Exactly, more (even if just as a matter first instance perception) leeway translates to more burned out solo Slayers/Choppas; it shifts the basis of argumentation towards new and old vaccuums, so to speak.peterthepan3 wrote: ↑Thu Apr 26, 2018 5:22 pm Having such a short detaunt duration almost mandates playing in a group, which (you guessed it!) is no bad thing, in my view.
Slayer/Choppa Detaunts
Re: Slayer/Choppa Detaunts [Close Date May 4]
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Re: Slayer/Choppa Detaunts
Rage drop with detaunt was implemented. This discussion included that suggestion, so moving to Implemented.
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