Well here we go!Azarael wrote:All right. I'll wait for further analysis.zumos2 wrote:I’m not giving very concrete changes for now because I should really think carefully about what changes would do well. Also I have only written about “backline” DoK/WP, but it will be quite a challenge to make both backline DoK/WP and meleeheal DoK/WP work good together (as changes to one not make the other OP).
Spoiler:
Proposed Warrior Priest and Disciple of Khaine Changes
Some notes to start it off. First of all these changes cannot be made without client control and I am aware of this. In my opinion it is better to wait for client control to introduce smart, effective and fun changes rather than having to come up with meh solutions within limited options. Second this changelist wants to achieve a fun and challenging playstyle in which both a willpower stacking player with a book/chalice, as well as a strength stacking player with 2h hammer/dual wield swords have their place. The balance of this list will probably be off and require extensive testing to balance around. Third the main goals of these changes are to promote healing in melee range. I thought of what would be a nice way to achieve this and came to empowering melee heal spells with casts and empowering casts with melee spells. It promotes using both spells instead of heavily punishing one certain playstyle. In addition it should allow different playstyles where one is more focused on melee healing and the other more focused on casting heals from ranged. Next I do agree with completely splitting full damage dealer playstyle with healing by having two stances: Healing and DPS. Main difference with this version over the current experimental changes is that the experimental basically has three stances. As I really want to promote a playstyle in which both melee heals and ranged heals have their place, it makes more sense to have one healing stance. Stances are currently tied to the Prayer/Covenants where Prayer of Absolution/Covenant of Tenacity + Prayer of Devotion/Covenant of Vitality have exactly the same effect. Prayer of Righteousness/Covenant of Celerity then resemble the DPS stance. It could be possible to add two abilities with resemble the stances and have all Prayer/Covenant available to every spec.
The changelist is based on WP/DoK without the experimental changes. It does include the buff made to Hammer of Sigmar/Wracking Agony prior to the release of the experimental changes. Also it does include the M2 DoK nerf to no longer cleansing Curses. You will see that the pure DPS is almost exactly the same as the current experimental changes because 1) First look seemed pretty good and 2) I focused on the healing WP/DoK.
General Changes
- If in combat, switching to or from Prayer of Righteousness/Covenant of Celerity consumes all action points and mechanic points, in addition to invoking a 5 minute cooldown on Prayer of Righteousness/Covenant of Celerity
- The cooldown of Absence of Faith is now 10 seconds.
Prayer of Absolution/Covenant of Tenacity + Prayer of Devotion/Covenant of Vitality
- Whenever using a damaging ability from Path of Grace/Path of Sacrifice the player gains a stacking buff which increases your willpower/healing power by 25% of your bonus strength/melee power. This buff stacks up to 4 times and lasts 15s.
- Divine Fury tactic will not invoke a 20% healing decrease
Prayer of Righteousness/Covenant of Celerity
- When this ability becomes active or the instant it is no longer active you will lose all your current action points.
- You will lose 5 resource (Righteous Fury/ Soul Essence) per second to power this effect. This drain will now occur for 10 seconds after the last time Covenant of Celerity or Prayer of Righteousness amplified the damage of a Wrath or Torture skill. This does not occur when a DoT ticks, but it does occur when you proc the Covenant or Prayer through dealing direct damage.
- Entering or leaving Prayer of Righteousness/Covenant of Celerity will cause a 5 minute cooldown on Prayer of Righteousness/Covenant of Celerity
Prayer of Righteousness (WP)
- The damage inflicted by Path of Wrath skills increases based on your Righteous Fury level, to a maximum of 40%.
- Absence of Faith will debuff heals by 50%.
- When you trigger your Prayer of Righteousness, it will increase your movement speed by 20% for 5 seconds. This will only affect you.
Covenant of Celerity (DoK)
- The damage inflicted by Path of Torture skills increases based on your Soul Essence level, to a maximum of 25%.
- Damage from Devour Essence is doubled and healing is halved.
Changes to skills of Path of Salvation/Path of Dark Rites
Divine Mend/Khaine’s Invigoration
- This skill can now only be used on yourself
Divine Aid/Restore Essence
- Now has a 5 second cooldown
- Also empowers ally to be more susceptible for your melee healing by 20% for 10 seconds.
Martyr’s Blessing/Khaine’s Refreshment
Skill is completely reworked to the following:
Cost: 40 RF/SE - 1 second cast - range: 150 ft. - Cooldown: 10 seconds
Blesses your defensive target for 10 seconds to reduce their damage taken by 15% by attacks of 45 ft or further away from the player. In addition empowers your next single target melee attack on a player for 10 seconds to heal group members within 50 ft of you to 2/3 of Touch of the Divine/Khaine’s Embrace.
Supplication/Blood Offering
- Now costs 20 AP per second and gives you 20 RF/SE per second.
- Duration increased to 8 second channel
- Cooldown increased to 13 seconds
Changes to skills of Path of Grace/Path of Sacrifice
Sigmar’s Radiance/Transfer Essence
- Cooldown increased to 3 seconds.
- Damage halved
- Heals for 400% of the damage dealt and mitigated
- Gains 20% strikethrough
Adding New Skill: Divine Strike/Consume Essence
Cost: 25 AP - Instant-cast - range: 5 ft - Builds 30 RF/SE - Cooldown: 0s - 20% strikethrough
Deals Damage equal to Sigmar’s Radiance/Transfer Essence and heals your defensive target for 400% of the damage done, additionally you are healed for 200% of the damage dealt. If the defensive target is yourself you will be healed for only 400%
Divine Assault/Rend Soul
- RF cost reduced to 15/s
- Cooldown increased to 10 seconds
Sigmar’s Shield (WP)
- Base duration is 4 seconds
- Now drains 20 RF/s
- Base healing value down to 10-75 from 20-150.
- Sigmar's Shield now scales with Willpower at half the normal rate.
- Has 20% strikethrough
Devour Essence (DoK)
- Base duration is 4 seconds
- Now drain 20 SE/s
- Damage is reduced to 40% of the current damage.
- Healing received increased to 100% of damage dealth
- Has 20% strikethrough
Sigmar’s Fist/Consume Strength
Skills is completely reworked to the following:
Cost: 30 AP - Instant-cast - range: 5 ft. - Builds 40 RF/SE - Cooldown: 5 seconds - 20% strikethrough
Deals damage equal to Sigmar’s Radiance to your target. In addition if the damaged target was a player, it empowers your next healing spell in the following ways:
- Breath of Sigmar/Stand, Coward!: Target is resurrected with 40% health instead of 20% health.
- Divine Aid/Restorce Essence: The healing over time portion is doubled.
- Divine Light/Soul Shielding: Cooldown reduced to 30s and those under its effect are 5% less likely to be critically hit.
- Healing Hand/Soul Infusion: Also applies to the nearest by group member within 30 ft.
- Pious Restoration/Khaine’s Vigor: Group members under the effect of Pious Restoration/Khaine’s Vigor deal 5% more damage.
- Purify/Path Wounds: The RF/SE cost is removed. In addition when using Cleansing Power/Efficient Patching, Purify/Patch wounds now cleanses all group members including within 100 ft including you.
- Martyr’s Blessing/Khaine’s Refreshment: Spell becomes instant cast and additionally heals the target for same value as the instant heal of Divine Aid/Restore Essence.
- Touch of the Divine/Khaine’s Embrace: Can now be cast on the move.
- Divine Mend/Khaine’s Invigoration: Can now be cast on any ally, in addition if that ally is also effected by your Healing Hand/Soul Infusion, Divine Mend/Khaine’s Invigoration heals for 25% more.
Changes to tactics
Note: The names represent the places of the tactics in the current trees, so they have no meaning other than that!
Grace of Sigmar/Empowered Transfer
- Increases healing from Sigmar’s Radiance/Transfer Essence and Divine Strike/Consume Essence to 600% of the damage dealt.
Greave of Sigmar (WP)
- Repent will now affect all enemies in 30 ft, in addition Sigmar’s Shield lasts for 8 seconds and drains 10 RF/s instead of 20 RF/s
Horrifying Offering (DoK)
- Terrifying vision now affects all enemies in 30 ft, in addition Devour Essence now lasts 8 seconds and drains 10 SE/s
Intimidating Repent (WP)
- Weight of Cult snare is increased to 10 seconds, in addition Absence of Faith now deals damage equal to Bludgeon.
Terrifying Aura (DoK)
- Flay snare is increased to 10 seconds, in addition the damage over time part of Sanguinary Extension and Lacerate is increased by 50%.
Divine Petitioning (WP)
- Reduces AP cost of Supplication to 15 AP/s and increases RF gain to 30/s
New Tactic: Khaine’s Offering
- Reduces AP cost of Blood Offering to 15 AP/s and increases SE gain to 30/s
Some notes to start it off. First of all these changes cannot be made without client control and I am aware of this. In my opinion it is better to wait for client control to introduce smart, effective and fun changes rather than having to come up with meh solutions within limited options. Second this changelist wants to achieve a fun and challenging playstyle in which both a willpower stacking player with a book/chalice, as well as a strength stacking player with 2h hammer/dual wield swords have their place. The balance of this list will probably be off and require extensive testing to balance around. Third the main goals of these changes are to promote healing in melee range. I thought of what would be a nice way to achieve this and came to empowering melee heal spells with casts and empowering casts with melee spells. It promotes using both spells instead of heavily punishing one certain playstyle. In addition it should allow different playstyles where one is more focused on melee healing and the other more focused on casting heals from ranged. Next I do agree with completely splitting full damage dealer playstyle with healing by having two stances: Healing and DPS. Main difference with this version over the current experimental changes is that the experimental basically has three stances. As I really want to promote a playstyle in which both melee heals and ranged heals have their place, it makes more sense to have one healing stance. Stances are currently tied to the Prayer/Covenants where Prayer of Absolution/Covenant of Tenacity + Prayer of Devotion/Covenant of Vitality have exactly the same effect. Prayer of Righteousness/Covenant of Celerity then resemble the DPS stance. It could be possible to add two abilities with resemble the stances and have all Prayer/Covenant available to every spec.
The changelist is based on WP/DoK without the experimental changes. It does include the buff made to Hammer of Sigmar/Wracking Agony prior to the release of the experimental changes. Also it does include the M2 DoK nerf to no longer cleansing Curses. You will see that the pure DPS is almost exactly the same as the current experimental changes because 1) First look seemed pretty good and 2) I focused on the healing WP/DoK.
General Changes
- If in combat, switching to or from Prayer of Righteousness/Covenant of Celerity consumes all action points and mechanic points, in addition to invoking a 5 minute cooldown on Prayer of Righteousness/Covenant of Celerity
- The cooldown of Absence of Faith is now 10 seconds.
Prayer of Absolution/Covenant of Tenacity + Prayer of Devotion/Covenant of Vitality
- Whenever using a damaging ability from Path of Grace/Path of Sacrifice the player gains a stacking buff which increases your willpower/healing power by 25% of your bonus strength/melee power. This buff stacks up to 4 times and lasts 15s.
- Divine Fury tactic will not invoke a 20% healing decrease
Prayer of Righteousness/Covenant of Celerity
- When this ability becomes active or the instant it is no longer active you will lose all your current action points.
- You will lose 5 resource (Righteous Fury/ Soul Essence) per second to power this effect. This drain will now occur for 10 seconds after the last time Covenant of Celerity or Prayer of Righteousness amplified the damage of a Wrath or Torture skill. This does not occur when a DoT ticks, but it does occur when you proc the Covenant or Prayer through dealing direct damage.
- Entering or leaving Prayer of Righteousness/Covenant of Celerity will cause a 5 minute cooldown on Prayer of Righteousness/Covenant of Celerity
Prayer of Righteousness (WP)
- The damage inflicted by Path of Wrath skills increases based on your Righteous Fury level, to a maximum of 40%.
- Absence of Faith will debuff heals by 50%.
- When you trigger your Prayer of Righteousness, it will increase your movement speed by 20% for 5 seconds. This will only affect you.
Covenant of Celerity (DoK)
- The damage inflicted by Path of Torture skills increases based on your Soul Essence level, to a maximum of 25%.
- Damage from Devour Essence is doubled and healing is halved.
Changes to skills of Path of Salvation/Path of Dark Rites
Divine Mend/Khaine’s Invigoration
- This skill can now only be used on yourself
Divine Aid/Restore Essence
- Now has a 5 second cooldown
- Also empowers ally to be more susceptible for your melee healing by 20% for 10 seconds.
Martyr’s Blessing/Khaine’s Refreshment
Skill is completely reworked to the following:
Cost: 40 RF/SE - 1 second cast - range: 150 ft. - Cooldown: 10 seconds
Blesses your defensive target for 10 seconds to reduce their damage taken by 15% by attacks of 45 ft or further away from the player. In addition empowers your next single target melee attack on a player for 10 seconds to heal group members within 50 ft of you to 2/3 of Touch of the Divine/Khaine’s Embrace.
Supplication/Blood Offering
- Now costs 20 AP per second and gives you 20 RF/SE per second.
- Duration increased to 8 second channel
- Cooldown increased to 13 seconds
Changes to skills of Path of Grace/Path of Sacrifice
Sigmar’s Radiance/Transfer Essence
- Cooldown increased to 3 seconds.
- Damage halved
- Heals for 400% of the damage dealt and mitigated
- Gains 20% strikethrough
Adding New Skill: Divine Strike/Consume Essence
Cost: 25 AP - Instant-cast - range: 5 ft - Builds 30 RF/SE - Cooldown: 0s - 20% strikethrough
Deals Damage equal to Sigmar’s Radiance/Transfer Essence and heals your defensive target for 400% of the damage done, additionally you are healed for 200% of the damage dealt. If the defensive target is yourself you will be healed for only 400%
Divine Assault/Rend Soul
- RF cost reduced to 15/s
- Cooldown increased to 10 seconds
Sigmar’s Shield (WP)
- Base duration is 4 seconds
- Now drains 20 RF/s
- Base healing value down to 10-75 from 20-150.
- Sigmar's Shield now scales with Willpower at half the normal rate.
- Has 20% strikethrough
Devour Essence (DoK)
- Base duration is 4 seconds
- Now drain 20 SE/s
- Damage is reduced to 40% of the current damage.
- Healing received increased to 100% of damage dealth
- Has 20% strikethrough
Sigmar’s Fist/Consume Strength
Skills is completely reworked to the following:
Cost: 30 AP - Instant-cast - range: 5 ft. - Builds 40 RF/SE - Cooldown: 5 seconds - 20% strikethrough
Deals damage equal to Sigmar’s Radiance to your target. In addition if the damaged target was a player, it empowers your next healing spell in the following ways:
- Breath of Sigmar/Stand, Coward!: Target is resurrected with 40% health instead of 20% health.
- Divine Aid/Restorce Essence: The healing over time portion is doubled.
- Divine Light/Soul Shielding: Cooldown reduced to 30s and those under its effect are 5% less likely to be critically hit.
- Healing Hand/Soul Infusion: Also applies to the nearest by group member within 30 ft.
- Pious Restoration/Khaine’s Vigor: Group members under the effect of Pious Restoration/Khaine’s Vigor deal 5% more damage.
- Purify/Path Wounds: The RF/SE cost is removed. In addition when using Cleansing Power/Efficient Patching, Purify/Patch wounds now cleanses all group members including within 100 ft including you.
- Martyr’s Blessing/Khaine’s Refreshment: Spell becomes instant cast and additionally heals the target for same value as the instant heal of Divine Aid/Restore Essence.
- Touch of the Divine/Khaine’s Embrace: Can now be cast on the move.
- Divine Mend/Khaine’s Invigoration: Can now be cast on any ally, in addition if that ally is also effected by your Healing Hand/Soul Infusion, Divine Mend/Khaine’s Invigoration heals for 25% more.
Changes to tactics
Note: The names represent the places of the tactics in the current trees, so they have no meaning other than that!
Grace of Sigmar/Empowered Transfer
- Increases healing from Sigmar’s Radiance/Transfer Essence and Divine Strike/Consume Essence to 600% of the damage dealt.
Greave of Sigmar (WP)
- Repent will now affect all enemies in 30 ft, in addition Sigmar’s Shield lasts for 8 seconds and drains 10 RF/s instead of 20 RF/s
Horrifying Offering (DoK)
- Terrifying vision now affects all enemies in 30 ft, in addition Devour Essence now lasts 8 seconds and drains 10 SE/s
Intimidating Repent (WP)
- Weight of Cult snare is increased to 10 seconds, in addition Absence of Faith now deals damage equal to Bludgeon.
Terrifying Aura (DoK)
- Flay snare is increased to 10 seconds, in addition the damage over time part of Sanguinary Extension and Lacerate is increased by 50%.
Divine Petitioning (WP)
- Reduces AP cost of Supplication to 15 AP/s and increases RF gain to 30/s
New Tactic: Khaine’s Offering
- Reduces AP cost of Blood Offering to 15 AP/s and increases SE gain to 30/s