Martok wrote:wargrimnir wrote:It is an equivalent set, as designed.
This. I mean, you have three choices. Merc, Anni, and Anni/Merc. For what it is worth I have played and tested all three with different combos, and each reflect their own strengths and weaknesses. I like full Merc for the crit bonus, but then I like full Anni for the parry bonus. I like the mix for the str/toughness combo bonus. I also like donuts.
Previous set bonus structures were more conducive to mixing in a 2/3 set configuration. With the move to the current 5/5 or no +5% X bonus, it forces the player into the 5/5 set to make it worthwhile. I have both Ruin and Merc sets and has not really looked at the Annihilation set because ORvR has only now, through much work and thought by the dev team (good job BTW), become less zergy to the point of our 6-man can actually participate without too many instances of being blob-mobbed in the lakes.
In my humble opinion, the old days of running and mixing sets on a 2/3 scale allowed the player to tailor his gear for specific playstyle or role much easier. I read and understand the push by the dev team to move towards "State Stabilization" and put measures in to the game to avoid (or make less viable) the Min/Max outlier builds.
I guess it all comes down to what I thought versus what was reality. As a Defensive specced Chosen, I've never won a bag at a kleep take and my highest ranking ever was 23rd. On my lowly 40/31 DoK, I've ranked 3rd, 10th, and 17th and won one minor bag in the very limited ORvR i've done on her as a 'regular spec" (not ab ex spec) dps/sippy cup healer.
I feel this comparison shows how, once again, the defensive spec tanks get screwed for contribution rolls as the majority of what we are relied upon for by other players is not measured or tracked by the game, but I digress.
/endthread