Ah, that's right. We need to nerf Runefang down to match.rmpl wrote: ↑Mon Dec 31, 2018 9:33 pmThere's no need to test anything, you took away 10% crit chance for the entire team and gave them an inferior version of runefang which requires speccing. No competent player would be happy about that except chosens who roleplay as WE in the lakes. Just stop because defending this change is not making anyone look good, what I would recommend is staying low and waiting until it quiets down instead of adding fuel to the fire.wargrimnir wrote: ↑Mon Dec 31, 2018 9:20 pm Feedback AFTER testing things? My goodness. Might this be the harbinger of changing away from kneejerk attitudes in 2019?![]()
Patch Notes 30/12/2018
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- wargrimnir
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Re: Patch Notes 30/12/2018
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Re: Patch Notes 30/12/2018
Bread and games.wargrimnir wrote: ↑Mon Dec 31, 2018 9:42 pm Ah, that's right. We need to nerf Runefang down to match.
Re: Patch Notes 30/12/2018
wargrimnir wrote: ↑Mon Dec 31, 2018 9:42 pmAh, that's right. We need to nerf Runefang down to match.rmpl wrote: ↑Mon Dec 31, 2018 9:33 pmThere's no need to test anything, you took away 10% crit chance for the entire team and gave them an inferior version of runefang which requires speccing. No competent player would be happy about that except chosens who roleplay as WE in the lakes. Just stop because defending this change is not making anyone look good, what I would recommend is staying low and waiting until it quiets down instead of adding fuel to the fire.wargrimnir wrote: ↑Mon Dec 31, 2018 9:20 pm Feedback AFTER testing things? My goodness. Might this be the harbinger of changing away from kneejerk attitudes in 2019?![]()
Heh, just add back in all the willpower stats that were removed from Chosen gear, so that disrupt can be pumped up into the 30-40% range. Magehunter builds would make every order caster have an aneurysm.


Thargrimm - Chosen 40/89
Thargrimmm - Ironbreaker 40/80
Re: Patch Notes 30/12/2018
Hmm, now that does sound interesting, wonder how much I can increase my weapon speed via haste. Heh, after consulting my gear spreadsheet it looks like you can currently get 40% haste as a Chosen, might be worth testing...

Thargrimm - Chosen 40/89
Thargrimmm - Ironbreaker 40/80
Re: Patch Notes 30/12/2018
You really dont need solo chosen's to test out a tactic that is bad. Chosen barely gets more dmg from strength after they have had their scaling nerfed several times. WS barely does anything they already have high parry. Initiative is nice but they already have an easy time getting low chance to be crit. Are you really thinking that any of that will outweigh 10% crit for an entire grp? It's a grp game after all. GG u got 20 more dmg on ravage probably.
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Re: Patch Notes 30/12/2018
if you think that this buff is great for chosen, because you have max strength, see how much you lost and what you got for it.Skullgrin wrote: ↑Mon Dec 31, 2018 9:00 pmanarchypark wrote: ↑Sun Dec 30, 2018 5:56 pmOnemantankwall wrote: ↑Sun Dec 30, 2018 5:04 pm
chosens dont have a strength issue is my point... our dmg is mitigated through resistance instead of armor no idea what ur trying to say, of course strength raises base dmg![]()
new tactic is stacking with str aura, you can invest other stats if str is already capped.
i've heard chosen having 700/700/700 stats.
now more stats. ( looking at thargrimm )
i don't get why chosens complaining.
you lost OP tactic and got stat buff one, in dps tree.
do you have any tactic in mind for replacement?
Heh, I really don't get the complaining either. The only problem I have with this is that now I don't have enough tactic slots, so I'm gonna have to practice tactic-dancing before fights now.
As for the arguments that Chosen don't have a strength problem - well we did before this change. There was no way to get close to the strength soft cap before this (and lord knows I tried). The highest amount of strength I could reach and still be viable defensively was around 900. I always thought that the addition of melee power to Chosen gear was pointless because of this - however with this change melee power on gear makes much more sense. Here's a screen shot of my stats now with Daemonclaw and Suppression both active -
Woot! I am finally hitting the strength soft-cap! After limited testing thus far I've seen AA crits in the 900 range, and my damage seems to be up across the board. Still need to test more though.
This also shows that the arguments that the other stats are useless to be completely untrue. The extra weapon skill gives me an increase to 34% reduction to my opponents armor, increases parry to 66% with suppression up and the initiative pumps my dodge rate to 26%, which is always useful against those pesky ranged enemies. The initiative boost has also had an additional nice side effect - I've had Witch Hunters that I've crit pop stealth and try to escape, but because my initiative is so high I STILL SEE THEM, allowing me to hunt them down.
The build I'm using for those stats is a bit off though. I don't really like running less than 700 toughness, and my wounds are a bit low too - 9000 health is doable mixing in the new armor sets. My actual crit rate is only 20% there - I might need to look into increasing that to get the most out of this new paradigm, but only more experimentation will find out the best balance there.
Overall though this looks to be an excellent buff for 2H Chosen, my hats off to the Dev's - Great Work!
what we get:
1. 2/3rds the value of Runefang
2. TO USE DEMONCLAW YOU NEED 2H - runefag you can run with a shield
3. YOU MUST invest fully in the Path of Dread you gain 160 Strength, Weaponskill and Initiative - rune gives you 240 and you dont need to invest in any Tree
4. Daemonclaw placed at 9 points Path of Dread - RUNEFAG IS CORE TACTIC
What we lost:
Tactic which GIVES OUR ENTIRE TEAM 10% chance to more crit
do you understand now ???

Re: Patch Notes 30/12/2018
Yaliskah wrote: ↑Mon Dec 31, 2018 10:14 am I have to react about recent class change, cause -again- something surprise me. (Thats not the first time this happens).
Reading comments, half of poster are saying " Shocking!! Another buff for destro!!" and the other part says "Shocking!! another nerf for destro".
How a class change can be a "buff" and a "nerf" in the same time? Oo ? How are we supposed, on the base of these feedbacks, to be able to make appropriate tweaks/fix/rework/reverse ?
Because ppl play their classes differently and in different environment result of this change is different.
For solo players its buff for group players its nerf simple as that.
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- anarchypark
- Posts: 2085
Re: Patch Notes 30/12/2018
WARChosen wrote: ↑Tue Jan 01, 2019 2:06 am
if you think that this buff is great for chosen, because you have max strength, see how much you lost and what you got for it.
what we get:
1. 2/3rds the value of Runefang
2. TO USE DEMONCLAW YOU NEED 2H - runefag you can run with a shield
3. YOU MUST invest fully in the Path of Dread you gain 160 Strength, Weaponskill and Initiative - rune gives you 240 and you dont need to invest in any Tree
4. Daemonclaw placed at 9 points Path of Dread - RUNEFAG IS CORE TACTIC
What we lost:
Tactic which GIVES OUR ENTIRE TEAM 10% chance to more crit
do you understand now ???
all of these are already explained at patchnote.
you can't have it all, 10% crit is for BG cuz it's grp game.
I believe SnB chosen still have use in wb.
just less OP so other tanks can have spot in wb.
more str means more freedom to stat tailoring.
balanced dps tanks are hitting hard while not dying.
that's reason ppl play dps tank.
maybe stat value is only viable point for argument.
SM8, SW8, AM8, WL7, KoBS6, BW6, WP8, WH7, IB8, Eng5, RP5, SL6
BG8, Sorc8, DoK8, WE7, Chs8, Mg8, Ze7, Mara8, BO6, SH7, Shm6, Chop4
SC summary - viewtopic.php?f=8&t=20415
( last update : 2020.06.09)
BG8, Sorc8, DoK8, WE7, Chs8, Mg8, Ze7, Mara8, BO6, SH7, Shm6, Chop4
SC summary - viewtopic.php?f=8&t=20415
( last update : 2020.06.09)
- Onemantankwall
- Posts: 523
Re: Patch Notes 30/12/2018
Except chosens not a dps tank its a utility tank if i wanted to pretenddps id of rolled a Black Orc or a Sword Master like yourselfanarchypark wrote: ↑Tue Jan 01, 2019 5:15 amWARChosen wrote: ↑Tue Jan 01, 2019 2:06 am
if you think that this buff is great for chosen, because you have max strength, see how much you lost and what you got for it.
what we get:
1. 2/3rds the value of Runefang
2. TO USE DEMONCLAW YOU NEED 2H - runefag you can run with a shield
3. YOU MUST invest fully in the Path of Dread you gain 160 Strength, Weaponskill and Initiative - rune gives you 240 and you dont need to invest in any Tree
4. Daemonclaw placed at 9 points Path of Dread - RUNEFAG IS CORE TACTIC
What we lost:
Tactic which GIVES OUR ENTIRE TEAM 10% chance to more crit
do you understand now ???
all of these are already explained at patchnote.
you can't have it all, 10% crit is for BG cuz it's grp game.
I believe SnB chosen still have use in wb.
just less OP so other tanks can have spot in wb.
more str means more freedom to stat tailoring.
balanced dps tanks are hitting hard while not dying.
that's reason ppl play dps tank.
maybe stat value is only viable point for argument.
Lots of alts, more alts for the alt gods!
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