I have a strange desire to play older MMOs recently. I miss older, Tab-Target games, and classic WoW just didn't appeal to me. I started on a P-server with some Destiny 2 clanmates, but activity has been wanning. Instead of rolling an alt I thought about diving back into RoR since I've noticed an uptick in interest.
I generally gravitate towards the "easier" classes in MMOs and just enjoy the ride. In WoW this ended up being a Fury Warrior. I've done a little looking, and the two classes I've looked into starting are the Chosen/Knight or Zealot/Rune Priest. I'd prefer to avoid a pure DPS class so I can at least bring "some" utility if I end up sucking or in a bad spot. I will probably roll each mirror and play both sides, taking advantage of the 2x event right now. If I just want to sit back and enjoy the ride, live "Warhammer," what are your recommendations?
Coming Back, Pondering Career Choice
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Re: Coming Back, Pondering Career Choice
Depends if you know what playstyles you like, you'll play it for a long time so looks are important but also playstyle what you like getting good at, and are capable with.
Attacker (DPS)
- Get good at creating burst damage on enemies
- Get good at knowing who and when to de-taunt (reduce incoming damage to you)
- Get good at knowing when to single target focus that healer in small scale fights
- Get good at knowing when to burst big area of effect damage in large scale fights, funnels etc, you can't kill 100 players 1 at a time when both sides have instant rez
but get good coordinated aoe damage right and choo choo!
Defender (Tank)
- Guard is your biggest tool (-50% damage to 1 grouped ally within 30ft of you), get good at using it well, predict who will be focused in your team and help them stay alive, switch when needed and make sure your in range or it doesn't work! Use this well and you double the survival of your group
- Get good at knowing when and where to buff your allies and reduce the abilities and damage of your enemies
- Learn to predict the enemy and control them, punt that WE/WH who just un-stealthed next to your healer in backlines flying through the air off a cliff, challenge and stagger that enemy melee train push and disrupt it. When your attacking and that Mara won't die, punt his guard away.
- Importantly you are ironclad and when your attackers(DPS) can't get close to damage your enemies, you go first guarding them, and then they can!
Support (Healer)
- Possibly the most influential archtype, you are the only one who can actually in any worthwhile way, replen both health points and action points (stamina) to all of your grouped allies.
- Get good at knowing how to burst heal a single ally when they are focused and predicting who is going to take damage
- Get good at knowing how to burst aoe heal when large fights happen, 4 good aoe healers in a warband can change the complete outcome of a fight
- Get good at knowing when and where to cleanse, not point trying to heal normal damage + poison damage, when you can cure the poison and only heal the normal damage?
- Get good at knowing when to buff allies, how too and in what situations
- Expect to be the focus of some damage, learn how to defend against this damage and detaunt!
- Most importantly positioning, only the best healers know where to stand, you have a big range, use it and keep out of damage where you can so you can deliver the greatest healing and change the outcomes of fights.
I've been lucky enough to play over half the classes now, nearly half to 40/40, would recommend the below:
- Attacker (DPS) - BW/Sorc ranged or Mara/WL melee (all fun, challenging, flexible and actually desired in many situations)
- Defender (Tank) - BO/SM or KOTBS/Chosen (all fun, challenging, flexible and actually desired in many situations)
- Healer - RP/Zealot, WP/DOK (all fun, challenging, flexible and actually desired in many situations)
If i was to start again, i would make a SM/BO first, then BW/Sorc, then RP/Zealot.
Attacker (DPS)
- Get good at creating burst damage on enemies
- Get good at knowing who and when to de-taunt (reduce incoming damage to you)
- Get good at knowing when to single target focus that healer in small scale fights
- Get good at knowing when to burst big area of effect damage in large scale fights, funnels etc, you can't kill 100 players 1 at a time when both sides have instant rez

Defender (Tank)
- Guard is your biggest tool (-50% damage to 1 grouped ally within 30ft of you), get good at using it well, predict who will be focused in your team and help them stay alive, switch when needed and make sure your in range or it doesn't work! Use this well and you double the survival of your group
- Get good at knowing when and where to buff your allies and reduce the abilities and damage of your enemies
- Learn to predict the enemy and control them, punt that WE/WH who just un-stealthed next to your healer in backlines flying through the air off a cliff, challenge and stagger that enemy melee train push and disrupt it. When your attacking and that Mara won't die, punt his guard away.
- Importantly you are ironclad and when your attackers(DPS) can't get close to damage your enemies, you go first guarding them, and then they can!
Support (Healer)
- Possibly the most influential archtype, you are the only one who can actually in any worthwhile way, replen both health points and action points (stamina) to all of your grouped allies.
- Get good at knowing how to burst heal a single ally when they are focused and predicting who is going to take damage
- Get good at knowing how to burst aoe heal when large fights happen, 4 good aoe healers in a warband can change the complete outcome of a fight
- Get good at knowing when and where to cleanse, not point trying to heal normal damage + poison damage, when you can cure the poison and only heal the normal damage?
- Get good at knowing when to buff allies, how too and in what situations
- Expect to be the focus of some damage, learn how to defend against this damage and detaunt!
- Most importantly positioning, only the best healers know where to stand, you have a big range, use it and keep out of damage where you can so you can deliver the greatest healing and change the outcomes of fights.
I've been lucky enough to play over half the classes now, nearly half to 40/40, would recommend the below:
- Attacker (DPS) - BW/Sorc ranged or Mara/WL melee (all fun, challenging, flexible and actually desired in many situations)
- Defender (Tank) - BO/SM or KOTBS/Chosen (all fun, challenging, flexible and actually desired in many situations)
- Healer - RP/Zealot, WP/DOK (all fun, challenging, flexible and actually desired in many situations)
If i was to start again, i would make a SM/BO first, then BW/Sorc, then RP/Zealot.
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