Hello
I understand some things have changed on this server. So i feel kind of confused what the meta is like.
I did alot of reading, but i still didnt get all of it. =P
We are not after the most hardcore duo around, more trying to find one to have fun, doing PQs, join scenarios and random RvR, since we both have kids we dont plan to go "hardcore" just dont want to level something to find out, that class doesnt work here.
My friend seems intrested in a Chosen, im intrested in everything =D
I was thinking a melee DoK but after some reading it seems ppl dont like them, also not that good atm?
Open for any ideas or help here!
Also have to say, im happy to find this server, i was so sad when the servers closed!
Fun duo for two new players
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- Posts: 1781
Re: Fun duo for two new players
Hmm If He goes choosen you should go dok or dps shammy.
Other cool Duo are sh + heal shammy
Other cool Duo are sh + heal shammy
Tinkabell 40/41 Magus Whaagit 40/41 SH Whaagot 40/54 BO Daknallfrosch 40/72shammy
- katroulitsa
- Posts: 342
Re: Fun duo for two new players
Dps DoK + black orc is by far the best duo i've ever had, especially in lower tiers.
Inav
Semya
Semya
Re: Fun duo for two new players
Well it used to be unreal to go melee DoK and 2h Chosen using rending blade to proc CS so you could stay up longer and it was a nasty duo. After the CS nerf - 2h chosen is semi irrelevant as far as specs go.
The newest best duo would be 2h BG and melee DoK as far as self reliant and killing power. If he is using his armor debuff you'll murder people. But that is more of an SC duo. If you want an RvR duo.
Squig and Shammy are freaking NASTY. But again, for an SC duo I'd say melee DoK and 2h BG, Chosen obviously can still work you just don't get the CS benefit which is what really put its utility > SnB in SC's if used properly. Now SnB performs better on nearly every single level but hey, you'll have a lot of fun regardless with a tank/melee dok combo.
As stated Melee DoK and BO can be a lot of fun too, but I'm bia to the BG and Chosen because while I believe they put out less damage they offer more sustain, Chosen helps the party out more, BG helps you out more
The newest best duo would be 2h BG and melee DoK as far as self reliant and killing power. If he is using his armor debuff you'll murder people. But that is more of an SC duo. If you want an RvR duo.
Squig and Shammy are freaking NASTY. But again, for an SC duo I'd say melee DoK and 2h BG, Chosen obviously can still work you just don't get the CS benefit which is what really put its utility > SnB in SC's if used properly. Now SnB performs better on nearly every single level but hey, you'll have a lot of fun regardless with a tank/melee dok combo.
As stated Melee DoK and BO can be a lot of fun too, but I'm bia to the BG and Chosen because while I believe they put out less damage they offer more sustain, Chosen helps the party out more, BG helps you out more

- charlysixb
- Posts: 357
Re: Fun duo for two new players
Any tank would fit with dps dok for duo but i think atm BG is the best one for that due to recent changes... pos for duos are huge in this game anyway.
Re: Fun duo for two new players
Double Rifle Keg engies with the new enemy addon 2.8.0.
Killing everything in one rotation on 125 feet.
Killing everything in one rotation on 125 feet.

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Re: Fun duo for two new players
What tank is the tankiest and what tank is the most DPS? If thats a way to put it 

Re: Fun duo for two new players
Dest likely above and order ib/wp imo. Possibly a kniggit if you can find an -armor prockatroulitsa wrote:Dps DoK + black orc is by far the best duo i've ever had, especially in lower tiers.
Sw/am is likely easier more casual
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7
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Re: Fun duo for two new players
On order I'd suggest:
IB/Engi - IB/WP - IB/SL (in min/max'd roam spec) ~ basiclly IB/x, given the nature of IB; gotta luv the parry/crit/apfeed.
SM/AM - SM/WP ~ to utilize the stacking spirit resis debuffs. Some variation of SM/KotBs would work out too (in theory that is, you'd have to run some sort of ultra-gimmicky spec to allow for easy sustain), if atleast the SM had high RR to allow for a proper build.
SW/AM ~ the trololol-kite duo, even BW/AM works out just fine, considering the HD/rkd the BW provides.
WP/KotBs ~ kinda meh, but still feasible due to the easy accesible goodies on the knight.
AM/Engi ~ trololol-kite duo 2.0; the CC and sustain would be amazing, but they otherwise lack good synergies, sadly.
On destro I'd suggest:
Blorc/Choppa - BG/Choppa [both times choppa in min/max'd roam spec] ~ with BG/Choppa having an edge due to more easy accesible sustain on the BG.
SH/SHA ~ destro version of the trololol-kite duo.
CH/DoK - BG/DoK - Blorc/DoK ~ self explanatory.
SHA/Blorc ~ had some really good experiences with that setup, if not only for the roleplay aspect of git+warboss
BG/Mara ~ probably the only mpds/tank duo that can <properly> sustain itself.
SHA/Magus ~ unlike AM/Engi, the SHA can provide resis debuffs for the magus.
CH/Mara ~ probably the easiest setup to run with, and ultimately one of the most versatile.
[Abbd.: Sorc/Z ~ lacks in the CC department but allows for SM+KotBs levels of spiritdebuffs with the Zealot M1, it'd be a setup more finnicky to pull off properly in the lakes, but should be workable with dedication.]
[Abbd.: Initiative debuffs are amazing, regardless the setup/format you play in; they allow you to neglect static crit (which will chew through your rr on most classes - especially on destro crit is not easy to come by, unless you are playing with a deftard-esque monstro-debuffbot-mara/WE dedicated to +mps gear [<< extremely gimmicky] or with dedicated morale pumping pocket SHAs) and opt for other stats and stuff instead. The most easy accesible being on AM/SW/Blorc/SM/Mara.]
Generally speaking:
Everything tank/healer related works out just fine (aside from RP/X and Z/X, that'd would probably require alot more work to pull off properly compared to other setups), with certain setups having an edge due to the synergies they offer - the same goes for rdps/healer.
Mdps/tank setups can work out too, but are more vulnerable given most of the sustain is on high cooldowns, or has otherwise hard to work with drawbacks.
Healer/mdps barely works out, given one of the both will 9/10 times just flatout faceplant due to lack of CC and will certainly do so in prolonged engagements.
The only feasible rdps/tank setup is probably IB/engi - dunno what other setup could potentially provide as much of all the goodies.
You could also cheese it and run AM/AM - SHA/SHA, DoK/DoK - WP/WP lack the means to take care of rdps. IB/IB - BG/BG should work out just fine aswell, however it'd be a waste to run those classes in dups, given their buffs - especially IB is just too good of a buffbot to not be run with just about any other class.
As it comes to pure rdps, mdps or tank setups (aside the ones mentioned above) its... well, you'll burn through a metric **** of pots - your best bet are Engi/Engi or Mara/Mara in that regard.
TLDR: Its all about toolkits (CC, buffs/debuffs, sustain) and synergies - you gotta take into account the toolkits of the classes you face aswell; rkds are a pain in the butt for everything roaming related, if you are on the receiving end...
Abbd.: The most hilarious duo to play is undoubtly Engi/IB; stack avoidance, grab the keg, sit somewhere in the lakes and bait pugs.
Abbd.: The most versatile duo - on destro - would probably be Mara/X - you can build a Mara into a million things.
**All the above is in regards to roaming, SC comes down to just about any tank/dps or dps/dps setup.
Every kind of assisttain works out - run sorc/sorc or bw/bw for the lols, watch people blow up left and right. However you'd probably be best off providing both tank and heal, you could very likely carry 7/10 pug scenarios like that. Additionally you'd have no trouble whatsoever expanding your group later down the road.
E: Words and stuff.
IB/Engi - IB/WP - IB/SL (in min/max'd roam spec) ~ basiclly IB/x, given the nature of IB; gotta luv the parry/crit/apfeed.
SM/AM - SM/WP ~ to utilize the stacking spirit resis debuffs. Some variation of SM/KotBs would work out too (in theory that is, you'd have to run some sort of ultra-gimmicky spec to allow for easy sustain), if atleast the SM had high RR to allow for a proper build.
SW/AM ~ the trololol-kite duo, even BW/AM works out just fine, considering the HD/rkd the BW provides.
WP/KotBs ~ kinda meh, but still feasible due to the easy accesible goodies on the knight.
AM/Engi ~ trololol-kite duo 2.0; the CC and sustain would be amazing, but they otherwise lack good synergies, sadly.
On destro I'd suggest:
Blorc/Choppa - BG/Choppa [both times choppa in min/max'd roam spec] ~ with BG/Choppa having an edge due to more easy accesible sustain on the BG.
SH/SHA ~ destro version of the trololol-kite duo.
CH/DoK - BG/DoK - Blorc/DoK ~ self explanatory.
SHA/Blorc ~ had some really good experiences with that setup, if not only for the roleplay aspect of git+warboss

BG/Mara ~ probably the only mpds/tank duo that can <properly> sustain itself.
SHA/Magus ~ unlike AM/Engi, the SHA can provide resis debuffs for the magus.
CH/Mara ~ probably the easiest setup to run with, and ultimately one of the most versatile.
[Abbd.: Sorc/Z ~ lacks in the CC department but allows for SM+KotBs levels of spiritdebuffs with the Zealot M1, it'd be a setup more finnicky to pull off properly in the lakes, but should be workable with dedication.]
[Abbd.: Initiative debuffs are amazing, regardless the setup/format you play in; they allow you to neglect static crit (which will chew through your rr on most classes - especially on destro crit is not easy to come by, unless you are playing with a deftard-esque monstro-debuffbot-mara/WE dedicated to +mps gear [<< extremely gimmicky] or with dedicated morale pumping pocket SHAs) and opt for other stats and stuff instead. The most easy accesible being on AM/SW/Blorc/SM/Mara.]
Generally speaking:
Everything tank/healer related works out just fine (aside from RP/X and Z/X, that'd would probably require alot more work to pull off properly compared to other setups), with certain setups having an edge due to the synergies they offer - the same goes for rdps/healer.
Mdps/tank setups can work out too, but are more vulnerable given most of the sustain is on high cooldowns, or has otherwise hard to work with drawbacks.
Healer/mdps barely works out, given one of the both will 9/10 times just flatout faceplant due to lack of CC and will certainly do so in prolonged engagements.
The only feasible rdps/tank setup is probably IB/engi - dunno what other setup could potentially provide as much of all the goodies.
You could also cheese it and run AM/AM - SHA/SHA, DoK/DoK - WP/WP lack the means to take care of rdps. IB/IB - BG/BG should work out just fine aswell, however it'd be a waste to run those classes in dups, given their buffs - especially IB is just too good of a buffbot to not be run with just about any other class.
As it comes to pure rdps, mdps or tank setups (aside the ones mentioned above) its... well, you'll burn through a metric **** of pots - your best bet are Engi/Engi or Mara/Mara in that regard.
TLDR: Its all about toolkits (CC, buffs/debuffs, sustain) and synergies - you gotta take into account the toolkits of the classes you face aswell; rkds are a pain in the butt for everything roaming related, if you are on the receiving end...
Abbd.: The most hilarious duo to play is undoubtly Engi/IB; stack avoidance, grab the keg, sit somewhere in the lakes and bait pugs.
Abbd.: The most versatile duo - on destro - would probably be Mara/X - you can build a Mara into a million things.
**All the above is in regards to roaming, SC comes down to just about any tank/dps or dps/dps setup.
Every kind of assisttain works out - run sorc/sorc or bw/bw for the lols, watch people blow up left and right. However you'd probably be best off providing both tank and heal, you could very likely carry 7/10 pug scenarios like that. Additionally you'd have no trouble whatsoever expanding your group later down the road.
E: Words and stuff.
Last edited by Darosh on Tue May 30, 2017 12:05 pm, edited 10 times in total.
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