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Why do people hate on melee DoK/WP so much? (opinions wanted)

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Korhill
Posts: 114

Re: Why do people hate on melee DoK/WP so much? (opinions wanted)

Post#51 » Thu Mar 30, 2017 7:36 am

What i dont like in this situation is that they were fast with some nerfs/balance on some classes but the Marauder got away with it. And this class should have been the first to get nerfed/balanced.

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Danord
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Re: Why do people hate on melee DoK/WP so much? (opinions wanted)

Post#52 » Thu Mar 30, 2017 9:23 am

Sacrx wrote:
Azarael wrote:Outside of my own situation, I have recommended to the other members of the team that they drop the melee/casted hybrid healing concept because it is too difficult to make work in a game that does not have state stabilization. I would have struggled to make it work if the game were locked to one state, and even then, it would only have worked in scenarios. I stand by my assertion that it is unworkable in a state-unstable game.

Where does this leave Experimental mode with Archmage/Shaman?. Will it be removed also if not being tweaked/worked on.
Cause the are perfectly balanced ☺

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anarchypark
Posts: 2085

Re: Why do people hate on melee DoK/WP so much? (opinions wanted)

Post#53 » Thu Mar 30, 2017 11:11 am

Nooooo
badass melee WP gone!?
anyway, it's impossible to make things perfect, maybe compromise at some point? ;)
I hope client control brings aza's interest back.
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altharion1
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Re: Why do people hate on melee DoK/WP so much? (opinions wanted)

Post#54 » Thu Mar 30, 2017 11:48 am

RIP heal spec DoKs and WPs. At least now we have confirmation that its time to give up on these classes.

That shammie/zealot, AM/RP meta.
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GodlessCrom
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Re: Why do people hate on melee DoK/WP so much? (opinions wanted)

Post#55 » Thu Mar 30, 2017 1:17 pm

...arent heal spec doks/wps the only ones everyone agrees are useful?
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zumos2
Posts: 441

Re: Why do people hate on melee DoK/WP so much? (opinions wanted)

Post#56 » Thu Mar 30, 2017 1:22 pm

Heal DoK/WP is still fine for large scale, but the healing output from shaman/AM + RP/ZL is just superior to the DoK/WP + ZL/RP.
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GodlessCrom
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Re: Why do people hate on melee DoK/WP so much? (opinions wanted)

Post#57 » Thu Mar 30, 2017 1:25 pm

themoreyouknowgijoe.jpg.

Clearly the bandwagon has left without me.
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Aurandilaz
Posts: 1896

Re: Why do people hate on melee DoK/WP so much? (opinions wanted)

Post#58 » Thu Mar 30, 2017 2:11 pm

lmao, healing DoK/WP are quite powerful, but no longer gamebreaking as they were on live. 6mans moaning about losing their "mainhealers" OP-status is nothing surprising.

Gcleanse allows the healer to mitigate and prevent damage in a way other healers cannot even compete, and the medium armour allows excellent survivability, especially when compared to participating in orvr zergfest in your nightgown. Fast gheals, instant cast group hot, group absorb... clearly DoK/WP needs a buff lmao.

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Tamarlan
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Re: Why do people hate on melee DoK/WP so much? (opinions wanted)

Post#59 » Thu Mar 30, 2017 2:24 pm

zumos2 wrote:Heal DoK/WP is still fine for large scale, but the healing output from shaman/AM + RP/ZL is just superior to the DoK/WP + ZL/RP.
From my perspective the opposite is the case. Now all the backline heal DOK and WP can relax as they can maintain their OP state.
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sanii
Posts: 193

Re: Why do people hate on melee DoK/WP so much? (opinions wanted)

Post#60 » Thu Mar 30, 2017 2:36 pm

Azarael wrote:
GodlessCrom wrote:Realize the reasons for this may be personal or private, I apologize, but I feel I missed something here. What happened to make you change your mind so drastically on these issues? If you don't wish to share, I understand.
Most people probably won't care, so spoiler below.
Spoiler:
The project lost almost all of its meaning for me in mid-December, because this was the point at which the major components of my drive to work on it were lost.

I derive satisfaction and worth from the improvement of a flawed design, and from the polishing of a rough gem into something approaching a diamond. The design, however, must demonstrate potential to become great. I realized in late November and early December that I would be unable to solve the problems with the core concepts of RvR and vertical gear progression/balance, which made playing the game such anathema to me. At that point, this element of the drive I had died - I could no longer respect the game.

As a result, I'm not willing to put major effort into refining small concepts, like melee healing, which generate a ton of controversy and complaint both inside the team and outside of it, for a game that is in my opinion very deeply flawed. It's not worth the effort and that pushback is certainly something I can't handle any more.

I also, for quite personal reasons, need to feel as though I'm making personal progress from the work that I do, and increase my own perceived worth. It was made clear to me by one of the later posters in a topic from that time that not only would solving the problems of RoR fail to benefit me in this way, as there would be no wider respect for this and it would be irrelevant in the future, but that my own apparent need to serve as some kind of messiah that the game ultimately did not need was causing discontent within the playerbase. I was accomplishing the opposite effect to what I had intended. Not only that, but time spent thinking about game design is time not spent thinking about or writing code, which is the only valuable thing I would take away from here. These realizations deter me further from contributing any modifications.

Those who have observed me likely harbour suspicions that something isn't quite right with me. I used to have very high uptime on the project and a passion that went beyond what might be expected for a project like this. This is because I've been using this project as an escape from some personal issues in reality. I won't go into them, but part of the problem is that I cannot allow myself to fail. This powers my usual stubbornness and relentlessness in attacking a problem, and my passionate defenses of my positions and viewpoints. However, I failed where it counted most - in RvR and on balance - and unlike past failures, I failed in a very permanent way. There is nothing I can do to fix this game.

As you have seen from the changelogs, I make very, very limited contributions now. The loss of this project as an outlet combined with some other RL circumstances have led to me not being able to concentrate on doing even the smallest things for the project, let alone engaging with the community in the manner that I once did. I hold my rank both because I occasionally post to confirm internal workings and mechanics of the emulator, and because I hold the idea that in the future, I may be able to reconcile these issues and contribute to the project again, in the pure role of a developer rather than a designer or player. But given the state of things at the moment, that could be a long time in coming.

I apologise if some find this explanation overdetailed to the point of arrogance, but I guess I feel it's appropriate for me to set things out like this because of the presence I formerly was.
Outside of my own situation, I have recommended to the other members of the team that they drop the melee/casted hybrid healing concept because it is too difficult to make work in a game that does not have state stabilization. I would have struggled to make it work if the game were locked to one state, and even then, it would only have worked in scenarios. I stand by my assertion that it is unworkable in a state-unstable game.
:( , Damn shame to hear this, hopefully you can find your passion again down the line. Wish you all the luck mate.
Aurandilaz wrote:lmao, healing DoK/WP are quite powerful, but no longer gamebreaking as they were on live. 6mans moaning about losing their "mainhealers" OP-status is nothing surprising.

Gcleanse allows the healer to mitigate and prevent damage in a way other healers cannot even compete, and the medium armour allows excellent survivability, especially when compared to participating in orvr zergfest in your nightgown. Fast gheals, instant cast group hot, group absorb... clearly DoK/WP needs a buff lmao.
Most 6man's that used WPs already transitioned for quite some time into using AM/Shaman. There is 0 point to use a DoK/WP as a replacement mi friend :P very little beats group healing that goes thru healing debuffs regardless of cleansing or not, and this is especially tru in scenarios or any situation where you can hit 3+ enemies reliably with the additive bonus of having a permanent ap drain on a target.

And as the poster above said , now IF you wanna use WP/DoK you actually don't even have to act as the main brunt of healing anymore and can cleanse awayyy

I will add that it is by far the most fun healing class to play, at least for me , just because the dynamic of the class now is quite nice so a big success in that regard!
Last edited by sanii on Thu Mar 30, 2017 2:42 pm, edited 3 times in total.
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