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Keep capture, Old vs New

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Tklees
Posts: 675

Re: Keep capture, Old vs New

Post#41 » Sat Mar 07, 2015 4:24 pm

why not a mix of both? the BOs with resources to level the keeps up to rank 4 where you get rams, but also as you rank the keep up for defensive purposes your lord would get stronger and keep would be harder to take?
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Libra
Posts: 551

Re: Keep capture, Old vs New

Post#42 » Sat Mar 07, 2015 6:18 pm

Tklees wrote:why not a mix of both?
1. Kill the Keep lord and his guards.
2. Kill the last guards ontop of lord room and capture flag within 40 sec?

I'd stick with the old system.
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Sulorie
Posts: 7458

Re: Keep capture, Old vs New

Post#43 » Sat Mar 07, 2015 6:57 pm

Vdova wrote: With new systém 2 persons each with ram could flip the zone by them selfs. That leads to more frequently fliping with less action around.
When 2 players can flip a zone, then there are no enemy players in the zone at all, so fights won't happen anyway. :lol:
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Kaitanaroyr
Posts: 484
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Re: Keep capture, Old vs New

Post#44 » Sat Mar 07, 2015 7:42 pm

Tklees wrote:why not a mix of both? the BOs with resources to level the keeps up to rank 4 where you get rams, but also as you rank the keep up for defensive purposes your lord would get stronger and keep would be harder to take?
You realize how boring ranking keeps was? no one wants to run resources.
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rubat
Posts: 21

Re: Keep capture, Old vs New

Post#45 » Sat Mar 07, 2015 7:51 pm

I vote for the old one too

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Saroc
Posts: 11

Re: Keep capture, Old vs New

Post#46 » Sun Mar 08, 2015 5:31 pm

Can we get the old keep designs along with it?

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