Post#56 » Wed May 08, 2019 8:50 am
After yesterday fort fight in which destro failed miserably, there's something I wished to mention.
When a tank with 11k hp and immaculate defense up dies in about 2-3 seconds, something is just wrong (and with ID nerf coming, I can't even imagine how you're supposed to take any fort whatsoever). Ttk in this game has always been very low, too low if you ask me. And this situation just confirmed it for me even more. Destro were droping like moths flying into a flame. Order basically just had to push one button (of course, the situation could be reversed, it's the same thing).
It has been like this for a long time, and I just feel like something should be done about it, now that you guys are thinking about morales. When your game comes down to pushing one button in critical moments, it simply isn't right, not for me at least. Yes people have to coordinate it, but that's not too complicated. So then, if you are thinking about removing raze from snb tanks, why not go one level higher and simply remove all damaging morales from tanks if, as you said, tanks are support and not dps?
Yes I know that burst is king in rvr, especially in forts and keeps. So how could tanks possibly help with anything in those situations? Well, if you want tanks to tank, give them the tools. Instead of having m4s be damaging, make them all purely supporting (tho I guess you could keep the ones in dps trees somewhat damaging). Damage buffs/debuffs, crit buffs/debuffs, crit damage buffs/debuffs, heal buffs/debuffs, cleanses/immunities, speed buffs, absorbs, cd reductions, snares, morale drains/buffs, build time increasers/decreasers. These are just off the top of my head, so some might probably be too strong or too weak (and some of those already exist), but you get the point. Also, many have mentioned how you have to gimp yourself for those m4s. So obviously you want something pretty good in return. And 1800 damage over a period of time is absolutely not worth it. One way to make them worth while could be making them m3s instead, but then you really have to watch out what kind of buffs they will have.
Let dps deal damage, and let tanks tank. Then I think you will have a nice, well rounded and well defined game. As it is currently, raw damage is dominating, so it's no wonder that tanks will be using raze, or other damaging morales they might have.
There are a lot of things that would have to change for this to work, as you simply can't look at such defining abilities on their own, isolated from so many other factors. Well I hope you guys figure it out, there's a lot of valuable feedback here.