if choppa pull recive a min range the results would be the class be able to pull only second liners behind the tanks front/first line....(plus choppa aoe pull have a lower max range than mara/pull).
that would be a buff....image ignore all the tanks and pull all slayers and bw in the middle of aoe...
Patch Notes 09/02/2019
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Re: Patch Notes 09/02/2019
First of all i want to apologize to you, since my intention was not to be aggrssive, but just a bit sarcastic.hammerhead wrote: ↑Fri Feb 15, 2019 7:43 pmWhat you say makes no sense at all. If the balance does not have any rules and principles, then asking for numbers has no meaning.
Honestly, I don't care about the balance, only the blind will not see how the desi passes through order like a knife through butter for the past six months. I just didn’t like how the two of you aggressively attacked the guy who asked a very logical question and never offended anyone.
For sure! I read the same thing with a page earlier about Choppa AOE tree ... prove by numbers the opposite.
that said, what i'm trying to say is that there is no magic fromula for balance, if it there exist and the devs have it then the game wuold be completely balanced right now. the simple fact that devs reverted back some change in the past is the proof of the fact that they are just taking the game through a process of trying and error. our feedback are necessary to let them understand if a change is an error or not, but every feedback need to be supporte by evidence (which are numbers, video, screenshot and so on).
call me a blind, but i have not perceived the last six month in your same way. sometime i won, sometime i lose, as always.
ok, i get your point, but to give the ability a minimum radious means to dimish his area of effect, so the area in which you deal damage. i already said why i think choppa is an exeption. moreover there is the fact thatCountTalabecland wrote: ↑Fri Feb 15, 2019 7:21 pmI do not mean to “diminish” it. I am saying that it should have a minimum (12ft, maybe 10 for a nice clean number) distance like the other two melee pull abilities so that it would operate from 12-40 ft as mara/wl now operates 20-65 which is the same ratio. Like Mara/WL you would then have a interruptable channel while moving melee pull with a minimum range. Maybe that isn’t worth the 13 point investment but that just means the investment amount req should change, not the mechanic of how the ability works.Spoiler:
Just saying that if the intent of the WL/Mara change was to prevent mdps from using pulls as hard cc in melee range, then as it stands Choppa can still use a pull in melee range as hard cc. If WL/Mara got changed bc the way the pull was working was not as intended, why should the Choppa one still work that way?
Edit: Not against Choppa being reworked. My original greivance here was that this requires WL/Mara to change the way they play but not Choppa even though Choppa can also do the same thing that got changed for Mara/WL.
which is a cool point of view but it wuold only be a trade off since choppa would lose utility in small scale and gain utility in large scaleTesq wrote: ↑Sat Feb 16, 2019 12:22 am if choppa pull recive a min range the results would be the class be able to pull only second liners behind the tanks front/first line....(plus choppa aoe pull have a lower max range than mara/pull).
that would be a buff....image ignore all the tanks and pull all slayers and bw in the middle of aoe...
Last edited by Ysaran on Sat Feb 16, 2019 11:27 am, edited 1 time in total.
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- hammerhead
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Re: Patch Notes 09/02/2019
I see it every day. This brainless tactic will put АОЕ on the head of the choppа and rip the order from a safe distance with impunity. Not that the order did not have a tool for an answer at all, but RVR is not a 6x6 composition and there is no such degree of coordination, and in this interpretation this ability leaves a very small window for reaction.
By the way, I also want to apologize, re-read the path notes and of course BG does not have any boost by 30%. 1% for ten hate is 10%, but this is already a large amount for a class that has been repeatedly described by players as very balanced with respect to its direct competitor. Nevertheless, the class continues to revise and revise whereas in the proposals section there are unanswered IB posts.
And of course, going to the forum with the question why everything is so and not otherwise, the least you expect to receive in return is sarcasm.
All good!
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- peterthepan3
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Re: Patch Notes 09/02/2019
Destruction may have access to one more pull, but Order has access to 3 forms of pounce/insta gap closer: WL Pounce, ASW SS, & SM M2 WoH. Point being that looking at things in a vacuum would lead many to believe that balance is all over the place (when, in reality, it's not).hammerhead wrote: ↑Fri Feb 15, 2019 3:40 pm
For example, how many Pulls should be on each side at all, because right now the destruction has one more.
As an offer solely for the sake of experimentation, to give GTDC to the SW Assault Stance (which can be considered a trash tree as the least used).
It will be interesting to know the opinion of destruction when a "fun skill" will be directed against them.
(Also: MSW trash??!)
- hammerhead
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Re: Patch Notes 09/02/2019
This was said with an eye to the similar phrase thrown against the choppa aoe tree.
And to be literal, I wrote that the least used. As an example of yesterday's Praag. See the class is so popular that for all the WB one SW. I did not look at his buffs, but from the experience of the game on the front line, I strongly doubt that he has anything but pew pew build.
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Re: Patch Notes 09/02/2019
SW as a whole has issues in warband play, but that doesn't negate from the fact that Assault is a viable & potent spec for 6v6.hammerhead wrote: ↑Sat Feb 16, 2019 10:25 amThis was said with an eye to the similar phrase thrown against the choppa aoe tree.
And to be literal, I wrote that the least used. As an example of yesterday's Praag. See the class is so popular that for all the WB one SW. I did not look at his buffs, but from the experience of the game on the front line, I strongly doubt that he has anything but pew pew build.
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Re: Patch Notes 09/02/2019
ASW is mostly used in small scale and SCs. It has no use in RvR for real and other range builds are too weak for that scale.hammerhead wrote: ↑Sat Feb 16, 2019 10:25 amThis was said with an eye to the similar phrase thrown against the choppa aoe tree.
And to be literal, I wrote that the least used. As an example of yesterday's Praag. See the class is so popular that for all the WB one SW. I did not look at his buffs, but from the experience of the game on the front line, I strongly doubt that he has anything but pew pew build.
Re: Patch Notes 09/02/2019
And those, who say that, are right. The main reason to spec choppa aoe tree is the pull. The aoe snare is just bad and the cooldown decrease is nice but only shines in very special setups, so it is more or less for premade play with certain group compositions.hammerhead wrote: ↑Sat Feb 16, 2019 10:25 am
This was said with an eye to the similar phrase thrown against the choppa aoe tree.
Dying is no option.
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Re: Patch Notes 09/02/2019
peterthepan3 wrote: ↑Sat Feb 16, 2019 10:40 am SW as a whole has issues in warband play, but that doesn't negate from the fact that Assault is a viable & potent spec for 6v6.
DanielWinner wrote: ↑Sat Feb 16, 2019 10:42 am ASW is mostly used in small scale and SCs. It has no use in RvR for real and other range builds are too weak for that scale.
This is a very expected answer. Moreover, Ysaran above has practically said it. I just did not want to spin the topic.
When asked about the limit pull min radus, the counter argument was that the Choppa would lose in a small environment. In AOE tree?
It turns out that Сhoppа can be equally good at 6х6 and in RVR without leaving one build and others not. Of course, from the outside it looks like a game with only one goal.
In addition, most people are motivated precisely by the effectiveness of the class. They see Choppas everywhere pull people under the AOE and think it's cool to play for this side she has more cookies!
And then we are surprised at the numerical imbalance in the fractions.
Let's end this conversation. I responded more on the very style of communication, and not the meaning. Devs have vision of project, and we need patience not to turn the forum into a trash.
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Re: Patch Notes 09/02/2019
just for your info: choppa is the lesser played class in the game. tank think that choppa is so useless that they dont even care to put guard on me. no one come to destro for choppa pull and stay. when they see how it work and how much you have to sacrifice to have the pull they usually come back to play thei first class.hammerhead wrote: ↑Sat Feb 16, 2019 12:22 pmpeterthepan3 wrote: ↑Sat Feb 16, 2019 10:40 am SW as a whole has issues in warband play, but that doesn't negate from the fact that Assault is a viable & potent spec for 6v6.DanielWinner wrote: ↑Sat Feb 16, 2019 10:42 am ASW is mostly used in small scale and SCs. It has no use in RvR for real and other range builds are too weak for that scale.
This is a very expected answer. Moreover, Ysaran above has practically said it. I just did not want to spin the topic.
When asked about the limit pull min radus, the counter argument was that the Choppa would lose in a small environment. In AOE tree?
It turns out that Сhoppа can be equally good at 6х6 and in RVR without leaving one build and others not. Of course, from the outside it looks like a game with only one goal.
In addition, most people are motivated precisely by the effectiveness of the class. They see Choppas everywhere pull people under the AOE and think it's cool to play for this side she has more cookies!
And then we are surprised at the numerical imbalance in the fractions.
Let's end this conversation. I responded more on the very style of communication, and not the meaning. Devs have vision of project, and we need patience not to turn the forum into a trash.
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