I`m happy to see cast time reduction but in your videos MBF hits almost same or sometimes more than BoC...
Client Changelog 04/08/2018
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Re: Client Changelog 04/08/2018
Slacking (checking out EvE)
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Re: Client Changelog 04/08/2018
Only when BoC doesn't crit.
Dying is no option.
Re: Client Changelog 04/08/2018
Brilliant argumentation here, lol. Fireball and Fiery Blast both have 3s cast, shoul the Devs make one of them 2?peterthepan3 wrote: ↑Sat Aug 04, 2018 8:56 am Being the only dps class in the game with 2 x 3-second casts is overkill, particularly when one takes into account that MBF doesn't have the range, nor damage, of BoC.
I suggest you to move forward mate, tell them - now Magus is the only dps class in the game with 2 x 2-second casts, and that is definitely not fair.

Nicelook | Obey
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- Posts: 40
Re: Client Changelog 04/08/2018
Cast time is a damage modifier in it self, so going from 3sec to 2sec is actually a small damage nerf but it will allow the magus rotation to be more fluid.Atropik wrote: ↑Sat Aug 04, 2018 9:27 amBrilliant argumentation here, lol. Fireball and Fiery Blast both have 3s cast, shoul the Devs make one of them 2?peterthepan3 wrote: ↑Sat Aug 04, 2018 8:56 am Being the only dps class in the game with 2 x 3-second casts is overkill, particularly when one takes into account that MBF doesn't have the range, nor damage, of BoC.
I suggest you to move forward mate, tell them - now Magus is the only dps class in the game with 2 x 2-second casts, and that is definitely not fair.![]()
Qep
- Aurandilaz
- Posts: 1896
Re: Client Changelog 04/08/2018
lel, imagine if someone forgot that Sorc has 3x3s spells, Doombolt, Shattered Shadows and Black Horror... oh wait, they fallen into "huh whats that" territorypeterthepan3 wrote: ↑Sat Aug 04, 2018 8:56 amReliance on a disarm as part of an optimal rotation = bad. Being the only dps class in the game with 2 x 3-second casts is overkill, particularly when one takes into account that MBF doesn't have the range, nor damage, of BoC.
- anarchypark
- Posts: 2085
Re: Client Changelog 04/08/2018
all good changes. specially true strike.
but
Magus
- Mutating Blue Fire is a 2s cast by request.
by request huh?
are you buffing somebody's toy by request now?
this is one of highest dmg skill of ST tree.
well.. we'll see how it works out
but
Magus
- Mutating Blue Fire is a 2s cast by request.
by request huh?
are you buffing somebody's toy by request now?
this is one of highest dmg skill of ST tree.
well.. we'll see how it works out
SM8, SW8, AM8, WL7, KoBS6, BW6, WP8, WH7, IB8, Eng5, RP5, SL6
BG8, Sorc8, DoK8, WE7, Chs8, Mg8, Ze7, Mara8, BO6, SH7, Shm6, Chop4
SC summary - viewtopic.php?f=8&t=20415
( last update : 2020.06.09)
BG8, Sorc8, DoK8, WE7, Chs8, Mg8, Ze7, Mara8, BO6, SH7, Shm6, Chop4
SC summary - viewtopic.php?f=8&t=20415
( last update : 2020.06.09)
- roadkillrobin
- Posts: 2773
Re: Client Changelog 04/08/2018
You sure? It kinda counters punt the tank tactic.peterthepan3 wrote: ↑Sat Aug 04, 2018 8:58 amNo melee premade will use this tactic.Novgoroth wrote: ↑Sat Aug 04, 2018 8:56 amI won't be so sure of that, especially for those premade running 6vsX, that will make them very resistant. Let's wait and seeAzarael wrote: ↑Sat Aug 04, 2018 8:46 am
They're not. It's a PUG tactic for PUG use in cases where RDPS is heavy and Guard is lacking. No one playing in a proper comp that has Guard is likely to sacrifice damage for it, and it doesn't stack with Guard and detaunts by design. If we have an imbalance in how good the melee classes are on each side, let's tackle it separately.![]()

Re: Client Changelog 04/08/2018
Magus have an easily exploitable weakness, good change for them !
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Re: Client Changelog 04/08/2018
If the 2 hander trees of sl/ch will be reworked on a mirror matter, then something has be done with fierce might tactic of sl. Stab you gooder and yer getting soft of ch is just such a Gucci combo.
Overall good patch, nice work.
Hopefully my hopes will be fulfilled, and sometime along the way, the natural intelligence to disrupt proportion shall be improved. Right now, if one player picks d/d, and the other gets the new strikethrough, both to the max, the defensive one will still have a slight edge because of how it still works.
Overall good patch, nice work.
Hopefully my hopes will be fulfilled, and sometime along the way, the natural intelligence to disrupt proportion shall be improved. Right now, if one player picks d/d, and the other gets the new strikethrough, both to the max, the defensive one will still have a slight edge because of how it still works.

Re: Client Changelog 04/08/2018
Whats the AbilityID on these so I can update my Advanced Renown Trainer?Natherul wrote: ↑Sat Aug 04, 2018 8:13 am [Renown Specialization]
- Deft Defender now increases Dodge and Disrupt to a maximum of 14% (2,3,4,5) instead of 18% (3,4,5,6). This is because it was a very efficient investment of Renown points.
- Added a new series of Renown passives, True Strike. These increase Parry, Dodge and Disrupt strikethrough rates by up to 14% (2,3,4,5). I see no reason to separate these along melee, ranged and magic lines, since the few classes that attack with multiple stats have conversions to help them do so anyway (Shadow Warrior, Squig Herder).

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