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Thought I'd Forumly Introduce Myself

Come and tell us about yourself.
No better way to be part of the community than starting with a brief hello.
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owensac1
Posts: 15

Thought I'd Forumly Introduce Myself

Post#1 » Sat Sep 16, 2017 12:21 am

Hi Everyone! A bit about myself,

I mostly play Destro as a little Sorc named Zibs. I came across this project with the fond memories of Warhammer live. the days of huge RvR and Balanced Pvp and best of all collision that made everything fun and exciting to find new ways to use it by blocking in your enemies.

I'm a College Student in my last year of Digital Media. I have a huge passion for the creative side of game design. I love making crazy 3-D models all the time I find it as relaxing as being in Bob Ross's zone. Ever Since i was very young , I have been amazed at gaming and all that encompasses it only until i made it a life choice of education did i truly admire the effort that went in to making each asset for games. I find myself looking at Warhammer's weapons and model's from time to time to figure out how they were made. It's truly fascinating , but enough about that.

If you see me in game don't hesitate to wave! I Hope to be of value to the Destro Family. Anyway Hope to see you Ingame!

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Luuca
Posts: 1204

Re: Thought I'd Forumly Introduce Myself

Post#2 » Sat Sep 16, 2017 12:36 am

Welcome Zibs!

Prepare to be Zaxxed.

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owensac1
Posts: 15

Re: Thought I'd Forumly Introduce Myself

Post#3 » Sat Sep 16, 2017 12:40 am

I've Zibbed a Few Already. :P

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NoRKaLKiLLa
Posts: 1020
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Re: Thought I'd Forumly Introduce Myself

Post#4 » Sat Sep 16, 2017 3:14 am

witty thread title. I like you.
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Collateral
Posts: 1494

Re: Thought I'd Forumly Introduce Myself

Post#5 » Sat Sep 16, 2017 11:00 am

Welcome :)

If you really want to see how assets like armour were made, you can download Machinima Studio to open the .myp files. Then when you open meshes, you can go to edit, and tick the wireframe button. I'm amazed at how simple some of them actually are :)

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