Lowbies in t4.

Let's talk about... everything else
bloodi
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Posts: 1725

Re: Lowbies in t4.

Post#111 » Thu Jan 11, 2018 2:36 pm

Hargrim wrote:Consider not posting if you don't have anything of value to add.
This after 11 pages of circlejerk while you all make fun of a clueless guy? Thats a bit rich.

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CaledorTree
Posts: 92

Re: Lowbies in t4.

Post#112 » Thu Jan 11, 2018 2:37 pm

Spoiler:
Hargrim wrote:
CaledorTree wrote:You asked how the quality could be improved, I gave you an answer. So if you think it is a good solution, go do it yourself, since you are the one who wanted to know. :roll:
So if all you can do is pointless talk on the forums I guess there is nothing to discuss further.

Because it's not like I already spend hundreds of hours on this project and am busy with other stuff than shooting tutorial videos for player base.
If you feel stressful man you can always quit! Give me your amazon wishlist if you want so I can send you sweetrolls as a refund!
Warning issued for this - Don't even try mocking a staff member. It will only end badly for you. Very badly. Take a break from the forum - Penril
Hargrim: This project is not a democracy and I don't want to take the mantle of mod, but inb4 lock
Achilleos: From my own experience I don't think you will be having this signature for long.

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lefze
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Posts: 863

Re: Lowbies in t4.

Post#113 » Thu Jan 11, 2018 2:38 pm

Hargrim wrote:
lefze wrote:And I recall that you wanted to keep the progression as clean and close to live as possible, but all this became irrelevant with the merger.
It is relevant, because around 75% of the world is PvE and this PvE need correct levels to function.

Although I personally don't have anything against giving access to all abilities at rank 16 (to preserve the PvE) as far as I know leads are not supporting that idea, so...
Ye, and if they absolutely don't want to improve on this point it's not the end of the world, but I'm pretty sure no one on the dev team can deny there is in fact massive quality issues with the pvp right now. If preserving PvE is a priority, scaling all the content outside of T1 to rank 40 could be an option.

Anyways, I hope you understand that I'm just trying to give my opinion on an issue that imo is very important, and in fact pretty gamebreaking. But that's all, just wanna help with some input as I have a fair share of experience, well, farming the pugs in question.
Rip Phalanx

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Wam
Posts: 807

Re: Lowbies in t4.

Post#114 » Thu Jan 11, 2018 2:40 pm

CaledorTree wrote:
Wam wrote:Hargrim asked a question, I gave him feedback as a experienced tester from my personal experience...

you feeling left out that its not about you?

I am straight forward I don't need to brag about anything, if anything in this game is worth bragging about...

But if you complain about dying, I know you will complain about TUP soon enough bro so keep it up I look forward to it :lol:
When you address someone in a forum you either straightly quote him or type @<name of the person you are talking to>. Either noone will know whom you are talking to.
Trying to pretend you do not brag when you clearly do is not convincing and sounds stupid.
LMAO priceless, re read my previous post to see @Hargrim before message...

you a funny troll :) so giving honest feedback is bragging that is hilarious...



@Hargrim

First you need to define a zerg... 12 man? Pug WB? Guild WB? 2 Guild WBs? Entire Realm?

Zerg will always tend to be part of game, you need to look at ways to try spread or incentivise it to spread... (Grurfarg been alluding to this, by suggesting BO's become even more important... and I know it's a hard balance to get because we would already be there if it was easy, Player mentality and community attitude is the root problem... lack of leaders, so people follow others to easy mode and then a wild zerg appears)

If I had the right answers I would share, I think about it from time to time too... but the campaign is always flowing with alot of variables... player mentality is the most cruical and hardest to change (fight avoidance, zerg tendancy etc) it is how it is... the path of least resistance is the Majorities Mentality (good luck changing that)

Fortress/Keeps always summoned zergs because of bottleneck... (but I remember fortress had player cap to try reduce such things though from being too extreme)
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CaledorTree
Posts: 92

Re: Lowbies in t4.

Post#115 » Thu Jan 11, 2018 2:43 pm

Spoiler:
Wam wrote: re read my previous post to see @Hargrim before message...
You need to retype it retard.
And another warning. This must be a new record - Penril
Hargrim: This project is not a democracy and I don't want to take the mantle of mod, but inb4 lock
Achilleos: From my own experience I don't think you will be having this signature for long.

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lefze
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Posts: 863

Re: Lowbies in t4.

Post#116 » Thu Jan 11, 2018 2:44 pm

CaledorTree wrote:
Wam wrote: re read my previous post to see @Hargrim before message...
You need to retype it retard.
Chill out please, no point in getting the thread locked and yourself banned over nothing.
Rip Phalanx

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CaledorTree
Posts: 92

Re: Lowbies in t4.

Post#117 » Thu Jan 11, 2018 2:45 pm

lefze wrote:
CaledorTree wrote:
Wam wrote: re read my previous post to see @Hargrim before message...
You need to retype it retard.
Chill out please, no point in getting the thread locked and yourself banned over nothing.
You miss-quoted. The proper quote is wam calling me troll.
Hargrim: This project is not a democracy and I don't want to take the mantle of mod, but inb4 lock
Achilleos: From my own experience I don't think you will be having this signature for long.

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brutalll02
Posts: 50

Re: Lowbies in t4.

Post#118 » Thu Jan 11, 2018 2:47 pm

Lock inc? I will go get popcorn while he reopens a new one where he can be pissy :3
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Wam
Posts: 807

Re: Lowbies in t4.

Post#119 » Thu Jan 11, 2018 2:48 pm

you are not a troll?

didn't you just tell somebody to quit? or am I missing something
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Fallenkezef
Posts: 1492

Re: Lowbies in t4.

Post#120 » Thu Jan 11, 2018 2:49 pm

Wam wrote:
CaledorTree wrote:
Wam wrote:Hargrim asked a question, I gave him feedback as a experienced tester from my personal experience...

you feeling left out that its not about you?

I am straight forward I don't need to brag about anything, if anything in this game is worth bragging about...

But if you complain about dying, I know you will complain about TUP soon enough bro so keep it up I look forward to it :lol:
When you address someone in a forum you either straightly quote him or type @<name of the person you are talking to>. Either noone will know whom you are talking to.
Trying to pretend you do not brag when you clearly do is not convincing and sounds stupid.
LMAO priceless, re read my previous post to see @Hargrim before message...

you a funny troll :) so giving honest feedback is bragging that is hilarious...



@Hargrim

First you need to define a zerg... 12 man? Pug WB? Guild WB? 2 Guild WBs? Entire Realm?

Zerg will always tend to be part of game, you need to look at ways to try spread or incentivise it to spread... (Grurfarg been alluding to this, by suggesting BO's become even more important... and I know it's a hard balance to get because we would already be there if it was easy, Player mentality and community attitude is the root problem... lack of leaders, so people follow others to easy mode and then a wild zerg appears)

If I had the right answers I would share, I think about it from time to time too... but the campaign is always flowing with alot of variables... player mentality is the most cruical and hardest to change (fight avoidance, zerg tendancy etc) it is how it is... the path of least resistance is the Majorities Mentality (good luck changing that)

Fortress/Keeps always summoned zergs because of bottleneck... (but I remember fortress had player cap to try reduce such things though from being too extreme)
I have a love/hate thing with you Wam

Hate TUP always facerolling me, live your common sense posts.

The base problem is NOT the game but the chair to keyboard interface. People are inherently lazy and always follow the easy path and want that path to be easier.

You see it in every game forum.

This is balanced by the minority of competitive players who thrive ob challenge.

The two extremes will never be happy with each other and devs will always be stuck in the middle
Alea iacta est

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