Recent Topics

Ads

[Choppa] Choppa's opinion about Choppa's pull

Discuss Black Orc, Squig Herder, Choppa, and Shaman.
Forum rules
Before posting in this forum, please read the Terms of Use.

Optional: Start your topic title with your class in brackets (e.g., [Shaman]). It helps others find your post faster.
User avatar
Tesq
Posts: 5713

Re: [Choppa] Choppa's opinion about Choppa's pull

Post#91 » Wed Jul 03, 2019 10:45 am

As usually ppl dont know what are talking about CS was mandatory even in s+b because it stacked with other dmg reduction source present in game, namely challenge and m3 ( now m2)....with out count in rvr with 2h + challenge was insanly good, the fix tough was just remove one way or another the stacking and it would had work as in live (in fact there it didnt stack). It even prob was (unjustified) one of the reason why ch/kobs super punt was moves 2h cuz too many mixed stuff on s+b.

WL is a ouroboros burst in right hands i can carry low lv scenarios with ease with mine just after i got CS. It's all about cs and true to say wl also have the same other finisher mara have (must be a h.elf feature since both wl /sw have a secon finisher than their coumterpart: FA / CS ).

Ppl with gtdc see the hair in the egg and not the wooden beam into their own eyes.
Just because choppa have a glamour animation which make the class be percived as

DA BIGGEST !!!

Still dosent change the fact that the 2 most overperforming skills in game are still GoM and Rampage (and i would add Coordinates strike cuz per values is over the top tought for balance reason it could go well if wl would he limed a bit better all around).
Image

Ads
User avatar
Likeaboss
Posts: 230

Re: [Choppa] Choppa's opinion about Choppa's pull

Post#92 » Wed Jul 03, 2019 11:17 am

Ysaran wrote: Wed Jul 03, 2019 10:21 am Keep up with your thoughts! But just talk about Choppas and GTDC plz. There are plenty of other thread to talk about general balance
Yup, get your point... to come back to thread and make my point understandable, GTDC was got as it was early state and life...
Then it go boosted here and nerfed again. Now i read posts about give him a new ability...

If any ability get messed up, buffed and nerfed, why can't it be as it was original? ;)
wargrimnir wrote: Mon Apr 05, 2021 11:50 pm Accidental solo-friendly content doesn't stay that way for very long.

User avatar
Tesq
Posts: 5713

Re: [Choppa] Choppa's opinion about Choppa's pull

Post#93 » Wed Jul 03, 2019 11:21 am

Likeaboss wrote: Wed Jul 03, 2019 11:17 am
Ysaran wrote: Wed Jul 03, 2019 10:21 am Keep up with your thoughts! But just talk about Choppas and GTDC plz. There are plenty of other thread to talk about general balance
Yup, get your point... to come back to thread and make my point understandable, GTDC was got as it was early state and life...
Then it go boosted here and nerfed again. Now i read posts about give him a new ability...

If any ability get messed up, buffed and nerfed, why can't it be as it was original? ;)
What gtdc have that is not original?
Appart have a nerfed range currently? So you want it buff back at 65 feet?
Image

User avatar
TenTonHammer
Posts: 3806

Re: [Choppa] Choppa's opinion about Choppa's pull

Post#94 » Wed Jul 03, 2019 11:34 am

The way I see it what can be said about choppa and GTDC has been already said

So here’s what I would do, we need to address the fact that pretty much all of choppas warband value is on GTDC atm

Firstly for both slayer and Choppa make the AoE snare exhaust a consistent value instead rng, like 30%

Next I would make the cool down of CF better match WW at 10s with 20s CD since it no longer affect sorc bombing as according to career builder it’s 40s cd

Next remove the damage penalty of 20% from extra choppin, if your going to commit tactic slot for just 1 ability and that too, to increase the number of targets to the standard 9 as most other AoE and that too the ability your buffing is lolsa choppin I don’t think a penalty is justified here

Lastly for GTDC I have 2 suggestions for replacement

The first suggestion is that it becomes a buff where for 10s with say 20s CD all wrecka path abilities ignore 50% armor, I think would work considering that the abilities it affects is only lotsa choppin, bring it on, wild swing and the snare and only lotsa choppin is the one you use most


The second suggestion comes from the fact that Choppa unlike other destro does not have a morale bomb M2, so my suggestion is simple a frontal cone AoE ability ala wave of terror without the moral stop utility component

Tesq wrote: Wed Jul 03, 2019 10:45 am As usually ppl dont know what are talking about CS was mandatory even in s+b because it stacked with other dmg reduction source present in game, namely challenge and m3 ( now m2)....with out count in rvr with 2h + challenge was insanly good, the fix tough was just remove one way or another the stacking and it would had work as in live (in fact there it didnt stack). It even prob was (unjustified) one of the reason why ch/kobs super punt was moves 2h cuz too many mixed stuff on s+b.
Tying the CS debuff to rending blade itself instead of a tactic would have been such a simple solution that would have prevented it from stacking with other abilities like you missed me and challenge while in turn justifying it’s miserable 25 ft

Otherwise increase its range to like 40ft or so
Last edited by TenTonHammer on Wed Jul 03, 2019 1:06 pm, edited 1 time in total.
Image

User avatar
Likeaboss
Posts: 230

Re: [Choppa] Choppa's opinion about Choppa's pull

Post#95 » Wed Jul 03, 2019 11:44 am

Tesq wrote: Wed Jul 03, 2019 10:45 am CS was mandatory even in s+b...
sure it worked with s&b too, but usually s&b tanks didnt stack up crit to proc the tactic
Tesq wrote: Wed Jul 03, 2019 10:45 am WL is a ouroboros burst in right hands i can carry low lv scenarios with ease with mine just after i got CS....
carry low lvl SC's? LOW LEVEL? really? dude you can carry low level SC with monstro Mara, or dps Zealot :lol:
argueing with low lvl Sc's... made my day, but well as you said...
Tesq wrote: Wed Jul 03, 2019 10:45 am As usually ppl dont know what are talking about...
including yourself :D
Tesq wrote: Wed Jul 03, 2019 10:45 am Still dosent change the fact that the 2 most overperforming skills in game are still GoM and Rampage...
The good old Rampage is OP thing ye... a skill with 30s cooldown which can be shattered by BG and BO
I also Main Choosen, and get kind of mad when i 1v1 a Slayer and cant shatter cuz it's an entchantment,
but i dealt with it, and in a party fight you usually don't run double choosen.. then it is no problem...

anyway, give choppa da Rampage nobody cares :lol: Rampage in trade for GTDC sounds good :P
wargrimnir wrote: Mon Apr 05, 2021 11:50 pm Accidental solo-friendly content doesn't stay that way for very long.

User avatar
Likeaboss
Posts: 230

Re: [Choppa] Choppa's opinion about Choppa's pull

Post#96 » Wed Jul 03, 2019 11:50 am

Tesq wrote: Wed Jul 03, 2019 11:21 am
Likeaboss wrote: Wed Jul 03, 2019 11:17 am
Ysaran wrote: Wed Jul 03, 2019 10:21 am Keep up with your thoughts! But just talk about Choppas and GTDC plz. There are plenty of other thread to talk about general balance
Yup, get your point... to come back to thread and make my point understandable, GTDC was got as it was early state and life...
Then it go boosted here and nerfed again. Now i read posts about give him a new ability...

If any ability get messed up, buffed and nerfed, why can't it be as it was original? ;)
What gtdc have that is not original?
Appart have a nerfed range currently? So you want it buff back at 65 feet?
ANY ability not specificly GTDC... gtdc got buffed and then nerfed so THIS ability is back as it was.. i marked it ^^^
so i hope now even you can read it :lol:
wargrimnir wrote: Mon Apr 05, 2021 11:50 pm Accidental solo-friendly content doesn't stay that way for very long.

User avatar
Ysaran
Posts: 1341

Re: [Choppa] Choppa's opinion about Choppa's pull

Post#97 » Wed Jul 03, 2019 12:07 pm

TenTonHammer wrote: Wed Jul 03, 2019 11:34 am The first suggestion is that it becomes a buff where for 10s with say 20s CD all wrecka path abilities ignore 50% armor, I think would work considering that the abilities it affects is only lotsa choppin, bring it on, wild swing and the snare and only lotsa choppin is the one you use most


The second suggestion comes from the fact that Choppa unlike other destro does not have a morale bomb M2, so my suggestion is simple a frontal cone AoE ability ala wave of terror without the moral stop utility component.
i think that neither is a good option cuz of the simple fact that ID is usefull both in ST and AoE, while both your proposed skill will be usefull only AoE. actually GTDC is comparable to ID only because it have an utility even in ST.
about the rest of your comment i mostly agree.
tbo to find an alternative to GTDC isn't a simple task, i'm thinking about it for quite a time now
Zputa

User avatar
TenTonHammer
Posts: 3806

Re: [Choppa] Choppa's opinion about Choppa's pull

Post#98 » Wed Jul 03, 2019 12:30 pm

Ysaran wrote: Wed Jul 03, 2019 12:07 pm
TenTonHammer wrote: Wed Jul 03, 2019 11:34 am The first suggestion is that it becomes a buff where for 10s with say 20s CD all wrecka path abilities ignore 50% armor, I think would work considering that the abilities it affects is only lotsa choppin, bring it on, wild swing and the snare and only lotsa choppin is the one you use most


The second suggestion comes from the fact that Choppa unlike other destro does not have a morale bomb M2, so my suggestion is simple a frontal cone AoE ability ala wave of terror without the moral stop utility component.
i think that neither is a good option cuz of the simple fact that ID is usefull both in ST and AoE, while both your proposed skill will be usefull only AoE. actually GTDC is comparable to ID only because it have an utility even in ST.
about the rest of your comment i mostly agree.
tbo to find an alternative to GTDC isn't a simple task, i'm thinking about it for quite a time now
Firstly I don’t think we should be comparing our options as a replacement in relation to ID, how long have we wanted an alternative to keep on choppin that was on the level to rampage and we have gotten nothing and rampage is half the reason ID is so dam strong and honestly I fell that ramapage should be a 13 point ability to justify its power

And if we did have rampage then i think espically my second suggestion would be good, WoT is a good ability, it hits pretty hard and unlike Mara we have our berserk for more damage, it’s great for sniping people from range as most people don’t expect you to “hit them” from that that far away and it’s nice for applying set debuffs on multiple targets like vanq 4 piece I use it all the time in my funky brute mostro all crit wb build

I don’t think their is anything wrong with having any of the options be AoE only as sulorie pointed out the issues to GTDC in small scale espically in Grunbags suggested changes and I do feel their is something wrong with an inherently AoE focused ability being so effective in st fights, we have our slasha, go for da soft spot, can’t stop da chop, try and hurt me etc our single target is still potent enough that we don’t need GTDC to validate it per say

it fits in line with basically every other ability in the wrecka tree being tied to AoE even the toughness buff is tied to AoE in a way, even if we are mirrors we shouldn’t look to mirror some bad design
Image

Ads
User avatar
Ysaran
Posts: 1341

Re: [Choppa] Choppa's opinion about Choppa's pull

Post#99 » Wed Jul 03, 2019 1:17 pm

TenTonHammer wrote: Wed Jul 03, 2019 12:30 pm Firstly I don’t think we should be comparing our options as a replacement in relation to ID, how long have we wanted an alternative to keep on choppin that was on the level to rampage and we have gotten nothing and rampage is half the reason ID is so dam strong and honestly I fell that ramapage should be a 13 point ability to justify its power
i know this, but we cant just ignore how much damage Rampage and ID generate in both ST and AoE. Slayer already outclass choppa's damage in both ST and AoE cuz of these ability.
to replace GTDC with a pure damage ability would mean to match slayer AoE damage to just fall more behinde in ST environment. imo we should find a solution that let choppa go hybrid as it is now.
maybe a solution could be a damage aura like chosen's one but with a self damage component like hurtin' time, or a 360° AoE dot a la Yer All Bleeding Now, or a pulsating dot like ID but centred on the choppa instead of the target.
Actually to even get rid of both pull and the channelling component would be great
Zputa

User avatar
Likeaboss
Posts: 230

Re: [Choppa] Choppa's opinion about Choppa's pull

Post#100 » Wed Jul 03, 2019 2:28 pm

i just wonder, you want something like Rampage, or something which would grant an almost same powerspike... Is that right? or did i missunderstand you?

If that's right, would you in return give Slayer party AA haste skill and crit dmg tactic? :roll:
wargrimnir wrote: Mon Apr 05, 2021 11:50 pm Accidental solo-friendly content doesn't stay that way for very long.

Who is online

Users browsing this forum: Bing [Bot] and 1 guest