Yeah you'd need to find the right level.
Patch Notes 23/03/2019
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Re: Patch Notes 23/03/2019
Avoidance reduction could be around 25-33% (relative, not absolute, of course) for 2H tanks, meaning a 40% parry will become 30-27% against guard damage (so you will take 10-13% more damage from guard).
There will be a sweet spot to find, but with the loss of shield and block 2H tanks are already dropping a lot of personal resistance against all damage.
But yes, if you only want to nerf 2H versus guard, please do something like this instead of making tanks tougher and guardees squishier...
There will be a sweet spot to find, but with the loss of shield and block 2H tanks are already dropping a lot of personal resistance against all damage.
But yes, if you only want to nerf 2H versus guard, please do something like this instead of making tanks tougher and guardees squishier...

Last edited by Fenris78 on Wed Mar 27, 2019 1:00 pm, edited 2 times in total.
- Smellybelly
- Posts: 298
Re: Patch Notes 23/03/2019
50 pages later and im still convinced the whole change was bad, there was nothing wrong with the original iteration of guard. REVERT
Re: Patch Notes 23/03/2019
Fascinating.Smellybelly wrote: ↑Wed Mar 27, 2019 12:14 pm If your running a parser doing 100 attacks and you want an overall value then yeah perhaps your right, but and i feel this is more important~ each attack is a separate roll and if you want to know how each situation is handled by the guard mechanic then what i described above is correct.
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- Rockalypse
- Former Staff
- Posts: 365
Re: Patch Notes 23/03/2019
That was mistake on my part, fixed in post.
- DanielWinner
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Re: Patch Notes 23/03/2019
For everyone who thinks that 2h tanks could get more damage from guard - look at these pictures. It's quite usual when a tank has 50% and even less health when his DPS dies under pressure. I've seen it myself before: tanks had ~25% hp after their DPS was finally killed. So increasing damage from guard may result in tanks almost dying in the same time as their guarded DPS. Theoretically high parry is very cool but then ask yourself: what does a tank with stacked parry sacrifice to get it and will it (a tank) be needed in a group after this.



Re: Patch Notes 23/03/2019
Yes but maybe some would prefer a sich where the life pool of the 2h tank is even more closer to the one who's guarding him or even if possible the same % or closest to that, just saying idk if it will benefith the balance (unlikely) or just kill 2h viabilty.DanielWinner wrote: ↑Wed Mar 27, 2019 1:48 pm For everyone who thinks that 2h tanks could get more damage from guard - look at these pictures. It's quite usual when a tank has 50% and even less health when his DPS dies under pressure. I've seen it myself before: tanks had ~25% hp after their DPS was finally killed. So increasing damage from guard may result in tanks almost dying in the same time as their guarded DPS. Theoretically high parry is very cool but then ask yourself: what does a tank with stacked parry sacrifice to get it and will it (a tank) be needed in a group after this.
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That could had been something to test tough instead "the change"...

Re: Patch Notes 23/03/2019
All these discussions really dosent matter as under original iteration, 2h tanks were not overperforming in the first place. So any change to guard or survivability will end with the same result, 2h tanks are out of the equation. Simple as that
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- Specialpatrol
- Posts: 306
Re: Patch Notes 23/03/2019
This.
Just roll back that blindsided nerf and be done with it.
APONYMOUS l WP l R40 l RR8X
BRAKEDOWN l KOTBS l R40 l RR8X
BOILING l BW l R40 l RR8X
PUFFED l SLY l R40 l RR8X
RHYTHM l AM l R40 l RR8X
EEWULL l DOK l R3X l RR4X
BRAKEDOWN l KOTBS l R40 l RR8X
BOILING l BW l R40 l RR8X
PUFFED l SLY l R40 l RR8X
RHYTHM l AM l R40 l RR8X
EEWULL l DOK l R3X l RR4X
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Re: Patch Notes 23/03/2019
I'd agree with you there. I, honestly, didn't know that WS did not contribute to parry anymore...I probably missed that while I was deleting all my toonsDanielWinner wrote: ↑Wed Mar 27, 2019 1:48 pm For everyone who thinks that 2h tanks could get more damage from guard - look at these pictures. It's quite usual when a tank has 50% and even less health when his DPS dies under pressure. I've seen it myself before: tanks had ~25% hp after their DPS was finally killed. So increasing damage from guard may result in tanks almost dying in the same time as their guarded DPS. Theoretically high parry is very cool but then ask yourself: what does a tank with stacked parry sacrifice to get it and will it (a tank) be needed in a group after this.
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