All that versatility jumps outta the window when a opponent with brain notice u using that ability .Your team cannot hold u up ,Doesnt matter how u paint it, on the momment , the debuff hit you, u cannot guard , u get more squishy than the mdps u are supposed to back up.u become liability for ur team .Torquemadra wrote: ↑Sat Aug 04, 2018 8:55 pmI would suggest thats perspective, and if you dont need it dont use it, or even spec it. Its not there as a damage buff ability, its there as a versatile tool, it allows you to spike, it allows you to cover the duties of a real tank should your main tank get punted or killed FOR A TIME and once said time is over you can have your TEAM cover your back in reciprocation, you can pick up a guard, you can get healed. Duriing crash you are no squishier than a medium armored dps, the crash cant send your defensives into a negative unlike say a static -15%.Nefarian78 wrote: ↑Sat Aug 04, 2018 8:37 pmMaybe it's me adjusting to the new drawbacks, but atm i'm much more concerned about the crash compared to before.Torquemadra wrote: ↑Sat Aug 04, 2018 7:24 pmSee, when I use it NOW, im much less concerned for the crash and can simply play with awareness as opposed to crapping myself and having to extricate from combat, 25% wound debuff and a 50% incoming heal debuff was severe, the debuff as it stands now SOUNDS severe but really it isnt unless you are some kind of full blown super turtle spec in which case why are you in path of da brawler anyway?
Instead of being a heavy armoured faux tank I have 20s of super defences followed by 10s of being a medium armour class. If i have 16% dodge naturally it becomes 8%, thats not so bad, its significantly less than if you get hit by pierce defenses. If i have 300 resistences then they become 150, again not so bad and if you have a chosen within 100ft they go right back up again or you could swap to Da Greenest maybe.
Now losing 50% of your defense sounds WAY more severe than losing 15% dodge/block/parry/disrupt but it isnt, in almost all cases and builds for a 2h BO its better for you. You could even start to cycle Quit your squabblin' in there to cover the shortfall (which incidentally I dont immediately see why its only dodge and parry and not disrupt)
Re: Your guard analogy, How did it go when you popped YW and guarded someone? Pretty damn sweet right? Like a shield bro who can smack people in the face.
Having your defences cut by 50% it's really harsh. That + a WL or IB armor debuff basically means having close to no armor.
The problem with Greenest is that it's a 25% chance of proccing + it costs 55AP. If the enemy team is aware that your buff is running out they can just AP drain you and switch on you. You won't have AP to switch Greenest, and there's no way you're going to survive a coordinated swap on you with your defences cut by 50%. Even with Quit Yer Squabblin' up to mitigate the crash, it's a death sentence.
Losing around 2k HP and resisting 50% of healing was survivable if you stopped guarding, even if just barely. Right now you lose much more than 2k HP the moment you get targeted after the crash.
About the guard analogy. It sure feels good being able to take a lot of heat and being able to send it right back at them, but if the reason why the crash is so harsh, i'd trade it away any day. BOs damage has always been great, even without the additional 20%
Any bw with basic notion of a rotation will burst u down since u can and u will hit -0 resist due to the debuff and the bw -ktbo ones. u will explode .
u have now even less survival posibilitys even with old bruiser spec using thc to atleast keep up combined good wif shield and the 10% bonus- block-parry u got from less stabin me for extended periods of time .