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Server Patch Notes 27/7/2018

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qwerty113
Posts: 272

Re: Server Patch Notes 27/7/2018

Post#41 » Sat Jul 28, 2018 5:59 pm

Guys when will be new set t4 ?! its long time gone after conc was implemented. No one farming Gunbad cus gear and stufs from it are not needed to anyone compared to conc/genes
Feroze - wh | Faiz - bw
Roam video's thread

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ToXoS
Posts: 671

Re: Server Patch Notes 27/7/2018

Post#42 » Sat Jul 28, 2018 6:02 pm

Azarael wrote: Sat Jul 28, 2018 5:55 pm DoT ticks no longer run a defense handler, so the above is correct.
Thanks for the clarification :)

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Telen
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Re: Server Patch Notes 27/7/2018

Post#43 » Sat Jul 28, 2018 6:03 pm

qwerty113 wrote: Sat Jul 28, 2018 5:59 pm Guys when will be new set t4 ?! its long time gone after conc was implemented. No one farming Gunbad cus gear and stufs from it are not needed to anyone compared to conc/genes
The next sets go into T4 gear that was earned from city
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catholicism198
Posts: 1092

Re: Server Patch Notes 27/7/2018

Post#44 » Sat Jul 28, 2018 6:04 pm

ToXoS wrote: Sat Jul 28, 2018 5:48 pm
catholicism198 wrote: Sat Jul 28, 2018 5:32 pm Re: DoT changes.

Do these changes mean that if you dot a WH before he pops Shroud of Magnus the DoTs will still deal damage?
I don't know, but right now, SH M1 100% dodge and disrupt doesn't work against AM dots.
Maybe it's the same for WH.
I noticed that too... kind of ruins that morale.
Was a good defense morale for melee squigs, now it's practically useless. Oh well.

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Dallas2288
Posts: 41

Re: Server Patch Notes 27/7/2018

Post#45 » Sat Jul 28, 2018 6:43 pm

Is it possible to see an image or screenshots of Keeper skins :?:
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Grunbag
Former Staff
Posts: 1881

Re: Server Patch Notes 27/7/2018

Post#46 » Sat Jul 28, 2018 6:52 pm

qwerty113 wrote: Sat Jul 28, 2018 5:59 pm Guys when will be new set t4 ?! its long time gone after conc was implemented. No one farming Gunbad cus gear and stufs from it are not needed to anyone compared to conc/genes
You had Beastlord, Imperator , Redeye , onslaught after conq already

Now it was turn to T2 players to start the merged campaign with a decent gear .

There is sentinel and invader on the work so be patient
Grunbag - 40 - 33 Squig Herder
Skorri - 40 - 65 Engineer

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dansari
Posts: 2524

Re: Server Patch Notes 27/7/2018

Post#47 » Sat Jul 28, 2018 7:21 pm

catholicism198 wrote: Sat Jul 28, 2018 6:04 pm
ToXoS wrote: Sat Jul 28, 2018 5:48 pm
catholicism198 wrote: Sat Jul 28, 2018 5:32 pm Re: DoT changes.

Do these changes mean that if you dot a WH before he pops Shroud of Magnus the DoTs will still deal damage?
I don't know, but right now, SH M1 100% dodge and disrupt doesn't work against AM dots.
Maybe it's the same for WH.
I noticed that too... kind of ruins that morale.
Was a good defense morale for melee squigs, now it's practically useless. Oh well.
Sounds like a bug honestly.
<Salt Factory>

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lefze
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Posts: 863

Re: Server Patch Notes 27/7/2018

Post#48 » Sat Jul 28, 2018 7:36 pm

dansari wrote: Sat Jul 28, 2018 7:21 pm
catholicism198 wrote: Sat Jul 28, 2018 6:04 pm
ToXoS wrote: Sat Jul 28, 2018 5:48 pm

I don't know, but right now, SH M1 100% dodge and disrupt doesn't work against AM dots.
Maybe it's the same for WH.
I noticed that too... kind of ruins that morale.
Was a good defense morale for melee squigs, now it's practically useless. Oh well.
Sounds like a bug honestly.
Nop, this was how it worked back in the day, and is completely fine.
Rip Phalanx

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live4treasure
Posts: 313

Re: Server Patch Notes 27/7/2018

Post#49 » Sat Jul 28, 2018 7:39 pm

I have mixed feelings about the undefendable dot changes. This is a self-detrimental comment as a DPS AM, but I believe that this will have a negative impact on the game at large in the sense that it makes things less fun and sets off a potential cascade of required balance changes to validate certain playstyles. So allow me to elaborate what I mean

So, now that you can die from a thousand undefendable dots that no healer can possibly heal through, this means that 6 man underdog groups fighting against huge zergs are at a further disadvantage than before. So what can be done to fix that? Well, you probably have to return that renown ability that cleanses all debuffs off you. That then changes the balance of power, because people have a mandatory 10 renown point investment that they have to invest in. You'll feel weaker because this situational ability taps from your defensive/offensive renown investment, which will end up feeling less fun. That's my opinion of course, I'm not stating this as fact, but as far as these changes go, this seems to be chain reaction that we might be seeing going forward. Despite benefiting quite strongly from this change as a DPS AM main, I'm forced to say that I prefered disruptible ticks.

I'm not entirely sure what the intent was, I suspect it was a buff to dot based caster classes which have been suffering quite a bit. Also a slight nerf to things like melee squig herders and witch elves that can really make use of the disruptible damage tick changes. But honestly, I would prefer if the dot changes were reverted and classes that required a buff would be granted a new exciting ability or a buff to tactics that they regularly use or some such. It may be a very subjective opinion, but this post sums up my thoughts on this patch.

As far as the AP change goes, I certainly find it annoying to suddenly run out of AP, but I'm not sure I hate this change. It's difficult to say just yet, but it seems as if it facilitates more mindful AP management. On the other hand, it could also just force everyone to spec into the +max ap renown ability. Difficult to say for now, but I often find myself with 0 ap and the enemy at 5% unable to finish them, but its often the same for the enemy.
Giladar - rr 82 DPS AM

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Tesq
Posts: 5713

Re: Server Patch Notes 27/7/2018

Post#50 » Sat Jul 28, 2018 7:51 pm

I know i always the balls breaker and the bias borderline but before be euphoric and reimplent old morales rates maybe is better think about 3 things and have "preventing" discussion about

-useless of def tanks 4 vs offensive morales
-ista 1200 dmg morales coupled with moral gain tactic(bw) on the best wb dps for aoe rawdmg wise.
-that m2 being better than core m4 becauae is 360 degree and dont punt.

If not every future engangement in rvr. Will be like,

order---> alpha strike-----> 1x engi pull/8 x bw drop m2------ >gg ....
Last edited by Tesq on Sat Jul 28, 2018 7:55 pm, edited 1 time in total.
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