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Old Renown rank system

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footpatrol2
Posts: 1093

Re: Old Renown rank system

Post#51 » Tue May 23, 2017 7:15 pm

I don't think CW is bad at all but RD is.

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roadkillrobin
Posts: 2773

Re: Old Renown rank system

Post#52 » Tue May 23, 2017 7:23 pm

footpatrol2 wrote:I don't think CW is bad at all but RD is.
Main problem with CW is that it gives a snare removal tools to classes that should have very limited acess to em and helps contribbute to the run away, kiting instead of fighting playstyle.
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Daknallbomb
Posts: 1781

Re: Old Renown rank system

Post#53 » Tue May 23, 2017 7:38 pm

The problem is that that cw and rd is what let me kite ppl. If i dont had it meele had it massive more easy
Ye rr 77


That looks better. Rd cw at 15 points Quick escape too. Nerf crit to 10%

The problem is every gap closer what all ppl can get helps noone.
If The meele has Cw rd and the ranged or healer has it to it makes no sense than its Just a who has it rdy Fight. Same If you flee + pot i Do it too.
But The Thing is dps has to go for crit! I i think they should pay for IT
Last edited by Daknallbomb on Tue May 23, 2017 7:41 pm, edited 2 times in total.
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th3gatekeeper
Posts: 952

Re: Old Renown rank system

Post#54 » Tue May 23, 2017 7:40 pm

Dabbart wrote:100 stats for 10rp would see ridiculously tanky toons. Ypu guys act like you can't stack wounds/toughness sometimes...

And for the love of God. If you quote a wall of text, PUT IT IN SPOILERS
I agree. I was exaggerating. If you saw my actual proposal, its closer to half this.

My POINT being... at some point, RD and CW - even at 10 points - becomes a "weaker" alternative to stats. The real issue is the comparative value of RD/CW at 10 points of RR. There just isnt really anything else that is better for 10 RR points...
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footpatrol2
Posts: 1093

Re: Old Renown rank system

Post#55 » Tue May 23, 2017 7:40 pm

roadkillrobin wrote: Main problem with CW is that it gives a snare removal tools to classes that should have very limited acess to em and helps contribbute to the run away, kiting instead of fighting playstyle.
Still not bad. If your talking about shaman's, you can cleanse the majority of the snare's in the game. Who can snare who, what can cleanse what, is not random.

Daknallbomb
Posts: 1781

Re: Old Renown rank system

Post#56 » Tue May 23, 2017 7:43 pm

Ye But you have Cool down on cleanse.
And you Cant cleanse sm snare.


The problem is i Press rd than cw mayb i have morale two rdy and iam 20 sec immun to everything
And i can cleanse flee + pot run tactic , speed proc.. Its Just to much and you pay nearly nothing for one of the Best Tools. Rd or cw alone isnt OP or so But together with other Things its to cheap
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Tesq
Posts: 5713

Re: Old Renown rank system

Post#57 » Tue May 23, 2017 9:17 pm

@gate i fear too the avoidance problem but i think is much a deal due the crit keep in mind that crits gona go too, if there is less crits then you can go more base stats.

If this is really an issue then well half the ammount or 1/3 of all the possible avoidance can be out in lower bracket tough i would still like to see in thos 20 points required not be able go full avoidance, and well ye crit should stay up. I think a test period would be cool i will gladly test soemthing like this.
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th3gatekeeper
Posts: 952

Re: Old Renown rank system

Post#58 » Tue May 23, 2017 9:21 pm

Tesq wrote:@gate i fear too the avoidance problem but i think is much a deal due the crit keep in mind that crits gona go too, if there is less crits then you can go more base stats.

If this is really an issue then well half the ammount or 1/3 of all the possible avoidance can be out in lower bracket tough i would still like to see in thos 20 points required not be able go full avoidance, and well ye crit should stay up. I think a test period would be cool i will gladly test soemthing like this.
I dont think avoidance is that OP though... You get like 20% for 20 points or something right? and that is only for specific TYPE of damage, so it really takes 40 points to get 20% for ALL damage types.

Thats LESS than a 20% damage reduction - because many classes have un-avoidable damage... Also classes can debuff chance to defend... So I just dont think avoidance renown is OP.
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Tesq
Posts: 5713

Re: Old Renown rank system

Post#59 » Tue May 23, 2017 9:46 pm

well is not that exatly , block/parry work for guard too, and all renown stack with classes stuff. So ye i would be curious to move back to the old system after so much with the new one

btw well if you all want so bad remove renown skill is not much problem imo :)
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roadkillrobin
Posts: 2773

Re: Old Renown rank system

Post#60 » Fri May 26, 2017 6:18 am

I've tweaked my system a bit. Now you get the moast powerfull ranks bewteen rr45-60 and deminsihes slightly at 61-80 wich gives you a some more costomization options at higher renown ranks aswell as smother the power gaps a little bit since i imagine moast people will sit at 45-60 renown.

Melee power (Crit= Melee Crit, Defend = Chance to defend)
Spoiler:
2STR, 2STR, 2STR, 2STR, 2STR, 2STR, 2STR, 2STR, 2STR, 2STR
2STR, 2STR, 2STR, 2STR, 2STR, 2STR, 2STR, 2STR, 2STR, 2STR
Spend 20 points in T1 to unlock t2

2STR, 2STR, 2STR, 2STR, 2STR, 2STR, 2STR, 2STR, 2STR, 2STR + 1% Crit
2STR, 2STR, 2STR, 2STR, 2STR, 2STR, 2STR, 2STR, 2STR, 2STR + 1% Crit
Spend 20 points in T2 to unlock t3

2STR, 2STR, 2STR, 2STR, 2STR + -2% defend, 2STR, 2STR, 2STR, 2STR, 2STR + 1% Crit
2STR, 2STR, 2STR, 2STR, 2STR + -2% defend, 2STR, 2STR, 2STR, 2STR, 2STR + 1% Crit
Spend 20 points in T3 to unlock t4

1STR, 1STR, 1STR, 1STR, 1STR + -1% defend , 1STR, 1STR, 1STR, 1STR, 1STR + 1% crit
1STR, 1STR, 1STR, 1STR, 1STR + -1% defend , 1STR, 1STR, 1STR, 1STR, 1STR + 1% crit
Magic power (Crit= Magic Crit, Defend = Chance to defend)
Spoiler:
2INT, 2INT, 2INT, 2INT, 2INT, 2INT, 2INT, 2INT, 2INT, 2INT
2INT, 2INT, 2INT, 2INT, 2INT, 2INT, 2INT, 2INT, 2INT, 2INT
Spend 20 points in T1 to unlock t2

2INT, 2INT, 2INT, 2INT, 2INT, 2INT, 2INT, 2INT, 2INT, 2INT + 1% Crit
2INT, 2INT, 2INT, 2INT, 2INT, 2INT, 2INT, 2INT, 2INT, 2INT + 1% crit
Spend 20 points in T2 to unlock t3


2INT, 2INT, 2INT, 2INT, 2INT + -2% defend, 2INT, 2INT, 2INT, 2INT, 2INT + 1% Crit
2INT, 2INT, 2INT, 2INT, 2INT + -2% defend, 2INT, 2INT, 2INT, 2INT, 2INT + 1% Crit
Spend 20 points in T3 to unlock t4

1INT, 1INT, 1INT, 1INT, 1INT + -1% defend , 1INT, 1INT, 1INT, 1INT, 1INT + 1% crit
1INT, 1INT, 1INT, 1INT, 1INT + -1% defend , 1INT, 1INT, 1INT, 1INT, 1INT + 1% crit
Ranged Power (Crit= Ranged Crit, Defend = Chance to defend)
Spoiler:
2BLS, 2BLS, 2BLS, 2BLS, 2BLS, 2BLS, 2BLS, 2BLS, 2BLS, 2BLS
2BLS, 2BLS, 2BLS, 2BLS, 2BLS, 2BLS, 2BLS, 2BLS, 2BLS, 2BLS
Spend 20 points in T1 to unlock t2

2BLS, 2BLS, 2BLS, 2BLS, 2BLS, 2BLS, 2BLS, 2BLS, 2BLS, 2BLS + 1% Crit
2BLS, 2BLS, 2BLS, 2BLS, 2BLS, 2BLS, 2BLS, 2BLS, 2BLS, 2BLS + 1% Crit
Spend 20 points in T2 to unlock t3

2BLS, 2BLS, 2BLS, 2BLS, 2BLS + -2% defend, 2BLS, 2BLS, 2BLS, 2BLS, 2BLS + 1% Crit
2BLS, 2BLS, 2BLS, 2BLS, 2BLS + -2% defend, 2BLS, 2BLS, 2BLS, 2BLS, 2BLS + 1% Crit
Spend 20 points in T3 to unlock t4

1BLS, 1BLS, 1BLS, 1BLS, 1BLS + -1% defend, 1BLS, 1BLS, 1BLS, 1BLS, 1BLS + 1% Crit
1BLS, 1BLS, 1BLS, 1BLS, 1BLS + -1% defend, 1BLS, 1BLS, 1BLS, 1BLS, 1BLS + 1% Crit
Healing Power (Crit = Healing Crit, TBCrit = Chance to be critical hit)
Spoiler:
2WIL, 2WIL, 2WIL, 2WIL, 2WIL, 2WIL, 2WIL, 2WIL, 2WIL, 2WIL
2WIL, 2WIL, 2WIL, 2WIL, 2WIL, 2WIL, 2WIL, 2WIL, 2WIL, 2WIL
Spend 20 points in T1 to unlock t2

2WIL, 2WIL, 2WIL, 2WIL, 2WIL, 2WIL, 2WIL, 2WIL, 2WIL, 2WIL + 1% Crit
2WIL, 2WIL, 2WIL, 2WIL, 2WIL, 2WIL, 2WIL, 2WIL, 2WIL, 2WIL + 1% Crit
Spend 20 points in T2 to unlock t3

2WIL, 2WIL, 2WIL, 2WIL, 2WIL + -2% TBCrit, 2WIL, 2WIL, 2WIL, 2WIL, 2WIL + 2% Crit
2WIL, 2WIL, 2WIL, 2WIL, 2WIL + -2% TBCrit, 2WIL, 2WIL, 2WIL, 2WIL, 2WIL + 2% Crit
Spend 20 points in T3 to unlock t4

1WIL, 1WIL, 1WIL, 1WIL, 1WIL + -1% TBCrit, 1WIL, 1WIL, 1WIL, 1WIL, 1WIL + 2% Crit
1WIL, 1WIL, 1WIL, 1WIL, 1WIL + -1% TBCrit, 1WIL, 2WIL, 1WIL, 1WIL, 1WIL + 2% Crit
Armor peircing (Crit = Melee and Ranged Crit)
Spoiler:
2WES, 2WES, 2WES, 2WES, 2WES, 2WES, 2WES, 2WES, 2WES, 2WES
2WES, 2WES, 2WES, 2WES, 2WES, 2WES, 2WES, 2WES, 2WES, 2WES
Spend 20 points in T1 to unlock t2

2WES, 2WES, 2WES, 2WES, 2WES + 2% Parry, 2WES, 2WES, 2WES, 2WES, 2WES + 1% Crit
2WES, 2WES, 2WES, 2WES, 2WES + 2% Parry, 2WES, 2WES, 2WES, 2WES, 2WES + 1% Crit
Spend 20 points in T2 to unlock t3

2WES, 2WES, 2WES, 2WES, 2WES + 5% Parry, 2WES, 2WES, 2WES, 2WES, 2WES + 2% Crit
2WES, 2WES, 2WES, 2WES, 2WES + 5% Parry, 2WES, 2WES, 2WES, 2WES, 2WES + 2% Crit
Spend 20 points in T3 to unlock t4

1WES, 1WES, 1WES, 1WES, 1WES + 2% Parry, 1WES, 1WES, 1WES, 1WES, 1WES + 2% Crit
1WES, 1WES, 1WES, 1WES, 1WES + 2% Parry, 1WES, 1WES, 1WES, 1WES, 1WES + 2% Crit
Melee mage (Crit = Magic and Ranged Crit)
Spoiler:
2TOU, 2TOU, 2TOU, 2TOU, 2TOU, 2TOU, 2TOU, 2TOU, 2TOU, 2TOU
2TOU, 2TOU, 2TOU, 2TOU, 2TOU, 2TOU, 2TOU, 2TOU, 2TOU, 2TOU
Spend 20 points in T1 to unlock t2

2TOU, 2TOU, 2TOU, 2TOU, 2TOU, 2TOU, 2TOU, 2TOU, 2TOU, 2TOU + 1% Crit
2TOU, 2TOU, 2TOU, 2TOU, 2TOU, 2TOU, 2TOU, 2TOU, 2TOU, 2TOU + 1% Crit
Spend 20 points in T2 to unlock t3

2TOU, 2TOU, 2TOU, 2TOU, 2TOU + 40WOU, 2TOU, 2TOU, 2TOU, 2TOU, 2TOU + 2% Crit
2TOU, 2TOU, 2TOU, 2TOU, 2TOU + 40WOU, 2TOU, 2TOU, 2TOU, 2TOU, 2TOU + 2% Crit
Spend 20 points in T3 to unlock t4

1TOU, 1TOU, 1TOU, 1TOU, 1TOU + 20WOU, 1TOU, 1TOU, 1TOU, 1 TOU, 1TOU + 2% Crit
1TOU, 1TOU, 1TOU, 1TOU, 1TOU + 20WOU, 1TOU, 1TOU, 1TOU, 1TOU, 1TOU + 2% Crit
Dodgy (TBCrit = Chance to be crit)
Spoiler:
2INI, 2INI, 2INI, 2INI, 2INI, 2INI, 2INI, 2INI, 2INI, 2INI + 1% Dodge/Parry/Disrupt
2INI, 2INI, 2INI, 2INI, 2INI, 2INI, 2INI, 2INI, 2INI, 2INI + 1% Dodge/Parry/Disrupt
Spend 20 points in T1 to unlock t2

2INI, 2INI, 2INI, 2INI, 2INI + 20WOU, 2INI, 2INI, 2INI, 2INI, 2INI + 2% Dodge/Parry/Disrupt
2INI, 2INI, 2INI, 2INI, 2INI + 20WOU, 2INI, 2INI, 2INI, 2INI, 2INI + 2% Dodge/Parry/Disrupt
Spend 20 points in T2 to unlock t3

2INI, 2INI, 2INI, 2INI, 2INI + -2% TBCrit, 2INI, 2INI, 2INI, 2INI, 2INI + 4% Dodge/Parry/Disrupt
2INI, 2INI, 2INI, 2INI, 2INI + -2% TBCrit, 2INI, 2INI, 2INI, 2INI, 2INI + 4% Dodge/Parry/Disrupt
Spend 20 points in T3 to unlock t4

1INI, 1INI, 1INI, 1INI, 1INI + 20WOU, 1INI, 1INI, 1INI, 1INI, 1INI + 2% Dodge/Parry/Disrupt
1INI, 1INI, 1INI, 1INI, 1INI + 20WOU, 1INI, 1INI, 1INI, 1INI, 1INI + 2% Dodge/Parry/Disrupt
Tanky
Spoiler:
2TOU, 2TOU, 2TOU, 2TOU, 2TOU + 1% Block, 2TOU, 2TOU, 2TOU, 2TOU, 2TOU + 1 Parry/Block
2TOU, 2TOU, 2TOU, 2TOU, 2TOU + 1% Block, 2TOU, 2TOU, 2TOU, 2TOU, 2TOU + 1 Parry/Block
Spend 20 points in T1 to unlock t2

2TOU, 2TOU, 2TOU, 2TOU, 2TOU + 1% Parry/Block, 2TOU, 2TOU, 2TOU, 2TOU, 2TOU + 1 Block,
2TOU, 2TOU, 2TOU, 2TOU, 2TOU + 1% Parry/Block, 2TOU, 2TOU, 2TOU, 2TOU, 2TOU + 1 Block,
Spend 20 points in T2 to unlock t3

2TOU, 2TOU, 2TOU, 2TOU, 2TOU + 5% Parry, 2TOU, 2TOU, 2TOU, 2TOU, 2TOU + 2 Block
2TOU, 2TOU, 2TOU, 2TOU, 2TOU + 5% Parry, 2TOU, 2TOU, 2TOU, 2TOU, 2TOU + 2 Block
Spend 20 points in T3 to unlock t4

1TOU, 1TOU, 1TOU, 1TOU, 1TOU + 2% Parry, 1TOU, 1TOU, 1TOU, 1TOU, 1TOU + -5% Arp
1TOU, 1TOU, 1TOU, 1TOU, 1TOU + 2% Parry, 1TOU, 1TOU, 1TOU, 1TOU, 1TOU + -5% Arp



(EXPERIMENTALS)

Escape Artist (CCRec = You revover from Stuns and Knockdowns % faster)
Spoiler:
2INI, 2INI, 2INI, 2INI, 2INI + 2% Parry, 2INI, 2INI, 2INI, 2INI, 2INI + 2% Disrupt
2INI, 2INI, 2INI, 2INI, 2INI + 2% Parry, 2INI, 2INI, 2INI, 2INI, 2INI + 2% Disrupt

2WOU, 2WOU, 2WOU, 2WOU, 2WOU + 5% CCRec, 2WOU, 2WOU, 2WOU, 2WOU, 2WOU + 5% CCRec
2WOU, 2WOU, 2WOU, 2WOU, 2WOU + 5% CCRec, 2WOU, 2WOU, 2WOU, 2WOU, 2WOU + 5% CCRec

2WOU, 2WOU, 2WOU, 2WOU, 2WOU + 2% Parry, 2WOU, 2WOU, 2WOU, 2WOU, 2WOU + 10% CCRec
2WOU, 2WOU, 2WOU, 2WOU, 2WOU + 2% Parry, 2WOU, 2WOU, 2WOU, 2WOU, 2WOU + 10% CCRec

2TOU, 2TOU, 2TOU, 2TOU, 2TOU + 5% CCRec, 2TOU, 2TOU, 2TOU, 2TOU, 2TOU + 2% Disrupt
2TOU, 2TOU, 2TOU, 2TOU, 2TOU + 5% CCRec, 2TOU, 2TOU, 2TOU, 2TOU, 2TOU + 2% Disrupt
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