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Patch Notes 31/1/2017

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Glorian
Posts: 5002

Re: Patch Notes 31/1/2017

Post#111 » Tue Jan 31, 2017 9:30 pm

@Devs:
Another Question on the Tinkerer, as I try to get it mathematical.

I'm a Engie Tinkerer in an SC.
I put out my Flame Turret and Lightning Rod and fighting on the Flag.
I hit now 5 Players of my own squad and 6 Enemies with the Rod.
Rod Range is increased and it attacks in every direction.

Meaning I get a damage nerf of -75% on the Rod? (5 own allies * 15%)
Also Static Discharge which also attacks in every direction would be nerfed by -75%?

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Penril
Posts: 4441

Re: Patch Notes 31/1/2017

Post#112 » Tue Jan 31, 2017 9:33 pm

Soulcheg wrote:
Penril wrote:
You are welcome! :D
What's so funny about people stop playing?
1) Use sarcasm, expect sarcasm.

2) If people stop playing because of an experimental patch that doesn't even have a few hours out, i'm fairly sure we don't want them here in the first place. No, seriously: leave. When people tell you that you are a tester, it is true. We need constructive feedback, not I-will-stop-playing-unless-you-cater-to-my-playstyle threats.

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Kragg
Posts: 1781

Re: Patch Notes 31/1/2017

Post#113 » Tue Jan 31, 2017 9:39 pm

Glorian wrote:@Devs:
Another Question on the Tinkerer, as I try to get it mathematical.

I'm a Engie Tinkerer in an SC.
I put out my Flame Turret and Lightning Rod and fighting on the Flag.
I hit now 5 Players of my own squad and 6 Enemies with the Rod.
Rod Range is increased and it attacks in every direction.

Meaning I get a damage nerf of -75% on the Rod? (5 own allies * 15%)
Also Static Discharge which also attacks in every direction would be nerfed by -75%?
Theorycraft galore :mrgreen:
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Marsares
Posts: 368

Re: Patch Notes 31/1/2017

Post#114 » Tue Jan 31, 2017 9:40 pm

Not sure if it is just me, but after patch suddenly getting this whilst queuing for scenarios: "The scenario you attempted to queue for (XXX) is no longer available or does not exist"

(XXXX) applies to scenarios 2123, 2001, 2002 and 2006
Karak-Norn /// Asildur - RR100 WL /// Marsares - RR95 AM /// Nirnaeth - RR64 SW

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Teefz
Posts: 100

Re: Patch Notes 31/1/2017

Post#115 » Tue Jan 31, 2017 9:45 pm

Azarael wrote:That resolves to a blanket AoE nerf. People WILL take that version of TB if RvRing.
Agreed, but it is at least at a cost of something else in renown. Am I mistaken that these changes are to further increase the TTK?
Luth wrote:That would make it mandatory for everyone in open RvR. The original TB was a mandatory bandaid, which was the reason why it was not implemented on RoR.
I agree the original TB destroyed the game and I hope it will never turn in that form! But that doesn't mean it cannot be change to something better. I for one would never spec it anyway, regardless of how much it added. It all depends on preferences and playstyles imo.

Note: I ain't saying my suggestion is any better than yours, just wanted to throw the idea out there. :)

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Soulcheg
Posts: 936

Re: Patch Notes 31/1/2017

Post#116 » Tue Jan 31, 2017 9:48 pm

Penril wrote:
2) If people stop playing because of an experimental patch that doesn't even have a few hours out, i'm fairly sure we don't want them here in the first place. No, seriously: leave. When people tell you that you are a tester, it is true. We need constructive feedback, not I-will-stop-playing-unless-you-cater-to-my-playstyle threats.
Going to extremes?

I don't know english version of "из крайности в крайность", google suggest me that - "to lurch from one extreme to another"

Never good when whole guild ragequits, online in RvR lakes is not so big :/

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About the patch - well, as a DoT/Direct BW, i find scenarios more... interesting now.
[RU]GreenFire. //Grimward/Albiona/Edwin/many others
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Mygnos
Posts: 6

Re: Patch Notes 31/1/2017

Post#117 » Tue Jan 31, 2017 9:51 pm

Indeed an unexpected approach to solve the Blob-Problem. But nonetheless a clever one. Instead of spinning the never-ending nerf/buff wheel of death, its an unorthodox way to solve is.

The MDPS problem is well known and was a big part of sending AoR down the drain. Being killed by a brainless cannonade of RDPS AOE just thrown into the moshpit kills any fun in no time.
Marisca - Proud and sturdy Iron Breaker
"OI! Oink! Oink! Green Piggy come ´ere and get your *censored* kicked"

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Glorian
Posts: 5002

Re: Patch Notes 31/1/2017

Post#118 » Tue Jan 31, 2017 9:53 pm

Kragg wrote:
Glorian wrote:@Devs:
Another Question on the Tinkerer, as I try to get it mathematical.

I'm a Engie Tinkerer in an SC.
I put out my Flame Turret and Lightning Rod and fighting on the Flag.
I hit now 5 Players of my own squad and 6 Enemies with the Rod.
Rod Range is increased and it attacks in every direction.

Meaning I get a damage nerf of -75% on the Rod? (5 own allies * 15%)
Also Static Discharge which also attacks in every direction would be nerfed by -75%?
Theorycraft galore :mrgreen:
Well not theory crafting.
Patch was meant to discourage Blobs.
I just want to know how it works if I fight 6vs6 or 24vs24.
Sorc/BW and Grenadier Engie and AoE Magus can place their dots around to not hit their own people who are behind them.
Tinkerer Engie and Flame Magus can't do this.

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Sulorie
Posts: 7458

Re: Patch Notes 31/1/2017

Post#119 » Tue Jan 31, 2017 10:19 pm

wargrimnir wrote:

Natherul
-Changed all SC quests to have a shared drop off point in the capital cities, Order have Kaige Mortem in Altdorf Market Place and Destro have Riccekac Warshard close to the entrance of the Viper's Pit.
Please re-think this change. It is all good that you can pick rewards for all sc from one single npc, in the case certain sc appear less frequently and you want to clear your quest log.
The problem is, to get new rewards for the same sc, you have to collect the previous rewards. When the only drop off point is in AD/IC, then you can't play for sc quests outside of AD/IC, as you have to fly there to finish quest.

Do I overlook something and all rewards are stored until you collect them, even multiple wins for same sc?
Dying is no option.

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Magusar
Posts: 97

Re: Patch Notes 31/1/2017

Post#120 » Tue Jan 31, 2017 10:32 pm

Interesting. But it will have strange effect on the number of career's specs in nonzerg figts, I think. Aoe slayers as example with their ID :)
Add: and other aoe abilities in nonzerg fights.
Last edited by Magusar on Tue Jan 31, 2017 10:52 pm, edited 1 time in total.
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