Hello everyone! Just starting my new journey, and need some help with optimising my build. I play duo with my friend (Rune Priest), and im looking for good RvR and SC build, i did some research on forum, and come up with these 2:
RoR.builders - Knight of the Blazing Sun
RoR.builders - Knight of the Blazing Sun
My concerns are what AP command looks good, but im already has alot of them, and cant use them all, is it worth it? And how good is Solar Flare? I read that T4 RvR is all about morale. Would be glad to hear advices and comment. Thx!
[KOTBS] Build Advice
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- TenTonHammer
- Posts: 3807
Re: [KOTBS] Build Advice
you dont need ap commands unless your doing dungeons for your party
Otherwise there are better stronger tactics you should slot
Solar flare is good, but its best used in forts for maximum effect
Otherwise there are better stronger tactics you should slot
Solar flare is good, but its best used in forts for maximum effect
Re: [KOTBS] Build Advice
As i undertood, Runefang is must have tactic. I doub only +% parry from shield rush, others looks strong, no? Which in you opinion better?
You be quick or be dead.
Re: [KOTBS] Build Advice
Solar Flare is a WB thing, especially on funnel situations.
To Glory is a nice aura, when you have room for it, at least for scenario-play.
You should drop Coordination for slice through in scenarios. As a shield tank you have enough defence anyway and AE snare is a strong CC. As you should have enough defence, you might always opt for slice though instead of coordination.
And you should drop runefang (it isn´t a must have tactic. who told you this?) for banish darkness (even without the decreased cooldown, cause of SnB) in scenarios, because long punts are a must have in scenarios.
To Glory is a nice aura, when you have room for it, at least for scenario-play.
You should drop Coordination for slice through in scenarios. As a shield tank you have enough defence anyway and AE snare is a strong CC. As you should have enough defence, you might always opt for slice though instead of coordination.
And you should drop runefang (it isn´t a must have tactic. who told you this?) for banish darkness (even without the decreased cooldown, cause of SnB) in scenarios, because long punts are a must have in scenarios.
Arbich-BW/Xanthippe-WP/Schnipsel-AM
Re: [KOTBS] Build Advice
I read few posts on forum, there was told what Runefang is super strong.
So, for scenarios my build should looks something like this?
RoR.builders - Knight of the Blazing Sun
Smasing Counter or Unbalancing attack?
Sorry, if asking too much, just dont wanna spend hours figure outing it myself, then it probably alredy solved.
So, for scenarios my build should looks something like this?
RoR.builders - Knight of the Blazing Sun
Smasing Counter or Unbalancing attack?
Sorry, if asking too much, just dont wanna spend hours figure outing it myself, then it probably alredy solved.
You be quick or be dead.
Re: [KOTBS] Build Advice
https://builder.returnofreckoning.com/c ... ,3092,3073
Smashing Counter!
Many think runefang is great, because it gives 720 points of stats, but you won´t deal any serious dmg as kobs (especially SnB) and I question the usefulness of the strikethrough part of the stats as it works against the defensive stats of the target. Positioning is more important for sucessful CC. Only the initiative from runefang is quite nice, but 2-3 ini-talis will do the trick.
And you might drop heavens fury for to glory. AE Stager can be nice, but its very situational. Use AoE-CC (with the grant of immunities) always with caution.
For WB-play solar flare is quite strong, so your other build is quite useful for this.
Smashing Counter!
Many think runefang is great, because it gives 720 points of stats, but you won´t deal any serious dmg as kobs (especially SnB) and I question the usefulness of the strikethrough part of the stats as it works against the defensive stats of the target. Positioning is more important for sucessful CC. Only the initiative from runefang is quite nice, but 2-3 ini-talis will do the trick.
And you might drop heavens fury for to glory. AE Stager can be nice, but its very situational. Use AoE-CC (with the grant of immunities) always with caution.
For WB-play solar flare is quite strong, so your other build is quite useful for this.
Arbich-BW/Xanthippe-WP/Schnipsel-AM
Re: [KOTBS] Build Advice
I talked myself out To Glory!, kobs already have good commands, and i would just use them without spending precious points. I just thought what AP is super important, but turns out it not THAT important. So i think i will use your build for SC, and push for Solar Flare in RvR.
You be quick or be dead.
Re: [KOTBS] Build Advice
THISArbich wrote: ↑Mon Sep 09, 2019 7:52 pm https://builder.returnofreckoning.com/c ... ,3092,3073
Smashing Counter!
Many think runefang is great, because it gives 720 points of stats, but you won´t deal any serious dmg as kobs (especially SnB) and I question the usefulness of the strikethrough part of the stats as it works against the defensive stats of the target. Positioning is more important for sucessful CC. Only the initiative from runefang is quite nice, but 2-3 ini-talis will do the trick.
And you might drop heavens fury for to glory. AE Stager can be nice, but its very situational. Use AoE-CC (with the grant of immunities) always with caution.
For WB-play solar flare is quite strong, so your other build is quite useful for this.
Quality post by Arbich !
The CC abilities of a KotBS can easily win you a fight when properly used, but also ruining any chance of winning (against decent enemies) when AoE immunties are leashed out randomly
Warhammer Return of Reckoning
Verey / Ashoris / Devoras
WaR -dead-
Erengrad - Order - Frostbringer - Devoras
Verey / Ashoris / Devoras
WaR -dead-
Erengrad - Order - Frostbringer - Devoras
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