Hi,
I feel a little bit annoyed of getting kicked down from the bottleneck in front of the door in step 1. It is not only you are falling way to long, but you have to respawn at start point, port with flag and then run the way to the door again.
Are there any plans do add a barrier or at least let people kicked there spawn at the bottleneck again like on live?
Inevitable City Siege Step 1 Kick Issue
Inevitable City Siege Step 1 Kick Issue
#AllClassesMatter
“A man can fail many times, but he isn't a failure until he begins to blame somebody else.”
― John Burroughs
“A man can fail many times, but he isn't a failure until he begins to blame somebody else.”
― John Burroughs
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Re: Inevitable City Siege Step 1 Kick Issue
https://github.com/WarEmu/WarBugs/issues/15989
Hopefully it gets fixed soon as if it gets to that point on stage 1 then it just becomes a punt fiesta.
Hopefully it gets fixed soon as if it gets to that point on stage 1 then it just becomes a punt fiesta.
Zomega
Gone as of autumn 2024.
Gone as of autumn 2024.
Re: Inevitable City Siege Step 1 Kick Issue
I know this is only my order focussed opinion, but for us it is just undefeatable, msh comes, jumpes in and kicks away - door defended
#AllClassesMatter
“A man can fail many times, but he isn't a failure until he begins to blame somebody else.”
― John Burroughs
“A man can fail many times, but he isn't a failure until he begins to blame somebody else.”
― John Burroughs
Re: Inevitable City Siege Step 1 Kick Issue
Once you know it's going to happen he can be baited, staggered by a RP or something while jumping, making sure you go in a line so he punts you forwards/backwards rather than sideways and off the path, etc. After that both sides clash and then it's who can AoE punt the best.
Zomega
Gone as of autumn 2024.
Gone as of autumn 2024.
Re: Inevitable City Siege Step 1 Kick Issue
Ic map is a shitshow compared to the endless chokes and narrow street that altdorf has. If u wanna remove the only "strategic" thing that ic map has why can't we just raze ic and make it a flat platform where fighting?. Destro can punt but also order can punt destro there.
- anarchypark
- Posts: 2085
Re: Inevitable City Siege Step 1 Kick Issue
use cannoneers and dragon as distraction.
wait for jump then KD focus, AP burn, interrup etc.
kite out then counter push.
that's all i can think of.
wait for jump then KD focus, AP burn, interrup etc.
kite out then counter push.
that's all i can think of.
SM8, SW8, AM8, WL7, KoBS6, BW6, WP8, WH7, IB8, Eng5, RP5, SL6
BG8, Sorc8, DoK8, WE7, Chs8, Mg8, Ze7, Mara8, BO6, SH7, Shm6, Chop4
SC summary - viewtopic.php?f=8&t=20415
( last update : 2020.06.09)
BG8, Sorc8, DoK8, WE7, Chs8, Mg8, Ze7, Mara8, BO6, SH7, Shm6, Chop4
SC summary - viewtopic.php?f=8&t=20415
( last update : 2020.06.09)
Re: Inevitable City Siege Step 1 Kick Issue
Its really annoying. Why play "kick war"?
The IC defenders have big advantage here.
The IC defenders have big advantage here.
Ninjamag - The Sorcerer. RETRIBUTION / DEVASTATION guild.
Order: Velmires WP, Carnow Knight, Ninjagon BW, Ninjab WL
Destro: Ninjamar mara, Khaininja DoK, Ninjaguard chosen, Ninjamag sorc
Order: Velmires WP, Carnow Knight, Ninjagon BW, Ninjab WL
Destro: Ninjamar mara, Khaininja DoK, Ninjaguard chosen, Ninjamag sorc
Spoiler:
Re: Inevitable City Siege Step 1 Kick Issue
yeah and order has the advantage of their spawn point being on the way of the lobba gits, fix altdorf too
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Re: Inevitable City Siege Step 1 Kick Issue
you need to do like milion things to prevent to get punted vs one BO/SH just come/jump and smash that one buttonanarchypark wrote: ↑Tue Mar 17, 2020 10:12 am use cannoneers and dragon as distraction.
wait for jump then KD focus, AP burn, interrup etc.
kite out then counter push.
that's all i can think of.

- anarchypark
- Posts: 2085
Re: Inevitable City Siege Step 1 Kick Issue
Foltestik wrote: ↑Tue Mar 17, 2020 10:29 amyou need to do like milion things to prevent to get punted vs one BO/SH just come/jump and smash that one buttonanarchypark wrote: ↑Tue Mar 17, 2020 10:12 am use cannoneers and dragon as distraction.
wait for jump then KD focus, AP burn, interrup etc.
kite out then counter push.
that's all i can think of.![]()
if you discard positioning, timing etc, i can also stop it with 1 cc button.
fyi, i used vaul's tempering.
SM8, SW8, AM8, WL7, KoBS6, BW6, WP8, WH7, IB8, Eng5, RP5, SL6
BG8, Sorc8, DoK8, WE7, Chs8, Mg8, Ze7, Mara8, BO6, SH7, Shm6, Chop4
SC summary - viewtopic.php?f=8&t=20415
( last update : 2020.06.09)
BG8, Sorc8, DoK8, WE7, Chs8, Mg8, Ze7, Mara8, BO6, SH7, Shm6, Chop4
SC summary - viewtopic.php?f=8&t=20415
( last update : 2020.06.09)
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