Number of targets has been decreased. From 9 to group size (2-6). -> NERF
Range has been increased to 65 feet. -> BUFF
If you are in an SC at a BO and some members from group 2 are there, you cant heal them. -> NERF
If you are in ORvR and a WH just survived an WE gank attack, you cant heal him anymore to leech a little purple rain.

So less receivers for more range.
If I have 24 people standing in one spot the old Keg was better.
If I have a more mobile roaming group like in an SC the new Keg is better. Old Kegs 30 feet is almost nothing in range.
But if you loose group cohesion in an SC you are doomed and heal 3 people at most who are around you and none of the other lads of order around you. Thats bad.
So I'm currently mixed about the new Keg. But the reason was to remove the PUG-factor which worked.
And I'm more than excited what new toys wait for the engi at the grasps of client controll.

Keg-Ends Event lived more than up to its name.