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[Gear] State Stabilization
Re: State stabilization.
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- Stmichael1989
- Posts: 184
Re: State stabilization.
Spoiler:
StMichael - 40 Warrior Priest
Elhim - 40 Shadow Warrior
Cullexus - 40 Witch Hunter
Teuton Codpiece - 40 Knight
Gritkicker - 40 Slayer
Elhim - 40 Shadow Warrior
Cullexus - 40 Witch Hunter
Teuton Codpiece - 40 Knight
Gritkicker - 40 Slayer
Re: State stabilization.
Spoiler:
Re: State stabilization.
Spoiler:
Blue Pill (future #1) Balanced State - we have input regarding balance changes, balance changes will proceed as normal, gear is less of a factor in combat outcome, many smiley faces, gear and content comes less frequently.
Red Pill (future #2) Screw it - We have new gears and content more frequently, gear is a huge factor in combat outcome, many smiley faces, no input regarding balance, balance comes less frequently.
(And goddammit yes I know I assigned the wrong color pill to each timeline

In either timeline we have big changes. People come back or they don't. Some will, some won't. IMO neither timeline will crush game population.
DISCLAIMER: The below graph is not an accurate or informed timeline and is purely conceptual. Graphical length of timeline is not representative of actual time.
Spoiler:
Vagreena Auntie Dangercat
Porkstar Hamcat Coolwave
Porkstar Hamcat Coolwave
Spoiler:
Penril wrote:So you are saying that a class you never touched is OP?
Go play it before posting about it pal...
Re: State stabilization.
]it will cause stagnation if :
sov vs sov do 300 dmg, the same is doing inv vs inv or warp vs warp; what's the point of new sets if there is always the same proportion between dmg taken and dmg done?
The aim is not progression, at least not in this thread - Penril.
If the aim would be balance t4 sets road from anni to sov im all for it, tough it was not so bad as inv to warpforged. Also progression after a set cap should be harder for very low benefith (this is a sense of progression which do not creat power creep and also don't disencourage new ppl to reach t4 cap)
sov vs sov do 300 dmg, the same is doing inv vs inv or warp vs warp; what's the point of new sets if there is always the same proportion between dmg taken and dmg done?
Spoiler:
If the aim would be balance t4 sets road from anni to sov im all for it, tough it was not so bad as inv to warpforged. Also progression after a set cap should be harder for very low benefith (this is a sense of progression which do not creat power creep and also don't disencourage new ppl to reach t4 cap)
Last edited by Tesq on Fri Jan 27, 2017 12:14 am, edited 1 time in total.

Re: State stabilization.
Why then continue to release further armor sets with bigger numbers of them in first place?porkstar wrote:I don't understand how normalizing gear sets in a "balance state" will cause stagnation. Take a look at some real hard-core science with this graph below. ]Spoiler:
Last edited by sotora on Thu Jan 26, 2017 11:42 pm, edited 2 times in total.
- Stmichael1989
- Posts: 184
Re: State stabilization.
Spoiler:
NOT talking about progression - Penril
StMichael - 40 Warrior Priest
Elhim - 40 Shadow Warrior
Cullexus - 40 Witch Hunter
Teuton Codpiece - 40 Knight
Gritkicker - 40 Slayer
Elhim - 40 Shadow Warrior
Cullexus - 40 Witch Hunter
Teuton Codpiece - 40 Knight
Gritkicker - 40 Slayer
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