Can any of the devs explain the reasoning behind WL changes reversal?
Azarael's rework wasn't "the best" (stances suck), but with it WL had more party & WB utility than ever. Almost all mastery tactics were worth taking. But now we are again stuck with 2 anti-aggro tactics in our mastery, little build diversity, next to zero party utility, and overall bad class design. Of course WLs kept their burst, but what it's worth if you bring so little utility to your party? I'll trade burst for utility anytime.
And for how long WLs will be like that? A month? Two? Why not reverse this changes when you actualy have something to substitute?
I hope that at least some changes from this rework will be included into new one.
P.S. Live WL was bad. Anything is better than live WL.
Edit: typos.
Server Patch notes 18/09/2018
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Re: Server Patch notes 18/09/2018
Last edited by Nortard on Tue Sep 18, 2018 2:53 pm, edited 1 time in total.
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Re: Server Patch notes 18/09/2018
Sure that with this, you proofed to us that the Loner spec not broken with this cange and viable now.Sulorie wrote: Tue Sep 18, 2018 1:05 pmIt's not broken. The requirement to get the 50% crit is the active pet. Loner get 25% dmg buff but lose the crit dmg and added pet dmg. On the other hand you can't reduce their dmg by killing a pet.kweedko wrote: Tue Sep 18, 2018 12:47 pm Is those reversion means that "Pack Synergy" - not gaining you 50% crit dmg when there is no lion, is loner spec is broken again like in old WAR?

Re: Server Patch notes 18/09/2018
NO we cant have that.scatterthewinds wrote: Tue Sep 18, 2018 1:00 pm @peterthepan since we're reverting old Aza changes can we bring back Black Orcs 40% aoe snare tactic? Destro need some love too (I'm an order main player btw).
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- facundo7777
- Posts: 402
Re: Server Patch notes 18/09/2018
fresh account comment...Nortard wrote: Tue Sep 18, 2018 1:56 pm Can any of the devs explain the reasoning behind WL changes reversal?
Azarael's rework wasn't "the best" (stances suck), but with it WL had more party & WB utility than ever. Almost all mastery tactitcs were worth taking. But now we again stuck with 2 anti-aggro tactics in our mastery, little build diversity, next to zero party utility, and overall bad class design. Of course WL's kept their burst, but what it's worth if you bring so little utility to your party? I'll trade burst for utility anytime.
And for how long WL's will be like that? A month? Two? Why not reverse this changes when you actualy have something to substitute?
I hope that at least some changes from this rework will be included in to new one.
P.S. Live WL was bad. Anything is better than live WL.
if u wanna class like "reworked wl" go play mara. Much better choice in this playstyle
- catholicism198
- Posts: 1092
Re: Server Patch notes 18/09/2018
I suggested that a long long long time ago....back when they were first looking at the ability.Tesq wrote: Tue Sep 18, 2018 12:18 pm
C) put firestorm back to left mastery mirror it with fireball barrage
They went with a snare instead.
Re: Server Patch notes 18/09/2018
I suggested that too...indigo part is new tought.catholicism198 wrote: Tue Sep 18, 2018 2:27 pmI suggested that a long long long time ago....back when they were first looking at the ability.Tesq wrote: Tue Sep 18, 2018 12:18 pm
C) put firestorm back to left mastery mirror it with fireball barrage
They went with a snare instead.

Re: Server Patch notes 18/09/2018
Thank god something right finallyReturnOfReckoning wrote: Tue Sep 18, 2018 9:55 amWhite Lions are reverted to almost vanilla WAR spec
Re: Server Patch notes 18/09/2018
Of the two options, I would much prefer: A) Firestorm without CD, but with snare component removed.peterthepan3 wrote: Tue Sep 18, 2018 11:03 amGeneral consensus is that a spammable AOE snare would be too strong, so will be asking people to give thoughts on: a) Firestorm without CD, but with snare component removed; b) Firestorm with CD, and snare component intact (so current version).Pkunk wrote: Tue Sep 18, 2018 10:56 am Keeping the nerf on Magus Firestorm? That is disappointing. I do hope you fixed the Magus starting chest armour so it no longer looks like level 2 white trash gear.
I think it would be better for the class and Changing Magi in general. Firestorm was fairly commonly used before the switch, it's appearance has been much much reduced. When it was being used, it was mostly in siege settings. The snare wasn't a deciding factor in how it was used. Rather, the focus was on punishing whoever would stay in a given location, so area control was the focus.
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Re: Server Patch notes 18/09/2018
Anything ever will be misunderstood, no matter whatNameless wrote: Tue Sep 18, 2018 1:19 pm What is the balance grand plan after aza is gone. It will be good if players knew the grand scheme cos pushing changes on small dozes may be misunderstood by playerbase

Pächter des Wahnsinns
Gangan - SH 75 .... Blumnmoscha - BO 63
Scophis - Zealot 73 .... Drengur - WP 64
Iznogoud - Sham 50+ .... Bixo - Engie 50+
Apogemoth - Magus 40+ .... Loarelle - AM 65
originating from Drakenwald
Gangan - SH 75 .... Blumnmoscha - BO 63
Scophis - Zealot 73 .... Drengur - WP 64
Iznogoud - Sham 50+ .... Bixo - Engie 50+
Apogemoth - Magus 40+ .... Loarelle - AM 65
originating from Drakenwald
- peterthepan3
- Posts: 6509
Re: Server Patch notes 18/09/2018
Good feedback.Orontes wrote: Tue Sep 18, 2018 3:01 pmOf the two options, I would much prefer: A) Firestorm without CD, but with snare component removed.peterthepan3 wrote: Tue Sep 18, 2018 11:03 amGeneral consensus is that a spammable AOE snare would be too strong, so will be asking people to give thoughts on: a) Firestorm without CD, but with snare component removed; b) Firestorm with CD, and snare component intact (so current version).Pkunk wrote: Tue Sep 18, 2018 10:56 am Keeping the nerf on Magus Firestorm? That is disappointing. I do hope you fixed the Magus starting chest armour so it no longer looks like level 2 white trash gear.
I think it would be better for the class and Changing Magi in general. Firestorm was fairly commonly used before the switch, it's appearance has been much much reduced. When it was being used, it was mostly in siege settings. The snare wasn't a deciding factor in how it was used. Rather, the focus was on punishing whoever would stay in a given location, so area control was the focus.

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