Zone Swapping ---- again
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Re: Zone Swapping ---- again
The communication and logistics aspect, aswell as tactical movement are the very thing large scale revolves around - or should, atleast -, I totally agree.Scrilian wrote: Communication and logistics, morale and sneaky tactics, etc. gets involved, besides large-scale fights are brutally quick, where you have to adjust on the fly within mere seconds, unlike i.e. 6v6 where you can fall asleep before anyone dies or sc's respawn camping - all those things have to be worked out and add an extra layer of personal and collective "skill", which is pretty much absent in all other small-scale activities.
However, in RoR's current iteration, as you've alluded to, 'casual' large scale boils down to morales and 'unpredictability'.
Hence I consider organized 24v24 to be the 'real deal' if any kind of epeen measurement is concerned. Outside of these organized 24v24 matches it is a dice-roll powered environment; large scale pug SCs, that leads to people flinging the term zerg around in an attempt to discredit said communicational and logistical efforts of the opposition.
As to individual and collective 'skill' (I much rather prefer the term efforts, tbh) in small scale, 6v6 is, indeed, a snoozefest - very engaging for those involved until a certain treshold is being met; no one, as you've pointed out fancies to circlejerk around for 30min hoping for an opening.
But going up against twice or thrice the numbers with a well-played and well-coordinated 6man (or 12man for that matter) is just as intense as in terms of communicational and logistical efforts, as full on warband scale engagements ~ you need to play a long time with an often impossible to maintain, fix roster to even bother trying. In large scale you can miss core members and still do fine, provided the dice rolls favor you that very evening.
TLDR: Smallscale doesn't allow for smacktalk directed at phantoms, so to speak.
Back to topic, tho:
I could also imagine an elite guard of NPCs; a reinforcement of sorts matching the racial pairings, to start streaming into the lakes and patrolling the BOs, starting from the respective WCs, for a set amount of time (10-15min, depending on zone and distances to be covered) upon hitting +200-250 AAO, and returning to the WCs once they are done patrolling their route(s).dansari wrote: Certainly intriguing ideas. I wouldn't want to see it until 80-100% aao though. Would want to also scale it to NA.. it's already hard enough to take a keep during NA without being vs 80 aao
With a mechanic like that you might not be able to prevent zerging, but you could effectively control where these zergs are moving - whilst giving the underdog a shot at tackling objectives.
One could make it so that 'live control' is possible, giving the devs or - if worked out correctly via objectives - players a chance to have some fun controlling proxy armies.
It'd make for an event, too ~ the opposing realm could earn themselves vanity items and such, if they choose to tackle these reinforcements (they'd effectively be tied up for some time or straight up wipe, giving the underdog more time to play objectives or ambush).
Last edited by Darosh on Thu Feb 08, 2018 3:23 pm, edited 1 time in total.
Re: Zone Swapping ---- again
Would be cool to see! Then the underdog could choose to try to pull the blob into the patrols or maneuver around them while the blob is preoccupied. All depends on what the team thinks and how easy it would be to implement, in the end.
<Salt Factory>
Re: Zone Swapping ---- again
I believe there is something already in game that could be tweaked possibly. Was it called Winds of Change or Winds of Chaos... that would randomly teleport people out of the zerg depending on population percentage in a certain area.. IE Blob
-= Agony =-
Re: Zone Swapping ---- again
That'd be pretty neat, tbh. Tossing players at random from a zerged zone and engagement into empty, yet contested zones could work out, too. Provided people are being tossed into the middle of the lake - away from the flightmaster... with their Book/Scrolls/etc on cooldown. :pAkalukz wrote:I believe there is something already in game that could be tweaked possibly. Was it called Winds of Change or Winds of Chaos... that would randomly teleport people out of the zerg depending on population percentage in a certain area.. IE Blob
The salt generated could get mankind through a thousand winters without ever dripping on ice, lol ~ or a thousand popcorn powered binge sessions.
Re: Zone Swapping ---- again
Darosh wrote: The salt generated could get mankind through a thousand winters without ever dripping on ice, lol ~ or a thousand popcorn powered binge sessions.
This cracked me up!
-= Agony =-
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Re: Zone Swapping ---- again
When was the last time you did or have even seen a 6v6? This isn't live servers, you know.Darosh wrote: As to individual and collective 'skill' (I much rather prefer the term efforts, tbh) in small scale, 6v6 is, indeed, a snoozefest - very engaging for those involved until a certain treshold is being met; no one, as you've pointed out fancies to circlejerk around for 30min hoping for an opening.
Re: Zone Swapping ---- again
Every time I’ve wanted to find a 6v6 I have.... run around as a 6man and you’ll find em... maybe not during the heart of the EU Zerg train in the most populated zone... but you can and do find em.
And the last few 6v6 events saw a LOT of people coming simply to watch... so... in terms of ORvR though, it’s easier and safer to run with a Zerg. People follow to path of least resistance. This isn’t surprising.
And the last few 6v6 events saw a LOT of people coming simply to watch... so... in terms of ORvR though, it’s easier and safer to run with a Zerg. People follow to path of least resistance. This isn’t surprising.
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Re: Zone Swapping ---- again
thing about 6v6 - it's not way to gear yourself, it something to do for fun
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