Order flat out isn't coming out to the lakes. I was watching Zarbix stream during that siege. Order was organizing WBs before fort was even pushed. Then during the stream Max reported there were 16 city sieges going on.Ototo wrote: ↑Thu Feb 13, 2020 8:07 pmadapter wrote: ↑Thu Feb 13, 2020 5:29 pmWhy has Order allowing to get Altdorf sieged 5 times in a row? Why is that? Why is it that when I join a City Scenario i see there's an "organized" warband waiting for us when i didn't see them trying to defend Fortress and Keeps, they were no place to be spotted. They were waiting at Altdorf/AFK/Throwing off zones/setting alarm clocks....as good and strong as they are as "organized" perfect composition warbands they should of been able to defend zones and fortress stopping Destru from pushing zones, because they are really good players, but no, they chose to not defend zones to get the gear, and this is an Order side behavior only. Destru has Realm Pride, we defend zones to the end of times, The Inevitable City won't be attacked! WAAAAAAAAAAGH!!!!Spoiler:
You could claim we Zerg all the way thru all you want, truth is, both realms zerg just as much as the other, what makes the difference is that Destru don't give up that easy.
We need a fix to this issue before it gets even worse.
There's already a lot of proposal from the community members, good proposals that should be implemented.
I'm gonna directly quote myself in other response that I gave you:
Destro don't defend zones, instead throw bodies to the sparse attackers until they tire, and there are no freaking strategy involved in massing numbers. Look at the usual numbers in Enemy kill counter. Having double the players and less kills is the norm. Playing overwhelmed all the time has set a very specific mentality in order players, and a huge improvement in their game play. Each one is a hardened veteran. Expect the heavy opposition that you can't find in oRvR due to lack of numbers to translate to huge rolfstomping when numbers are even. When you play all the time under a 60% AAO, you have a HUGE advantage when you are pitched in an scenario which has even numbers.
Welcome to reality. Destruction is in no way better, just overpopulated by a lot, which train order players to play as efficient single entities.
Lets do the math shall we. If every city is full 24 vs 24. 24order x 16instances= 384 order in city instances. Only 199 in the zone before fort. That is 185 unaccounted for order that flat out didn't show up until city. Order has the numbers they just are taking the easy way out by letting destro push. The same stuff happened when fort cap was lifted.