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Changelog 19/11/16

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zak68
Posts: 394

Re: Changelog 19/11/16

Post#71 » Sun Nov 20, 2016 4:13 am

"Disciple of Khaine
The M2 group cleanse "Khaine's Withdrawal" will no longer cleanse the Curse type."
is it in effect ? asking since i couldn't read about it in .ab ex text wall.

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Tholkienn
Posts: 263

Re: Changelog 19/11/16

Post#72 » Sun Nov 20, 2016 8:02 am

To Aza':

With that:
The regeneration of a tome or chalice now scales with the Morale scaler. With no morale bonus (less than 18 enemies nearby) these items will not regenerate any mechanic points. With full morale bonus (72 or more enemies nearby), these items will regenerate at their full rate.
If wp/dok equip item with morale scaler, is he have more regen without ennemi around him?
Fo' th' God EMPOROR!? Fo' SIGMAR!?

Baiikir
Posts: 12

Re: Changelog 19/11/16

Post#73 » Sun Nov 20, 2016 11:24 am

With last changes WP is more fun to play in SC, waiting RVR with guild raid to test against large number of ennemies.

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Sigimund
Posts: 658

Re: Changelog 19/11/16

Post#74 » Sun Nov 20, 2016 11:27 am

Tholkienn wrote:If wp/dok equip item with morale scaler, is he have more regen without ennemi around him?
No. The % morale scaler from large group fights is different from the +x morale regen on items.

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Tholkienn
Posts: 263

Re: Changelog 19/11/16

Post#75 » Sun Nov 20, 2016 7:19 pm

Thx but i prefere a dev answering me.
Fo' th' God EMPOROR!? Fo' SIGMAR!?

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Azarael
Posts: 5332

Re: Changelog 19/11/16

Post#76 » Sun Nov 20, 2016 8:02 pm

Tholkienn wrote:Thx but i prefere a dev answering me.
His reply was right. Please don't be like that.

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Sigimund
Posts: 658

Re: Changelog 19/11/16

Post#77 » Sun Nov 20, 2016 8:59 pm

The reduced uptime on the AOE detaunt is making me more guard dependent. When the premade is built around me this is a non-issue, when it is not or I am pugging it actually validates some of the whineposts where they say that melee WPs should not exist because they create extra competition for guard.

Also, yes I am bad and die a lot.

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TenTonHammer
Posts: 3806

Re: Changelog 19/11/16

Post#78 » Sun Nov 20, 2016 9:13 pm

Sigimund wrote: When the premade is built around me this is a non-issue
If in the level of play RoR balances for which is group play, is where it effective then id say that its working as intended

Building around classes and playstyles is something all groups should do not just pick up and play and then complain because your unsynergistic comp didnt work
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Sigimund
Posts: 658

Re: Changelog 19/11/16

Post#79 » Sun Nov 20, 2016 9:14 pm

Yes, but building to guard one of the healers at all times is rather eating into MDPS slots.

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TenTonHammer
Posts: 3806

Re: Changelog 19/11/16

Post#80 » Sun Nov 20, 2016 9:23 pm

Not all groups live and die by running mdps, case and point the 1-3-2 rdps group
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