Order's overpowered classes.
- roadkillrobin
- Posts: 2773
Re: Order's overpowered classes.
See no point doing this considering there's class changes happening almoast every week. There's simply not enough time testing stuff between changes. Changing 1 class also changes the dynamics of everything else.

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Re: Order's overpowered classes.
honestly none. order needs BW to be perform as well as it does. RP/WP survivability can get a little nuts but i never find it oppressive. at the very highest skill ceiling IB is OP but deserves to be. didn't vote
Re: Order's overpowered classes.
Those NPCs in Order wc in Praag need a serious nerf, I mean what the hell skill is that to 1 shot you like that?

80+ WP/Dok/RP/Zealot 60+ AM/Shaman/Knight/Chosen/SM/BO/BW/Sorc 40+WL/Eng. SW deleted
- saupreusse
- Former Staff
- Posts: 2457
Re: Order's overpowered classes.
Its called terminate and every warcamp guard lvl 55 will one shot you. Its not just the ones in praag.it deals exactly 30.000 undefendable morale damage iirc.
Re: Order's overpowered classes.
Actually in ROR tanks are OP cause of their surviveability. That is totally broken from the live version, for the reason i don't see anywhere on this forums, except biased opinion of DEVs playing tanks lol.
On live def speced tanks never do such dmg, like here, and dmg speced never were such tough to kill.
On live def speced tanks never do such dmg, like here, and dmg speced never were such tough to kill.
Re: Order's overpowered classes.
You know they nerfed Mara soo hard in ror ?
decimo marauder
larsulu zealot
norsemanherra wp
stormurfru dok
larsulu zealot
norsemanherra wp
stormurfru dok
Re: Order's overpowered classes.
Um on live tanks were much more tougher than here esp with tons of defensive renown skills and pocket trinkets.
I got such trinkets that I could stay 30 sec crit immune. So yea
I got such trinkets that I could stay 30 sec crit immune. So yea
Mostly harmless
K8P & Norn - guild Orz
K8P & Norn - guild Orz
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Re: Order's overpowered classes.

Let us troll.
Btw it s normal that the most op class of order it s simple all order. I mean WL can still jump and Kotbs can still tank something. That s horrible.
Horrible
Re: Order's overpowered classes.
you're right that they did less dmg, but full def specs were wayyyyyy tankier. you could literally plonk a single warpforged knight on a flag and expect him to somewhat reliably hold off an entire sub 90 pub wbkweedko wrote: ↑Mon Sep 17, 2018 11:45 am Actually in ROR tanks are OP cause of their surviveability. That is totally broken from the live version, for the reason i don't see anywhere on this forums, except biased opinion of DEVs playing tanks lol.
On live def speced tanks never do such dmg, like here, and dmg speced never were such tough to kill.
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