wargrimnir wrote: ↑Mon Jan 27, 2020 2:07 pm
engharat wrote: ↑Sun Jan 26, 2020 11:53 pm
While highly appreciating all the hard work done by the staff, the question naturally rises in my mind: why buffing the strongest melee dps class and not buffing SW/SH archer skills, which are blatantly underperforming?
Devs don't work on things based off leading questions raised after the fact by community members. We certainly don't work on one class with any regard to any other class unless it has highly relevant reasons to do so. We also work on things because we enjoy it, have been intrigued by something, find an interesting angle to tweak something, or just feel a responsibility at some random moment to address it.
If you have detailed and specific improvements you would like to see for ranged sq/sw post them on the balance forum. If they're worth using right away they might get implemented, if they're worth discussing they might get moved to the discussion section. If they're worthless they'll probably just sit there.
Sorry but I think your logic is flawed. If I would say "why don't you work on improving Land of the death zone?" and you would reply "because I and my colleagues are more interested in improving forts", I would totally understand your position. But when speaking about class balance via tweaking numbers, I don't see any sound logic in the reasoning "I wanna improve WL skills because I like that".
There is a reply of a Dev(don't remember if you or another one) in spring 2019 about underperforming ranged SW,the reply said "we know that ranged SW is underperforming and it will not stay like that forever". Well, the most logical thing to do would be to fix the blatantly underperforming classes before touching the most performant ones.
I will not do any proposal on the forum because ithere are much more experienced ranged SW then me that are more qualified than me to make good proposal. However, a simple number tweaking like the one done on this patch on WL would greatly help SW situation without requiring an huge amount of work.
If I can make a suggestion, If I were you I would create a group of very very skilled players which do a bunch of tests and analysis for balancing classes, while leaving you developers free to work to whatever you like the most. Every suggestion of this player balancing team would be tried for 15 days to understand the impact of the changes on big numbers, before approving them as stable change.
The general things that this team should address would be:
1)every class should have at least one tree warband-friendly. RvR is too much important in this game to have classes good on solo/6vs6 only.
2)every class should never greatly outperform the corresponding mirror class. SW should not be way weaker than squig herder. Marauder dps should not be way weaker than white lion+lion dps. Slayer mdps capability should not be way stronger than choppa counterpart.most of those unbalanced could be solved by simple tweak of numbers, few of them requires a deeper change. The obviously the 15 days testing would be needed to understand the change behavior, looking also at sinergies with other classes.
3)there should not be class too much difficult to play - I see at WH/WE currently state, where they do same damage of other mdps without having medium Armour.
All those things require clever proposal, proper analysis, and very experienced players. A dedicated team would leave you devs a lot of free time while solving one of the most evident server issues: class balancing.
Summing up:you can always do whatever you want in your server, no one discuss that. But if you wanna follow a logical path on what and how to make changes, I would split things in "interesting improvements to the Ror game play" and "balancing issues with a precise priority list and a precise methodology" instead of applying random fixes on non priority classes.