T1 RvR

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Darks63
Posts: 651

Re: T1 RvR

Post#11 » Tue Aug 21, 2018 6:54 pm

Sulorie wrote: Tue Aug 21, 2018 4:00 pm
Darks63 wrote: Tue Aug 21, 2018 2:17 pm Also the destro wc is too easy to spawn camp making it even harder for them to push out.
This is not true. You can easily leave wc by pve exit towards shrine BO. There is not a single wc on any zone, where the enemy can camp you effectively.
In some zones like Caledor for order you might have to fly to Dragen Wake to enter rvr lake from a different side.
Only players, who don't look on map, can be trapped at wc.
Yes but given the close proximity of shrine to festen destro can't gain much traction when outnumbered. The other issue is their only way to nordlandxxi is too easily observed and cut off from festen. This used to be relieved by the norsca bo.
Tourist SW 40/50+<Zaxxed> Discotec 40/40+<IRONIC>

Former Pragg/Badlands Destro Iron Rock/Badlands Order player.

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Sulorie
Posts: 7461

Re: T1 RvR

Post#12 » Tue Aug 21, 2018 7:01 pm

AxelF wrote: Tue Aug 21, 2018 4:56 pm The big problem with T1 is the rr rewards for killing players. As has been stated everyone wants to clear T1 with as high a rr as possible, for me playing a healer that's usually in the 20 to 25ish range.

In my experience today the rr for kills can range from 20 odd up to about 1500, but the vast majority came in about the 150 to 500 range. And that's solo kills as order where we were outnumbered, roaming the zone looking for destro in 1s or 2s.

Weigh that against sitting on a BO for constant 20rr ticks, you have to find and then kill a lot of destro roaming to make it worth while.

You could nerf rr from BO ticks but that would destroy any will for people to roll alts, or you could make the rr for kills consistent and a little higher and make it worth people's time to fight.
I don't know why someone would trade BO afk ticks for action and kills. When I spend time playing I would rather actively seek enemies and kill them than waste time doing basically nothing just to minmax rp gain vs xp. This is a very boring way of spending your time.

rr20-25 is totally fine for a rank 16. People don't have to afk at flags to get a higher rr, because it gives no advantage and at certain midtier ranks it is useful to use -xp scroll, because the chars are quite powerful, while you can farm rp to be ready for r31+ xp grind.
Dying is no option.

AxelF
Posts: 228

Re: T1 RvR

Post#13 » Tue Aug 21, 2018 7:46 pm

No but the point has been made a lot by players and by devs that people will take the path of least resistance, which means leaving T1 with as high a rr as possible. Unfortunately the way to do that at the moment is to sit on a BO rather than roam looking for a fight. This in turn means that if you're roaming looking for a fight 90% of the enemy is stacked at a BO. Your options are then attack a group of 8 or 9 at a BO or go and sit at your own BO.

Reducing the rr from BO will just make it incredibly painful to get through T1 so I would suggest slightly increasing the rr from kills and making it more consistent so you're not spending 15 mins to find a solo/duo kill that grants less rr than you'd get from 3 mins sat afk at a BO

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Luuca
Posts: 1204

Re: T1 RvR

Post#14 » Tue Aug 21, 2018 8:22 pm

Yaliskah wrote: Tue Aug 21, 2018 11:54 am i understand that.

Here are major problems :

a : Player want to play on all areas.
Problem : These areas are too big and depending time of the day, it is unplayable.

The issue of larger T1 zones and slow mounts could be remedied by a few well placed "Skaven Tunnels" and allow for transit across the map(s) for more fighting and less running. I know there are currently some tunnels in T1; however, 2 more per zone would allow for some interesting ambushes etc. Of course, not usable in combat.

Yaliskah wrote: Tue Aug 21, 2018 11:54 am b : BO sitting.
Problem : As told in a previous post, thats sadly a player choice, mostly motivated with map size. This issue doesn't appear so clearly when fight is in Nordland.

I do not think you can stop animals from drinking from a stream nor players from sitting at B.O.s - as both give sustenance. With a higher degree of mobility as suggested in (a.) above, there would be more fights at B.O.s. Alternatively, some B.O.s need a 2nd entrance point for enemies. Both the Boat in Nordland and the "House" in Elf T1 are too easily defended. Alternative "click through" points could be added to ensure action.

Yaliskah wrote: Tue Aug 21, 2018 11:54 am Solution :

- Just let Nordland open again to concentrate all pop in a single well sized place.
Issue : Many ppl will complain
- Remove BO ticks and extend the modification we added in T2+ (let the BO controlled to the faction for some time)
Issue : Not sure it will solve anything on big maps

I do not think just Nordland would be a good idea. Everyone likes the different zones. More mobility in T1 is part of the answer. Removing B.O. ticks probably won't inspire action. A system of diminished returns, refreshed by kills would. Sitting on a BO in T1, you receive the following renown and XP bonus: 20 per tick up to 500 renown/xp, 15 per tick 501-750 renown/xp, 10 per tick 751-1000 renown/xp, 5 per tick 1001- 1500 renown/xp, 0 per tick 1501+. There are five categories of renow/xp gain from BOs. To obtain 20 per tick after you have gained 501 renown/xp, you must kill at least one player. If you slip to 10 per tick level, you must kill 2 players to refresh the tick bonuses. Something like that would inspire players to look for kills.

Yaliskah wrote: Tue Aug 21, 2018 11:54 amProblem :

-No dev is actually available to work on ORvR :(.

*gulp* can't help there.. sorry
Last edited by Luuca on Tue Aug 21, 2018 8:23 pm, edited 1 time in total.

AxelF
Posts: 228

Re: T1 RvR

Post#15 » Tue Aug 21, 2018 9:50 pm

Yaliskah wrote: Tue Aug 21, 2018 11:54 am i understand that.

Here are major problems :

a : Player want to play on all areas.
Problem : These areas are too big and depending time of the day, it is unplayable.

b : BO sitting.
Problem a: People, especially existing players rolling alts, have the sole aim of leaving T1 with as a high a rr as possible

Problem b: at present, the best way of achieving this is to sit at a BO and ride those ticks. Path of least resistance.

Problem c: reducing ticks from BOs will increase time to build rr and therefore increase time to transit T1, reducing the willingness of existing players to roll alts. This will in turn mean that new players have no one to play against.

Borek
Posts: 46

Re: T1 RvR

Post#16 » Wed Aug 22, 2018 12:19 am

Maroe337 wrote: Tue Aug 21, 2018 10:02 am Hi, I'm Japanese.
I've been playing for a long time since it went live, but I think the current state of T1 Zone's RvR is the worst it's ever been.
Currently, at almost all times players just flag sitting in the RvR area.
In T1 up until now, PvP was always being held, and new players were drawn in by the fun of the game.
In the current state, I wonder what new players will think if they try playing it.
Trying it out a little and then just sitting around will probably be boring.
There are probably people who will quit the game at that point.
I want Japanese players to continue to accumulate, but with the current state of T1, I can't recommend this game to others.
Instead of holding PvP, I hope that you make a system where players can receive a higher level of compensation.
I agree it is annoying, but you need to remember that everyone plays the game for their own reasons and expecting them to avoid the lazy/easy option is not realistic and only reduces YOUR enjoyment because you are allowing them to annoy you.

I don't like leading anymore than most people, but i will step up and try and herd the T1 cats into some sort of cohesive unit at times, but i never expect the entire WB to be active as it's just not going to happen, what i do is keep communicating and try my best to remain positive. After a while people tend to start listening as they see successes or at least enjoyable defeats.

The vast majority of players just want to log in and advance their character, there's plenty of ways to do so and sitting on a BO afk
is 1 of those.

If you want to improve the T1 experience then either form your own WB/Group or try leading. In my experience people will follow if you are not yelling insults and getting angry, give clear, concise directions and accept that afk'ing happens at times, doesn't matter that much if you lose either as it's just a game. We all play to have fun and there are certainly times when the ONLY way to make it fun is to step up and try to lead even though most of us detest doing so.

Heck, tonight i was on my Choppa Bludmaw, we had a large numerical advantage until fairly late on, obviously destro was being lazy, half sitting on BO's collecting ticks, the other half mindlessly zerging the order WC under heavy cannon fire despite repeated asking to attack the Boat. Before long the inevitable happened, Orders came on in force, pushed us back and ALMOST capped, we dropped from a full WB to 10 members as people either quit or logged over to try and leech BO's on their orders, but a few of us stepped up and our combined voices convinced the remaining members to keep at it, after some epic fights and many losses we rushed Boat, took it after a hard fight, then slowly turned it round despite the AAO and capped the zone. I can say for sure the players that stayed were super-happy with how it went and we all made great RR along the way. Now if the 3 of us advocating tactical changes hadn't stepped up like we did, chances are it would have been Orders just sitting on BO's for 3 hrs bored senseless with Destro logged out/realm swapped.

Yes it's not a perfect system, but YOU CAN make a difference, a HUGE difference. It's all about mindset, don't be annoyed by laziness, seek to encourage active playing, if you lead people will usually follow.

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