Client Changelog 04/08/2018

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Arteker616
Posts: 413

Re: Client Changelog 04/08/2018

Post#121 » Sat Aug 04, 2018 10:49 pm

Torquemadra wrote: Sat Aug 04, 2018 8:55 pm
Nefarian78 wrote: Sat Aug 04, 2018 8:37 pm
Torquemadra wrote: Sat Aug 04, 2018 7:24 pmSee, when I use it NOW, im much less concerned for the crash and can simply play with awareness as opposed to crapping myself and having to extricate from combat, 25% wound debuff and a 50% incoming heal debuff was severe, the debuff as it stands now SOUNDS severe but really it isnt unless you are some kind of full blown super turtle spec in which case why are you in path of da brawler anyway?

Instead of being a heavy armoured faux tank I have 20s of super defences followed by 10s of being a medium armour class. If i have 16% dodge naturally it becomes 8%, thats not so bad, its significantly less than if you get hit by pierce defenses. If i have 300 resistences then they become 150, again not so bad and if you have a chosen within 100ft they go right back up again or you could swap to Da Greenest maybe.

Now losing 50% of your defense sounds WAY more severe than losing 15% dodge/block/parry/disrupt but it isnt, in almost all cases and builds for a 2h BO its better for you. You could even start to cycle Quit your squabblin' in there to cover the shortfall (which incidentally I dont immediately see why its only dodge and parry and not disrupt)

Re: Your guard analogy, How did it go when you popped YW and guarded someone? Pretty damn sweet right? Like a shield bro who can smack people in the face.
Maybe it's me adjusting to the new drawbacks, but atm i'm much more concerned about the crash compared to before.

Having your defences cut by 50% it's really harsh. That + a WL or IB armor debuff basically means having close to no armor.

The problem with Greenest is that it's a 25% chance of proccing + it costs 55AP. If the enemy team is aware that your buff is running out they can just AP drain you and switch on you. You won't have AP to switch Greenest, and there's no way you're going to survive a coordinated swap on you with your defences cut by 50%. Even with Quit Yer Squabblin' up to mitigate the crash, it's a death sentence.

Losing around 2k HP and resisting 50% of healing was survivable if you stopped guarding, even if just barely. Right now you lose much more than 2k HP the moment you get targeted after the crash.

About the guard analogy. It sure feels good being able to take a lot of heat and being able to send it right back at them, but if the reason why the crash is so harsh, i'd trade it away any day. BOs damage has always been great, even without the additional 20%
I would suggest thats perspective, and if you dont need it dont use it, or even spec it. Its not there as a damage buff ability, its there as a versatile tool, it allows you to spike, it allows you to cover the duties of a real tank should your main tank get punted or killed FOR A TIME and once said time is over you can have your TEAM cover your back in reciprocation, you can pick up a guard, you can get healed. Duriing crash you are no squishier than a medium armored dps, the crash cant send your defensives into a negative unlike say a static -15%.
All that versatility jumps outta the window when a opponent with brain notice u using that ability .Your team cannot hold u up ,Doesnt matter how u paint it, on the momment , the debuff hit you, u cannot guard , u get more squishy than the mdps u are supposed to back up.u become liability for ur team .

Any bw with basic notion of a rotation will burst u down since u can and u will hit -0 resist due to the debuff and the bw -ktbo ones. u will explode .

u have now even less survival posibilitys even with old bruiser spec using thc to atleast keep up combined good wif shield and the 10% bonus- block-parry u got from less stabin me for extended periods of time .

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Nefarian78
Posts: 463

Re: Client Changelog 04/08/2018

Post#122 » Sat Aug 04, 2018 11:16 pm

I understand that YW wasn't meant as a SnB skill, but even if the SnB BOs do spec into it, why is it a problem?. They need to spend 15pts in a tree that has nothing worth using as a SnB tank.

Arm breaka is useless.
THC and GW mastery does nothing for them
Keep it Goin! Is useless.
Gork Smash without THC, loses a lot of synergy
Not in da face is the only tool that could prove useful to a tank.

That leaves them with 13pts, or 12 if they take Not in da face, at rr70. That build can't even reach WAAAAAGH! or Down Ya go. They only gain incredible defences and a little burst (with a strong "crash") at the cost of everything else.

Personally, i have yet to see a SnB use YW.
They done stole my character's names. Can't have **** in RoR.

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Acidic
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Re: Client Changelog 04/08/2018

Post#123 » Sun Aug 05, 2018 1:21 am

hmm , did some thinking and the current version of You wot, does actulay seem to be less severe than previous version in WB. You can still be healed and you slipp a significant loss of wounds, just get the hell out of dodge at 17 sec mark :)
You gain some realy bad debuffs but to be honest most WB vs WB fights are decided early, after checking my own cheeze videos of fights the significant part of the fight was actualy around 15-20 seconds, after that the fight is decided.
The skill in itself does give some huge benifit but the downside is a pain, maybe the benifit is too high and we dont want to pay that cost. more testing needed for this form at least my side, and as has been mentioned by a few moderators its experimental.

What the experiment is ? Pain/pleasure how much can u take :)

nixin
Posts: 6

Re: Client Changelog 04/08/2018

Post#124 » Sun Aug 05, 2018 2:08 am

Give Rampage Dual Wield back and just move it up the tree and bring down ROA & Deep wounds to off set. Now you don't limit ppl's weapon choice and you get the cross tree effect you are wanting. Slayers have been made a boogyman by Destro players while Witch elves and Sorc's are dropping ppl in 2-3 seconds on the regular. I really hope this gets reconsidered and changed.

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ragafury
Posts: 684

Re: Client Changelog 04/08/2018

Post#125 » Sun Aug 05, 2018 2:28 am

I like the ability (YW), tinkered the last 3 days with it in SC / roam and so on.
the tooltip however is a scary read.
for pug sc's it's super fun and fine.
if it's competitve,... not sure, others ppl issue to actually test it...^^
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dansari
Posts: 2524

Re: Client Changelog 04/08/2018

Post#126 » Sun Aug 05, 2018 2:53 am

nixin wrote: Sun Aug 05, 2018 2:08 am Give Rampage Dual Wield back and just move it up the tree and bring down ROA & Deep wounds to off set. Now you don't limit ppl's weapon choice and you get the cross tree effect you are wanting. Slayers have been made a boogyman by Destro players while Witch elves and Sorc's are dropping ppl in 2-3 seconds on the regular. I really hope this gets reconsidered and changed.
Aza said today he really just wanted to do something with ID single target spec capability. Give him a bit to think about it and it'll likely be tweaked.
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dansari
Posts: 2524

Re: Client Changelog 04/08/2018

Post#127 » Sun Aug 05, 2018 2:57 am

Wyzard wrote: Sat Aug 04, 2018 9:36 pm Edit, the redirected force kb does work, very cool ability change as previously the dmg did not make it worthwhile. Great ability.

testing the new raking talons ability, the 4 second duration means you have to do nothing but use that ability to upkeep debuff in combat, and the 20 ft radius seems low as well. Meanwhile black orcs receive a 25% group dmg buff that is in 30 ft radius for example.

I am fully behind the concept of the raking talon and as a warband spec snb sm i think this is something i would devote a character to upkeeping, but believe it would have to be extended to 30 ft radius and 10 second uptime to become playable.

Thanks for all the work, updates are always exciting.
I dunno I feel like 30ft or 10s, if it needs tweaking at all... BO buff is only on party and only impacts auto attack damage. SM is all damage on every target within 20ft by 20%. That's a substantial damage debuff that, yes, you need to spend time keeping up. This would be something you should open in the new Feedback forum Aza opened so we can discuss specifically. My initial thinking is that it's fine how it is, but I'm just looking at it on paper compared to other 11pt tactics, knowing Vaul should now be a relatively viable build for wb.
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nebelwerfer
Posts: 683

Re: Client Changelog 04/08/2018

Post#128 » Sun Aug 05, 2018 3:13 am

Maybe the old nerf to shatter limbs can be reverted now that it's not undefendable anymore IF you have the dual-wield spec. :mrgreen:

Don't really see an argument to keep it that cannot be made of the melee squig's ability indigestion, which same effect no matter how many you hit.

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Wdova
Posts: 718

Re: Client Changelog 04/08/2018

Post#129 » Sun Aug 05, 2018 10:10 am

Azarael wrote: Sat Aug 04, 2018 3:19 pm
dacop wrote: Sat Aug 04, 2018 3:04 pm nice,nerf slayer and making him unplayable cause someone got reck by double slayers premades,
not content with just copying a sm skill, they even nerf the slayer....bye bye
You got me. I never actually quit the project at all, I just went underground after getting wrecked by double Slayer premade and have now finally recovered enough to get REVENGE! :)
Ahaha😂
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Tesq
Posts: 5713

Re: Client Changelog 04/08/2018

Post#130 » Sun Aug 05, 2018 11:45 am

nebelwerfer wrote: Sun Aug 05, 2018 3:13 am Maybe the old nerf to shatter limbs can be reverted now that it's not undefendable anymore IF you have the dual-wield spec. :mrgreen:

Don't really see an argument to keep it that cannot be made of the melee squig's ability indigestion, which same effect no matter how many you hit.
The fact that is an aoe cd increase strong as a st one.not,?

5 sec is something a st skill should do not an aoe skill and this matter the same.for squig ( both.should be 2.5 sec). At least is.my opinion
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