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Client Changelog 19th August

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Renork
Posts: 1208

Re: Client Changelog 19th August

Post#71 » Sun Aug 19, 2018 11:22 pm

Tesq wrote: Sun Aug 19, 2018 10:35 pm
peterthepan3 wrote: Sun Aug 19, 2018 9:55 pm
Tesq wrote: Sun Aug 19, 2018 8:08 pm

basically this patch note telling us, that the weakness of change which is st dmg is now offically ignored, instead now all rr 70 magus can combo

tzeench firestorm
dissolving mist
pull

all togheter in the same build

simply put did any change magus give feedback on this or where all from havoc magus?
Change is designed as a midrange aoe tree. Having access to firestorm and mist (both of which are now spiritual) is essential in actualising this: you now have a semblance of a viable rotation (hoping dots get love) via 2 x dots, mist and Firestorm - resulting in pretty significant pressure in a particular spot. You can still weave single target abilities into it, but Change was never designed to be a sole st dot caster like the AM.

You only ever use ifoc as a finisher anyway: RW spam gives much higher dps. You can always forego mist and pick up ifoc.

I loved Firestorm, but simply put it makes much more sense in Changing tree, and the same is true of IFOC (FF for engi - already in rifleman tree...) with Havoc (the st tree).
Yes i bet you and all havoc magus love more indigo indirect dmg buff in left mastery correct?

plus all rvr lover love

Pull
Dissolving mist
And snare ppl over dissolving mist

For profit; i see what was done there im not blind sy.

I also was writing a complete list of things which change magus needed and thus this patch dont fix in the slighest (since i levelled up a magis chance from 0 to rr 50 fir buff) but pff that's it for me.....i lost my hope,..... This patch show that the concreate reality of some things is years of light away from the internal testers. I wont bother anymore with feedback.

P.s: nerf off morales call has became now all get a ista 1200 dmg m2....
Getting rift, mist and storm requires rr70 AND you cannot grab anything else on the trees (no aegis, no crit tactic, no DC, no torrent). Can it work? Sure, anything can work on this game. You truly enjoy paper ROR and think everything translates perfectly in-game, which is usually never the case.

As far as IFOC, the pet debuffs around 350 elemental resistance, so it's a very slight buff to the tree (compared to glean's 330ish --> IFOC), it's not going to replace SVF since surging power doesn't affect IFOC. If anything, it acts as a filler and doesn't change any rotations.

Now stop giving everyone brain cancer.

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catholicism198
Posts: 1092

Re: Client Changelog 19th August

Post#72 » Sun Aug 19, 2018 11:30 pm

Tesq wrote: Sun Aug 19, 2018 10:35 pm
peterthepan3 wrote: Sun Aug 19, 2018 9:55 pm
Tesq wrote: Sun Aug 19, 2018 8:08 pm

basically this patch note telling us, that the weakness of change which is st dmg is now offically ignored, instead now all rr 70 magus can combo

tzeench firestorm
dissolving mist
pull

all togheter in the same build

simply put did any change magus give feedback on this or where all from havoc magus?
Change is designed as a midrange aoe tree. Having access to firestorm and mist (both of which are now spiritual) is essential in actualising this: you now have a semblance of a viable rotation (hoping dots get love) via 2 x dots, mist and Firestorm - resulting in pretty significant pressure in a particular spot. You can still weave single target abilities into it, but Change was never designed to be a sole st dot caster like the AM.

You only ever use ifoc as a finisher anyway: RW spam gives much higher dps. You can always forego mist and pick up ifoc.

I loved Firestorm, but simply put it makes much more sense in Changing tree, and the same is true of IFOC (FF for engi - already in rifleman tree...) with Havoc (the st tree).
Yes i bet you and all havoc magus love more indigo indirect dmg buff in left mastery correct?

plus all rvr lover love

Pull
Dissolving mist
And snare ppl over dissolving mist

For profit; i see what was done there im not blind sy.

I also was writing a complete list of things which change magus needed and thus this patch dont fix in the slighest (since i levelled up a magis chance from 0 to rr 50 fir buff) but pff that's it for me.....i lost my hope,..... This patch show that the concreate reality of some things is years of light away from the internal testers. I wont bother anymore with feedback.

P.s: nerf off morales call has became now all get a ista 1200 dmg m2....
I'm not. I hate the change.
Before it was either go full offense: Havoc+Changing or mostly offense with some defense: Havoc+Daemonology
Now it's full offense with some defense.

peter-

IFOC=/=FF

Focus Fire is a steady barrage of x.5 damage every second, while Indigo Fire of Change is x.0 damage on cast and then again every two seconds. You can't keep arguing that they're the same just because they're both channeled abilities. FF is more like 3 consecutive Rend Winds, with the main difference being the range- then the ap and finally the dmg, while Indigo Fire of Change is essentially Hand of Ruin MK2- very few people let it tick past the initial hit.

User avatar
Renork
Posts: 1208

Re: Client Changelog 19th August

Post#73 » Sun Aug 19, 2018 11:37 pm

catholicism198 wrote: Sun Aug 19, 2018 11:30 pm
Tesq wrote: Sun Aug 19, 2018 10:35 pm
peterthepan3 wrote: Sun Aug 19, 2018 9:55 pm

Change is designed as a midrange aoe tree. Having access to firestorm and mist (both of which are now spiritual) is essential in actualising this: you now have a semblance of a viable rotation (hoping dots get love) via 2 x dots, mist and Firestorm - resulting in pretty significant pressure in a particular spot. You can still weave single target abilities into it, but Change was never designed to be a sole st dot caster like the AM.

You only ever use ifoc as a finisher anyway: RW spam gives much higher dps. You can always forego mist and pick up ifoc.

I loved Firestorm, but simply put it makes much more sense in Changing tree, and the same is true of IFOC (FF for engi - already in rifleman tree...) with Havoc (the st tree).
Yes i bet you and all havoc magus love more indigo indirect dmg buff in left mastery correct?

plus all rvr lover love

Pull
Dissolving mist
And snare ppl over dissolving mist

For profit; i see what was done there im not blind sy.

I also was writing a complete list of things which change magus needed and thus this patch dont fix in the slighest (since i levelled up a magis chance from 0 to rr 50 fir buff) but pff that's it for me.....i lost my hope,..... This patch show that the concreate reality of some things is years of light away from the internal testers. I wont bother anymore with feedback.

P.s: nerf off morales call has became now all get a ista 1200 dmg m2....
I'm not. I hate the change.
Before it was either go full offense: Havoc+Changing or mostly offense with some defense: Havoc+Daemonology
Now it's full offense with some defense.

peter-

IFOC=/=FF

Focus Fire is a steady barrage of x.5 damage every second, while Indigo Fire of Change is x.0 damage on cast and then again every two seconds. You can't keep arguing that they're the same just because they're both channeled abilities. FF is more like 3 consecutive Rend Winds, with the main difference being the range- then the ap and finally the dmg, while Indigo Fire of Change is essentially Hand of Ruin MK2- very few people let it tick past the initial hit.
Please, explain how simply swapping IFOC for storm changed the entire magus specs. I'm quite curious because clearly I must be playing wrong. How did your rotation change? why is your damage higher or lower? Explain. Look at Ocara’s video with mist and storm, the damage is not impressive and if anything it makes more sense for it to be on the mid range aoe tree rather than the st tree. Majority of the magus players are used to simply spamming storm during keep siege/defense anyways.
Last edited by Renork on Mon Aug 20, 2018 12:25 am, edited 1 time in total.

User avatar
Torgrimmerr
Posts: 56

Re: Client Changelog 19th August

Post#74 » Sun Aug 19, 2018 11:43 pm

Me very happy with, me very happy, happy dwarf indeed.
Order:
Torgrimmerrr: Slayer/ Torggying: Rune Priest
Destro:
Torgrimmer: Chopper/ Ringobloody: Maulder

User avatar
Tesq
Posts: 5713

Re: Client Changelog 19th August

Post#75 » Mon Aug 20, 2018 12:26 am

Spoiler:
Renork wrote: Sun Aug 19, 2018 11:22 pm
Tesq wrote: Sun Aug 19, 2018 10:35 pm
peterthepan3 wrote: Sun Aug 19, 2018 9:55 pm

Change is designed as a midrange aoe tree. Having access to firestorm and mist (both of which are now spiritual) is essential in actualising this: you now have a semblance of a viable rotation (hoping dots get love) via 2 x dots, mist and Firestorm - resulting in pretty significant pressure in a particular spot. You can still weave single target abilities into it, but Change was never designed to be a sole st dot caster like the AM.

You only ever use ifoc as a finisher anyway: RW spam gives much higher dps. You can always forego mist and pick up ifoc.

I loved Firestorm, but simply put it makes much more sense in Changing tree, and the same is true of IFOC (FF for engi - already in rifleman tree...) with Havoc (the st tree).
Yes i bet you and all havoc magus love more indigo indirect dmg buff in left mastery correct?

plus all rvr lover love

Pull
Dissolving mist
And snare ppl over dissolving mist

For profit; i see what was done there im not blind sy.

I also was writing a complete list of things which change magus needed and thus this patch dont fix in the slighest (since i levelled up a magis chance from 0 to rr 50 fir buff) but pff that's it for me.....i lost my hope,..... This patch show that the concreate reality of some things is years of light away from the internal testers. I wont bother anymore with feedback.

P.s: nerf off morales call has became now all get a ista 1200 dmg m2....
Getting rift, mist and storm requires rr70 AND you cannot grab anything else on the trees (no aegis, no crit tactic, no DC, no torrent). Can it work? Sure, anything can work on this game. You truly enjoy paper ROR and think everything translates perfectly in-game, which is usually never the case.

As far as IFOC, the pet debuffs around 350 elemental resistance, so it's a very slight buff to the tree (compared to glean's 330ish --> IFOC), it's not going to replace SVF since surging power doesn't affect IFOC. If anything, it acts as a filler and doesn't change any rotations.

Now stop giving everyone brain cancer.
Pff what pet and pet, till this point all havoc magus had to spec into mid mastery to reach indigo, now all mastery points can pretty go into left mastery .
Indigo move to 13 pt mean due more mastery spec that it will do more dmg and you can now pick a.second mastery at your choice instead being forced into mid. This is called buff havoc..because till now you had to decide between indigo and aegis.....i know aswell havoc magus wanted access while keep channeling to aegis like engi have access to keg...

I know pretty well that indigo is use as finisher/filler for havoc build and magus player always had envy of engi one for have the channeling on the left mastery i wont drink this firestorm was better put there; and / you loose too many stuff in mid mastery to make it playable. Lol mid mastery is barely playavle and to make it that way you need to sacrefice 2 tactic just to play it along on dots and spec def as **** cuz the pet repositioning have too much CD....so much that from a mid range build you end up being a melee one and still required st focus to work. You either needed more range or mobility + more st damages and indigo while flamer is on to heal debuff target amd.moved 13 pt change not havoc. The build with firestorm will be play in a total diff way and will be a orvr only thing, you can even ditch out diss mist at this point (sigh again and again) and profit more probably now for rift builds.
This is basically the forbidden dream of any rr 70 rift magus... Uber consistency into aoe department + rift +m2 ista finisher. And no you dont need dmg from firestorm to have it do his job it dosen't snare for show.

Firestorm/diss mist / pull should never had end in the same build.
Last edited by Tesq on Mon Aug 20, 2018 7:57 am, edited 10 times in total.
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User avatar
oaliaen
Posts: 1217

Re: Client Changelog 19th August

Post#76 » Mon Aug 20, 2018 12:42 am

TenTonHammer wrote: Sun Aug 19, 2018 9:58 pm bloodlust and honor restored on chop/slayer


what is that referring to?
its a tactic who give 50% proc to heal 220hp on exaust skill
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Gomdor
Posts: 36

Re: Client Changelog 19th August

Post#77 » Mon Aug 20, 2018 12:48 am

Tesq wrote: Sun Aug 19, 2018 10:35 pm

This is basically the forbidden dream of any rr 70 rift magus... Uber consistency into aoe department + rift +m2 ista finisher. And no you sont meed dmg from firestorm to have it do his job.

Firestorm/diss mist / pull should never had end in the same build.

I will try it next time with my magus.
Black Orc 'Gazuaa'

Rekkerr
Posts: 22

Re: Client Changelog 19th August

Post#78 » Mon Aug 20, 2018 1:35 am

In no version of live did anyone find it necessary to retool stealth. These changes are completely unnecessary. Stealth is a core ability that doesn't need to be adjusted, I never have complained about any changes made to any other ability but this is just wrong.

Bring on the flamethrowers

Witch Hunter

General
- The cooldown of Incognito is now 35s instead of 30s.
- The cooldown of Incognito will be reduced by 1 second for every enemy within 100 feet when its effect is broken.
- Modified the tooltip of Incognito to better indicate how stealth works.
- Added a new tactic, Hastened Expurgation. Grants a 50% speed bonus when in Incognito and reduces the cast time by 1 second, but reduces the duration to 3 seconds.

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bichka
Posts: 439

Re: Client Changelog 19th August

Post#79 » Mon Aug 20, 2018 1:57 am

Miszczu5647 wrote: Sun Aug 19, 2018 9:17 pm
Warband play:
Also death blow dealer. But as warband play is about aoe fulfilling this role required at least one major change.

Problems:
- stealth mechanics;
- lack of AoE pressure;
- don't overtune/kill one playestyle when trying to fix other.
only thing what WE/WH is lacking in WB play is low WS for aoe ability. Make them ignore 25% of armor like KoBts skill or give something like tactics with WS. Or i still don't see any reason to take WE/WH over slayer/choppa. But i like that issue is finally looked for and probably is subject to future changes.
Keep in mind. WE/WH is only mdps with paper armor here. Slayer/Choppa have option to drop rage, have some defensive racial tactics like armor or wounds, WE have meh absorb from crits and WH racial tactics for lolabsorb. I think it's can be fair to be comparable with other mdps in WB while staying supersquishy.

Also about WB play and WS : maybe also as variant can be good to have new set for WB playing which is had lot of WS instead of ini/str as usual. Idk.

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Darks63
Posts: 651

Re: Client Changelog 19th August

Post#80 » Mon Aug 20, 2018 3:18 am

So Outrider patrol is only useful to ASW since there is no way im getting that close to drop it on SSW.
Tourist SW 40/50+<Zaxxed> Discotec 40/40+<IRONIC>

Former Pragg/Badlands Destro Iron Rock/Badlands Order player.

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