Spoiler:
Aurandilaz wrote: ↑Sun Jul 29, 2018 3:54 pmThe counterplay to instant dmg morals are:Acidic wrote: ↑Sun Jul 29, 2018 1:05 pm There are to me two main issues with morals.
A) no counter play to instant damage morals
B) no mitigation feature to the damage
Altering instand damage morals to cleansable dot or channel would allow some counterplay
Having morals use standard damage rules would make them have less impact on the game and reward /punish how the toon is setup. I think it sounds fun with moral vs moral but this just drives the game into sub games and over complexity in my opinion.
Max wounds (make sure all tanks in your warband have at least 10-12k wounds)
when moral dmg fills your screen or you know its about to happen, Pot asap - and have good healers in your warband prehot you adequately.
spread out; no one (well most are not) going to dump a moral bomb on 2-4 people; no - they are saved for getting rid of a pile of people that are tightly packed. No one forces you to enter a blob formation and no one forces you to march in a deathstack that is where every enemy AoE dps is pouring their AoE, soon followed by morals.
good warband tanks (meaning not random pug wb 2hander loldps tank) are stacking wounds because that makes them more likely to survive a moral bomb drop, unless its extremely well launched nuke that deals +10k dmg within seconds, there exists a chance that lesser "nukes" can be brushed off.
What does this mean? It means that in actual large scale combat between organized guild warbands you need extremely high amount of burst to tear down the enemy tankwall, which can be extremely hard in situations like funnels where you cannot touch their healers, so you have to apply raw force to get into the keep past their massive funnel formation - this is why you have morals, to prevent long stalemates that bore people to such extent that they log off because no real way to force a breakthrough or advance the RvR campaign.
It sucks being moral bombed, but if you coordinate well, it might mean that your sacrifice of soaking enemy morales allows your allied warband to advance without threat of being moraled, possibly allowing a decisive manoeuvre that wins the fight for your realm.
Obviously with declining playerbase and organized guilds vanishing you might think that morals are just mean and make life harder for pugs, but if this game ever gets to a stage where you have multiple well geared and organized warbands going to gargantuan lengths in order to lock down a zone or push the campaign to the enemy capital, you will be needing massive moral bombs to ensure that zones don't become stalemates. People will explode, some will be sad over dying, but renown will rain, medals will be looted and the campaign will advance. This game is all about killing, and when you have 2 optimized warbands that do their absolute best to ensure that they can not be wiped with normal means, you need that moral drop.
Leading to the conclusion, do you want the game to be Age of Pughammer 2018, or do you want to move the game in direction where organized warbands become the primary tool of campaign advancement with all the associated large scale RvR tools (i.e.; AoE bomb morals) that help them in their campaigning.