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Patchnotes 15/12/16

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Penril
Posts: 4441

Re: Patchnotes 15/12/16

Post#131 » Fri Dec 16, 2016 7:02 pm

jorgemarco wrote:Sadly scs are unplayable again with that ammount of op DOKS. I hope it will be fixed soon assuming im forced to play that bored scs to get mercenary. Yes, scs should be an alternative, not a forced way to get a set.
They are an alternative. Ruin, Merc and Annihilator are pretty balanced between each other.

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jorgemarco
Posts: 146

Re: Patchnotes 15/12/16

Post#132 » Fri Dec 16, 2016 7:07 pm

depending on char super different sets.

Dabbart
Posts: 2251

Re: Patchnotes 15/12/16

Post#133 » Fri Dec 16, 2016 7:31 pm

Complaining that Devs gave us an SC set... wow.
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(see, I can shitpost too!)
Secrets wrote: Kindly adjust your attitude to actually help the community and do not impose your will on it. You aren't as powerful as you think.

Penril
Posts: 4441

Re: Patchnotes 15/12/16

Post#134 » Fri Dec 16, 2016 7:43 pm

jorgemarco wrote:depending on char super different sets.
I ran Ruin on all classes and everything was fine. Sure, it is not BiS for several classes, but it is perfectly competitive.

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Morf
Posts: 1247

Re: Patchnotes 15/12/16

Post#135 » Fri Dec 16, 2016 8:17 pm

As someone who does "complain" about changes when i see them being bad or not needed, saying staff need to respect the time players put in to the game is a bit much, they put ALOT of time and effort into this project and that deserves a hell of alot more respect than players should ever get especially when pretty much all of us dont play the game to help but instead play for fun.

As for testing, there really isnt much to test, i use to always ask is there anything i can help test and there was nothing, the only thing the average player can do is try to help with balance suggestions which always ends up with various different opinions, ideas, arguments and flame wars.
Morfee - Shaman / Mynnos - Kotbs / Grubod - Black Orc / Snubz - Squig Herder

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wargrimnir
Head Game Master
Posts: 8412
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Re: Patchnotes 15/12/16

Post#136 » Fri Dec 16, 2016 8:52 pm

What you accept about this project before you start playing.


Devs are aware that forcefully changing the meta will causes classes to shift in popularity. We're also aware this will disgruntle some players into leaving. This is an acceptable risk and reward that the development team will assess. While some may leave, others will recognize the shift and the reasoning behind it. NEW players may accept these changes as well, and those who understand the vision behind them will be constructive about it moving forward. We have new players come in every day. I'm quite certain we have old players who stop in to see if things have changed for the better as well.

In regards to melee healing, there are several other games where classes like this are played extensively. WAR was pitched with the concept of a melee healer, and failed spectacularly in presentation to the point the meta WP/DoK was a powerful armored backline super-healer. Without WP/DoK being a melee healer, we have no offering to the types of players who enjoy this playstyle. It also violates the core promise of the class archetype that WAR failed to uphold. Sham/AM are intended to be lifetap healers primarily, and they were addressed. Rp/Zeal are intended to be backline healers with a DPS toggle, which largely functioned as expected on WAR.

We do not expect to keep players who are on such a razors edge about the direction we have in mind. You may leave, quietly. This project is clearly no longer for you. Do not further harass us with your complaints that it's not the way it used to be. It was an intended design decision, we KNOW it's not the way it used to be.

Acceptable things to criticize.
- The direction we are taking is imbalanced. Discuss on the balance forums. Follow the rules. If your criticism is constructive and argued properly, you have the ability to make change happen. Consider how unique this is among ANY game development.

- The method we are taking could be different, provided it is in the direction we intend. Create a proposal on the balance forums. Follow the rules. If your proposal appears to be in sound judgement and follows the direction we intend, it will move to discussions.

Unacceptable things to criticize.
- The direction we are taking will cause you to leave the game. This is your choice, not ours. It is an acceptable risk we assume responsibility for, but only in the sense that a few less players will be around, and not in any sort of reparations to you.

- My time invested is being violated by the new direction being taken. Our public statement on what changes can potentially be made is your risk vs time invested, therefore it is your responsibility to determine whether your investment of time is wise in a project where things may change outside of your own desires.


While we have allowed much discussion that violates the points detailed in the link at the top of this post, it is clear we will need to moderate such unacceptable criticism as it is damaging the desire to continue development here. For the vast majority of players that are involved in the project and accept our design intents, halting development because of this drain on morale would be catastrophic to say the very least. The GM and Forum Mod team simply cannot allow a few sour members of the community to ruin the project for the rest of us.
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Morf
Posts: 1247

Re: Patchnotes 15/12/16

Post#137 » Fri Dec 16, 2016 9:10 pm

wargrimnir wrote: Acceptable things to criticize.
- The direction we are taking is imbalanced. Discuss on the balance forums. Follow the rules. If your criticism is constructive and argued properly, you have the ability to make change happen. Consider how unique this is among ANY game development.
With all due respect, many of the things i said about certain changes were deemed unacceptable criticism, seen as a whine and ignored yet future changes made were exactly the same points i made, so what is acceptable and what isnt ?
Maybe it would be a good idea to get some better critics to help behind the scenes so a repeat situation is avoided in the future.
Morfee - Shaman / Mynnos - Kotbs / Grubod - Black Orc / Snubz - Squig Herder

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roadkillrobin
Posts: 2773

Re: Patchnotes 15/12/16

Post#138 » Fri Dec 16, 2016 9:18 pm

Spoiler:
wargrimnir wrote:What you accept about this project before you start playing.



In regards to melee healing, there are several other games where classes like this are played extensively. WAR was pitched with the concept of a melee healer, and failed spectacularly in presentation to the point the meta WP/DoK was a powerful armored backline super-healer. Without WP/DoK being a melee healer, we have no offering to the types of players who enjoy this playstyle. It also violates the core promise of the class archetype that WAR failed to uphold. Sham/AM are intended to be lifetap healers primarily, and they were addressed. Rp/Zeal are intended to be backline healers with a DPS toggle, which largely functioned as expected on WAR.
This is simply not true. It might be RoR gaols. But deffintly not what Mythic had in mind when they designed the game. Shaman had 1 Lifetap skill at launch (Bleed for Me) until it was changed in the 1.3 patch

Shaman launch skills:
http://warhammeronline.wikia.com/wiki/Shaman_abilities
Patch Notes. (scroll far down down)
http://warhammeronline.wikia.com/wiki/G ... nd_Careers

As for Zealot and Runepriest they didn't get their toggle until 1.3.6

Patchnotes.
http://warhammeronline.wikia.com/wiki/G ... nd_Careers
We're done with the semantics. It is exceedingly tiresome to continue dealing with this.

- wargrimnir
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Gerv
Banned
Posts: 811

Re: Patchnotes 15/12/16

Post#139 » Fri Dec 16, 2016 9:39 pm

Still on phone.
@road: i see the point you are making but I see we disagree. I believe the staff do have respect for players who put effort into their class. However that respect is immediately lost when players come to the forums and whine and complain. Eapically when the players post about how they hate the changes, they are ruining the game and either post unrealistic changes or decide to post no alternatives at all. Now while you might say everyone is entitled to have their opinion some players have no idea and should not have the right to post. You must agree with that?
Sia - DoK - Lords
Boyd - WP - O.S.

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TenTonHammer
Posts: 3806

Re: Patchnotes 15/12/16

Post#140 » Fri Dec 16, 2016 9:42 pm

roadkillrobin wrote: This is simply not true. It might be RoR gaols. But deffintly not what Mythic had in mind when they designed the game.
Something i think we all need to realize at this point in that

what mythic intended =/= mythics actions and decsions

case and point: DoK and WP
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