like 700-900 but thts more because of the 50% crit tactic
Lastly if the entire effectiveness of a class is tied to 1 specific ability that needs to be spec'd from a mastery tree then dont you think there is something really wrong with that?

- peterthepan3
- Posts: 6509
Re: White Lion - Pounce
Oh of course there are other counters (ranged KD, charge), but a slayer or witch hunter can get kited very easily by a good shaman and in terms of melee classes there aren't many counters other than charge.TenTonHammer wrote:A counter, not THE counterpeterthepan3 wrote:WL's Pounce is supposed to be the counter to these classes' kiting ability.
You shouldnt put soo much emphasis like this is the only catch/CC ability available to order

Re: White Lion - Pounce
I agree regarding knockbacks, but if WL couldn´t use pounce while in air, at least the longer punts would be still useful.TenTonHammer wrote:It was also the most powerful moblity, chase and positioning tool in the game and allowed WL's to complealty ignore a compleate subset of CC in the game; knockbacksArbich wrote:Pounce lets the WL do a hit and run tactic and makes him less dependent on a guard-tank. For this reason the cooldown should not be increased, maybe even lowered. If the ability is too strong, lower the damage, reduce the run-speed-increase or increase the AP-cost.
The damage isnt the issue though the ability did hit for like 700-900 but thts more because of the 50% crit tactic
Lastly if the entire effectiveness of a class is tied to 1 specific ability that needs to be spec'd from a mastery tree then dont you think there is something really wrong with that?
Damage-decrease was one suggestion to nerf the ability, you could combine it with an only 1sec speed-buff and maybe an AP-cost-increase (but WL already starving for AP, so I don´t know if this is a good idea)
I am not talking about effectivity in the first place, but about uniqueness of the class. What do you think how many different abilities/mechanics each class has that makes them unique in comparison to the other classes? Regarding this, maybe pounce should be a core-ability.
Arbich-BW/Xanthippe-WP/Schnipsel-AM
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Re: White Lion - Pounce
So it was changed again why?
Martyr's Square: Sync & Nerfedbuttons - enigma
Martyr's Square: Dureal & Method - Disrespect/It's Orz again
Badlands: Dureal & Alatheus - Exo
Karak-Norn: Sejanus - Blitz/Elementz
Martyr's Square: Dureal & Method - Disrespect/It's Orz again
Badlands: Dureal & Alatheus - Exo
Karak-Norn: Sejanus - Blitz/Elementz
- Panzerkasper
- Posts: 603
Re: White Lion - Pounce
Because it was still too good (for obvious reason). Now i think its's almost ok, but time will tell.dur3al wrote:So it was changed again why?

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