Added a new series of Renown passives, True Strike. These increase Parry, Dodge and Disrupt strikethrough rates by up to 14% (2,3,4,5). I see no reason to separate these along melee, ranged and magic lines, since the few classes that attack with multiple stats have conversions to help them do so anyway (Shadow Warrior, Squig Herder).
in this case,i want trivial blows back for my tank,or just tell me you hate full turtle shield tanks and i shouldn't play that way but 2h dps tanks. seriously parry dodge and distrupt are the only defences we have against casters and ranged,and they can be easly debuffed anyway from skills and armor set bonuses,like block anyway...so why add a passive? we melt even under htl man! if i misunderstood the effective way of this passive,please correct me.