4 matches in row... This one we got at-least 2 healers
![Image](https://i.imgur.com/HLs8PhM.png)
No offense but no matter how many healers your side had, your teams DD were significantly worse than the enemy team. 2 heals more wouldn't have made a difference in sc outcome.
They worse cuz after seeing the amount of healers on destro side they just didn't even attempt to go on the points. We were simply sitting on our spawn. And as i said earlier this is 4th match in row with such destro team.
Really? You have data? Or are you just making unbacked assertions?
Waste my time trying to prove something to people that are just going to think whatever they want anyway? Sounds like fun.
As a healer addict, I can tell you that I prefer group compositions with some durability, so I can react and heal, which normally means having tanks that use guards. I enjoy more healing destro than order, by A LOT. Healing order, with so many glass cannons and so few tanks it's another entire level of challenge. I have even been in a situation in order where we were 5 healers for 1 and a half warbands, and there were even less tanks. That zone taking was a preparation for hell; I have never micromanaged so much in this game. In destro it would have been a crap ton of BOs and Chosens.Blasio wrote: ↑Thu Jan 23, 2020 8:51 pm I would really love to see the psychology behind the fact why is this almost constant healer overflow on Destro side.
Someone pictured the tank situation quite right somewhere in the forums: Destro tanks are more menacing, and a tipical gamer wants to be as big and bad in game as he never will be in real life. (no offense I play it either).
But healers? I give it that a zealot is cooler than a RP with its stupid caps. But WPs are cool and archmages while not funny as a shaman but definitely looks better than a stinky git..
Oh well my mind is just wandering.
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