"The Selfish Tinkerer" - I wanted to build an Engineer that's still pushing group utility (PD, Magnet) but isn't putting out negligible damage in a Warband. We're not some armor/toughness stacking def-Engi. This is an AoE DPS pushing machine who plays frontline and midrange.
A few quick notes.
1. This build, like a Slayer, needs a guard, preferably SnB IB. I don't see this working out very well in WB without one.
2. A huge advantage is that this build can get 80% of the gear by RR 32 (and a lot of PvE grind/guild help).
3. I'm under the assumption that WS doesn't benefit Corp damage in any way... if that is not the case then the gearing is moot.
GEARING!
Dump WS! The goal here is to pick up as many set bonuses from high armor sets with pieces that don't have any WS on them. A side effect of this is higher Init, Tough, and Wounds than if we were trying to pick up WS.
There are three gear sets I envision working with this build. The first is a more traditional DPS Engi gearset: Conq 5, Beastlord 4. I'd use this if it turns out the init debuff could be applied in AoE. The second two are more experimental. I'm unsure about which I'd prefer but will update once I've actually gotten the gear - currently leaning towards the Conq 2/Beastlord 4/ Onslaught 3.

Accessories are 3 Gen + BL
Weapons are Subj or high-tier Scenario.
MASTERY!
http://www.ror.builders/career/engineer ... ,3648,3647
Strafing Run is now Phos Shells. Not a great skill (damage wise), but it is more AoE DPS.
This is for <RR40 at 40 you can either pick up Trench Fighting or Tracer Rounds.
Tactics wise I think (for Warband play) PD, Masterful Aim, and Expert Skirm are core. You can float the 4th per need (AoE Snare or More Armor, ect).
RENOWN!
All in on Parry and D/D. From 41 onwards I assume you'll pump BS till 970, but that's one point I need help with.
PLAYSTYLE!
You ever play a Slayer? Basically that. Move with your tanks, understand the ebb and flow of the fight, push/retreat when necessary. BUT one big difference is you also play disruption and control on top of AoE DPS.
This isn't a set it and forget it Engi who hugs their turret for days. This is meant to be played mobile. Drop that bombardment turret and make use of cast on the move!
Even at high RR and 1050 BS I don't see this doing as much damage as a Slayer, but you make up for that with AoE fight control. Your magnet will be the locus of a shitstorm and learning to use mine/turret explosion EFFECTIVELY can turn the tide of fights. Please, please, PLEASE don't be like some engineers and just spread immunities.
In summary, the goal of this build is to reimagine Magnet Engi into something more engaging for WB play, and less of a bottom bitch on the DPS totem pole. "I have a magnet in my group so no medallions for me" shouldn't be a thing. This build also easily swaps into Grenadier (drop magnet, take napalm), but I wanted to work on making Magnet sexier.
Thoughts?
- Yir