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KOTBS

Knight of the Blazing Sun, Bright Wizard, Witch Hunter, Warrior Priest
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lilsabin
Posts: 619

KOTBS

Post#1 » Mon May 29, 2017 2:09 am

just a question concerning conquest talent tree... IS "encouraged aim" modified in ROR to work even if you are SnB ? it is the 10% crit to everybody with the press the attack...thanks :)

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GodlessCrom
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Re: KOTBS

Post#2 » Mon May 29, 2017 2:31 am

Encouraged Aim works only with greatsword. Dirty Tricks only provides 5% crit. With Runefang+some decent talis/set bonuses, you can actually do pretty well as a 2h tank with KOTBS. All three Order tanks do quite well as 2h now, actually. Like, SnB is probably better in all cases (except arguably for SM, I guess, and even then WW spec is mighty good in premade) but you don't sacrifice as much for 2h as you do on the Destro tanks.
Rush in and die, dogs - I was a man before I was a king!

lilsabin
Posts: 619

Re: KOTBS

Post#3 » Mon May 29, 2017 2:42 am

thnx for info

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Darosh
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Posts: 1197

Re: KOTBS

Post#4 » Mon May 29, 2017 3:54 am

GodlessCrom wrote:Encouraged Aim works only with greatsword. Dirty Tricks only provides 5% crit. With Runefang+some decent talis/set bonuses, you can actually do pretty well as a 2h tank with KOTBS. All three Order tanks do quite well as 2h now, actually. Like, SnB is probably better in all cases (except arguably for SM, I guess, and even then WW spec is mighty good in premade) but you don't sacrifice as much for 2h as you do on the Destro tanks.
Losing the ability to HtL-dance is quite a hit regardless what tank you play*, you generally want to bring some other form of utility to make up for it - EA is probably one of the best tradeoffs you can get, yes.

*SM is considered an execption to this due to WODS, but I'd personally disagree with that.
Unless you are primarily playing smallscale/scenarios helping out your group and pushing r-avoidance above the ~30% treshold (across the board - if DD is being used that is) is alot more valueable in the lakes than the ability to assist with a tank.
With both tanks being able to HtL-dance you generally increase the uptime of HtL by alot and allow for almost complete negation of rdps pressure if need be.
As to WW, with high enough RR you can get ED+WW and be just fine with a 2h - you'd still be better off with a shield in the lakes, however...rdps paradise.

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