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Client Changelog 19th August

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Renork
Posts: 1208

Re: Client Changelog 19th August

Post#121 » Mon Aug 20, 2018 1:49 pm

wachlarz wrote: Mon Aug 20, 2018 1:15 pm
peterthepan3 wrote: Mon Aug 20, 2018 9:02 am
Nidwin wrote: Mon Aug 20, 2018 8:41 am Magus changes make sense to me but I think you'll have to reduce the range from Firestorm from 80ft to 65ft.

It's, the usual Magus way, a long aoe rotation setup in Path of Changing but one that can be done at 80ft + with a tactic. I'm wondering if this change could give Seed of Chaos a use now.

As for the pull + mist + firestorm concern expressed by Tesq I don't see it as an efficient build compared to GM + Pand + pull + IB + "optional AT" + lash spam.
1) I agree re Firestorm range.

2) It's a nonissue: in order to get Mist, Storm and Rift, you must be RR70. You also lose access to 15% crit for Change, range increase, 15% damage within 45 ft, your firestorm is not spammable, you lose Aegis and Agonizing (HUGE DPS when used correctly). It's an odd spec that honestly won't put out that much damage without access to trees' respective +dmg/crit tactics/skills like Torrent. It's a #kek spec, and if you are aiming for PBAOE DPS there are better specs.

Too much theorycrafting. Any PBAOE dps spec that ignores 15% damage from Demon = lol. Any midrange AOE dps spec that ignores both range increase and crit increase from Change = topkek.
1. Now left tree build Ak "one minute build": U try survive 1 minute to cast m2 focus mind reducet cast time to cast Very powerfull combo: 1 Bolt of change 10 sec cd, 1 mutating blue fire 10 sec cd and 1 perils of Warp 30 sec cd, and flickering red fire (about 5 tims) for rest ot the time of focused mind, if target not dead IFOC. 1 kill per minute If any skill crit if not u make funny dmg, Drukar and Kajtran leave sc when see thiss Magus

2.Mid and letf tree Build Ak "target dummy" U are mele magus U fight in front line. To survive U use Summon Blue Horror (ALL Spells reduce range) in 8 stack Firestorm (16s cd) have range 48ft. Mist(30s cd) have 39ft reducet with 8 stacks. Very powerfull Aoe combo. Ostoj, Vol, Assaj start using shield. Kajtran, Drukar, Tato make new rotation: use any skill next /rofl next any skill /laught itd All can Kite U. But now U can play like propa destro U can hit tanks and guarded Sl/Wl/Wh. U dont have problem with hitting healers, U dont have range to attack them.
Oh look, more theorycrafting~!

1) You have plenty of time to have a healer heal you, detaunt, pop a heal + hot pot, simply kill the pet (it dies very fast, magus pets are not wl pets :^), plus we have to wait for 8 stacks to build up again), kill the magus with your lolbw rotations while jumping (which should be your priority in the first place and your class out of all rdps classes can annihilate them faster than they can annihilate you), or run out of range? but really, just dot the pet and watch it melt. In fact, I can name two lolbw's that specifically target me first and can melt me in a few seconds, but I guess not everyone can excel at their class, no matter how stupid friendly the class is eh?

2) You can easily assist down and kill the magus, they are not immortal gods with 10k armor and 1200 toughness. Make friends with a white lion? If you are going to aoe, then using firestorm is not the smartest move since infernal blast and lash spam will completely outdps a tick of firestorm. Please play the class instead of playing paper ror.

Hurray now a magus can leech better in a zerg. Go look at Ocara's "testing new magus spec" video and then come back here and provide your thoughts, k? If anything, it's a "safer" way to leech off warband/zerg fights. Outside of warband play, firestorm is used to peel off your healers/rdps and that's pretty much it.

Also, what the hell is up with your grammar.

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Glorian
Posts: 5002

Re: Client Changelog 19th August

Post#122 » Mon Aug 20, 2018 2:04 pm

lefze wrote: Mon Aug 20, 2018 12:58 pm
roadkillrobin wrote: Mon Aug 20, 2018 12:05 pm
Azarael wrote: Sun Aug 19, 2018 6:19 pm

Runepriest
- Concussive Runes has been reworked. Now has a 25% chance to drain 225 points of Morale from a target when you strike with a Path of Grimnir ability.
I would consider changing Rune of Battle to be self buff only with this tactic, coz 4 RP in healing build can pick it up and place it on BW/Slayer and suddenly you have Morale Draining BW/Slayers in the warband without even needing to including dps RP's or any other marginilized warband dps class. This change basicly just boosted the **** out of the allready cemented Order warband setup.
This is completely valid. The healdebuff has already been used effectively by heal runies in the past setups, the moraledrain is no different.
Well for a "usefull" Healdebuff Runi you need Magical Crits RR, Rune of Breaking, and put at least 12 Points in the left tree. Meaning you can't get full right tree, can't get AoE M4, can't get Grouprez Ability.

Buffed by a Kotbs you will then have something like a 35% Chance on each hit to put a wound debuff on a hit Target. But your healing will be completely without the chance to have any Healcrits. Also you need quite a lot of INT to even hit the Targets in the first place. You aren't then any Healer Runi anymore.

But you are right that the changed tactic: "Concussive Runes" can be put on AoE Healruni. Still you can't be dishing out group heals and AoE Spam at the same time. Also with only on rune of Battle you are missing the real chance of the Tactic proccing on Rune of Cleave and Rune of Might.

So to put the new Tactic to full use you need to be an AoE DPS Runi near the frontline. Like a Healdebuff Runi, and then as explained in the beginning you aren't a Heal Runi, and you can't simply slap it on.

Also I need to make some tests if this even works on Rune of Battle or even the 2 other Abilties on Right tree as Concussive runes in the past didn't procced on rune of Might.
If you simply play a Heal runi, and put the Heal Debuff Tactic on your Hits have something like a 5% chance to do anything.

Also:
You can't have several Runes of Battle on one character.
So you can't put it on one Kamikaze Slayer. Ofc you can put it on several different Tanks.

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aa91837
Posts: 116

Re: Client Changelog 19th August

Post#123 » Mon Aug 20, 2018 2:16 pm

- Reckless Blow is now Path of Da' Savage.
- Reckless Blow now increases chance to be critically hit by 1% instead of 5%, but the effect stacks up to 5 times.

- Go For Da Soft Spot is now Path of Da' Hitta.
If it ain't broke, don't fix it
Nobody on the broken noob class

Sulorie
Posts: 7458

Re: Client Changelog 19th August

Post#124 » Mon Aug 20, 2018 2:21 pm

Gravord wrote: Mon Aug 20, 2018 1:05 pm
Sulorie wrote: Mon Aug 20, 2018 12:49 pm
Gravord wrote: Mon Aug 20, 2018 12:25 pm

I cant imagine how you even find slot for 15% crit tactic in choppa build in the first place :)
It is not that hard, when you accept, that exhaust heavy builds require too many tactic slots to work properly. ^^ Str, Str+WS, Crit Dmg, Crit Chance
Also wounds and no rage drop. Thats 6 tactics to choose above 15% crit on one skill tere only, so im curious what did you sacrifice for it.
If 900 str is enough, drop str and use wounds tactic.
No rage drop tactic is suicidal and only beneficial, when you 100% control the engagement. Without exhaust spam you don't need it anyway.
Dying is no option.

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Gravord
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Re: Client Changelog 19th August

Post#125 » Mon Aug 20, 2018 2:22 pm

Sulorie wrote: Mon Aug 20, 2018 2:21 pm
Gravord wrote: Mon Aug 20, 2018 1:05 pm
Sulorie wrote: Mon Aug 20, 2018 12:49 pm

It is not that hard, when you accept, that exhaust heavy builds require too many tactic slots to work properly. ^^ Str, Str+WS, Crit Dmg, Crit Chance
Also wounds and no rage drop. Thats 6 tactics to choose above 15% crit on one skill tere only, so im curious what did you sacrifice for it.
If 900 str is enough, drop str and use wounds tactic.
No rage drop tactic is suicidal and only beneficial, when you 100% control the engagement. Without exhaust spam you don't need it anyway.
2h rotation is based on 5 skills dropping rage, applying them together without dropping rage is where 2h does real impact.

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roadkillrobin
Posts: 2773

Re: Client Changelog 19th August

Post#126 » Mon Aug 20, 2018 2:31 pm

roadkillrobin wrote: Mon Aug 20, 2018 2:30 pm
Glorian wrote: Mon Aug 20, 2018 2:04 pm
lefze wrote: Mon Aug 20, 2018 12:58 pm

This is completely valid. The healdebuff has already been used effectively by heal runies in the past setups, the moraledrain is no different.
Well for a "usefull" Healdebuff Runi you need Magical Crits RR, Rune of Breaking, and put at least 12 Points in the left tree. Meaning you can't get full right tree, can't get AoE M4, can't get Grouprez Ability.

Buffed by a Kotbs you will then have something like a 35% Chance on each hit to put a wound debuff on a hit Target. But your healing will be completely without the chance to have any Healcrits. Also you need quite a lot of INT to even hit the Targets in the first place. You aren't then any Healer Runi anymore.

But you are right that the changed tactic: "Concussive Runes" can be put on AoE Healruni. Still you can't be dishing out group heals and AoE Spam at the same time. Also with only on rune of Battle you are missing the real chance of the Tactic proccing on Rune of Cleave and Rune of Might.

So to put the new Tactic to full use you need to be an AoE DPS Runi near the frontline. Like a Healdebuff Runi, and then as explained in the beginning you aren't a Heal Runi, and you can't simply slap it on.

Also I need to make some tests if this even works on Rune of Battle or even the 2 other Abilties on Right tree as Concussive runes in the past didn't procced on rune of Might.
If you simply play a Heal runi, and put the Heal Debuff Tactic on your Hits have something like a 5% chance to do anything.

Also:
You can't have several Runes of Battle on one character.
So you can't put it on one Kamikaze Slayer. Ofc you can put it on several different Tanks.
Rune of Battle is channel to set up and once it's up you are free to do anything else. Group heal etz.
But my concern is just that it reinforce the meta bomb group even more instead of spreading out the utillity over other classes.

Simple fix would be to just have Rune of Battle be a self buff only and there by giving dps Runie some sweet warband utility. When paired with a SM, RoB and RoM hit every gcd with WW up and new SM drains, you gonna drain some serius amount of morale.

Healdebuff from Rune of Battle while in healing spec isn't really a concern imo. It requires you to dps crit and having Rune of Breaking active. So healing becomes trash if you tries. Thats the major difference.
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anarchypark
Posts: 2085

Re: Client Changelog 19th August

Post#127 » Mon Aug 20, 2018 2:36 pm

kauyon1 wrote: Mon Aug 20, 2018 1:48 pm ...

I wasn't clear. VT has bugged stance.
thought this will be quicker.
gonna bugreport.
SM8, SW8, AM8, WL7, KoBS6, BW6, WP8, WH7, IB8, Eng5, RP5, SL6
BG8, Sorc8, DoK8, WE7, Chs8, Mg8, Ze7, Mara8, BO6, SH7, Shm6, Chop4
SC summary - viewtopic.php?f=8&t=20415
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Sulorie
Posts: 7458

Re: Client Changelog 19th August

Post#128 » Mon Aug 20, 2018 2:37 pm

Gravord wrote: Mon Aug 20, 2018 2:22 pm
2h rotation is based on 5 skills dropping rage, applying them together without dropping rage is where 2h does real impact.
It's a trade-off. Some more dmg for a huge weak point, which an enemy, who knows you can only drop rage once every 30sec, can easily exploit.
Dying is no option.

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Gravord
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Re: Client Changelog 19th August

Post#129 » Mon Aug 20, 2018 2:41 pm

Sulorie wrote: Mon Aug 20, 2018 2:37 pm
Gravord wrote: Mon Aug 20, 2018 2:22 pm
2h rotation is based on 5 skills dropping rage, applying them together without dropping rage is where 2h does real impact.
It's a trade-off. Some more dmg for a huge weak point, which an enemy, who knows you can only drop rage once every 30sec, can easily exploit.
Sure but whats the point going 2h at all then? You loose 10% parry, skills you get access too are useless if not used all in chain, your base dps is lower also.

Sulorie
Posts: 7458

Re: Client Changelog 19th August

Post#130 » Mon Aug 20, 2018 3:01 pm

Gravord wrote: Mon Aug 20, 2018 2:41 pm
Sulorie wrote: Mon Aug 20, 2018 2:37 pm
Gravord wrote: Mon Aug 20, 2018 2:22 pm
2h rotation is based on 5 skills dropping rage, applying them together without dropping rage is where 2h does real impact.
It's a trade-off. Some more dmg for a huge weak point, which an enemy, who knows you can only drop rage once every 30sec, can easily exploit.
Sure but whats the point going 2h at all then? You loose 10% parry, skills you get access too are useless if not used all in chain, your base dps is lower also.
Having twice the crit rate of a dw or different 2h build and 30% parry without renown parry does the job just fine.
The dps is only higher, as long as nobody focuses you, because your defense is completely lacking. With rage dump you blow rage and after some seconds you are back.
Dying is no option.

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